PVE and PVP modes

  • Hello. I hope the developers could please divide the game into PVE and PVP options. I have an 11 year old who loves the game and we have a blast doing all the adventures and cool stuff in the game. Its great fun and an awesome bonding experience we have playing this game. But let me tell you, nothing is more sad than watching your child's face who loves pirate mythology and adventure get so disappointed when jerks come around cursing and ganking people and destroying your experience and steeling all the spoils of your adventures (lot of times not even taking anything cause the gold doesn't matter to them, they just want to grief on people).

    This is one of the best games I have ever played and I applaud you all for all the hard work you have put into the game and continue to do to make this game such an awesome experience. I just recently came back to the game after several months quitting cause I got so sick of all the PVP and how PVPers act. I understand the merits of PVP. I have done plenty of my share in my entire 40 years playing video games, but I just find that it is just not that fun for me at all times. I know I'm not alone on this. Please listen to your fans and figure out a way for some people to just enjoy your masterpiece in a fun, family friendly way. No one is saying PVP people cant have their game too. On a PVP server they can battle it out all day long on each other, playing the game they like to play. I'm sure I'll be jumping in there too. Just give us the option please. Other games like World of Warcraft made it work and I think it is why they have lasted this long.

    Anyways, I hope Joe Neate reads this. I know he will figure out a way. Thanks.

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  • So u wanna play Sea of Thieves without the thieves? Riiiiiigggghhhtttt

  • Yup. Just want to enjoy the game a different way. They got plenty of content to keep you busy.

  • You know what? The game is what it is. Maybe RARE can make a rated "G" version of the game and make it PVE only. Then charge 59.95 for it and all of the pve advocates can buy it. I think it's a good idea. I have grandkids myself that I play the game with. I'm tough on them concerning the little things but it helps us stay afloat and one of them is actually pretty good. I personally see nothing wrong with RARE creating this "New" game for pve. It just makes sense. Asking for these features in the existing game makes no sense. It's called Sea of Thieves!!!!!!!

  • I get what your saying. I've gone back and forth about this aspect of the game since day 1. Maybe the game is successful because it is designed to be played this way, I don't know. I like it either way, I'm just saying, having the option to join a PVE server or a PVP server would give people a choice to experience the game in the way they might want to experience it. I'm not QQ about it. Just seeing what people might think.

  • @Duke-of-Spire why not think this way: let those who want for whatever reason have pve play pve and when they want to try out PvP they can do.
    I imagine another million pve players support the game and 100k of them for sure will try PvP Adventures and maybe love it.

    @TNTgoblinz
    Im split about the whole thing.
    I dont envy easier progression.
    But the uncertainty about other crews would more or less be gone. All ships on the seas will be hostile and it's not a question anymore if they are a threat, potential allies or just passives.

    I understand the want for PvE, but on the other hand the (my) total experience is not dominated by griefers or toxic PvP.
    If i wanted to i'd have not that much PvP, but this requires for sure some patience then.
    You can also teach your kids that winning is not allways granted and great adventures and feel of reward increase with the losses you had before.
    Think of the day you made it after some days you got sunk or wasn't able to finish a journey for whatever reason.
    The moment you do it is what makes it a special experience.
    A Challenge.

    Lucky you are if you are not bored because you win allways and forever.
    But again i see and understand the want for PvE very much.

  • @tntgoblinz said in PVE and PVP modes:

    Hello. I hope the developers could please divide the game into PVE and PVP options.

    The Arena is already the PvP mode. What you are asking for is an Adventure mode with no 'piracy' allowed. Many, many others before you have asked for this mode. For the sake of never seeing another thread requesting this feature, I actually hope Rare implement something, and soon.

  • LOL. good point. I had a feeling this was going to be a tired subject.

  • Private practice servers. Perfect to mess around, learn the game, do videos, no progress to prevent farming and to encourage people to play together instead of closing themselves off. Please Rare, let's close this debate once and for all.

  • @tntgoblinz It wouldn't create choice, it would mean nobody would play PvEvP as there is risk. In PvE only the only risk is computer generated, takes a while but once you get used to it you know what to expect.

    It is the fear of the unknown that scares people to PvE servers and the moment that is a choice that is all they will play. Please look at Elite Dangerous for an example of a shared PvEvP world how changed their game and introduced Solo mode, it killed the game and no-one plays open. To to point now they have spent the last year trying to get people back to open.

    Its human nature to be scared = I only want to go on "safe" PvE servers

  • @BloodyBil
    Pve Servers without any progression wont satisfy the request.
    These people want to play the game versus the. E and progress like everybody else.
    Private premade Sessions without any progression are something completely different.
    I dont understand the jealousy over getting cosmetics easier tbh.
    They only have a personal not comparable value.
    I dont mind if people get it all more easier. It is already easier imho.
    The unique selling point for PvP Adventure could be the Bilge Rat events. But even these should be available to some degree, but Rum Runner Events or any other Reaper Events for sure dont make sense and can be the special for PvP.
    Like we have for Sea Dogs and Arena.
    Although i like the cosmetics i maybe wont ever have them, because Arena is only fun with a good premade Team and even then it can become very boring because if no challenge. I'm not that much an Arena matchmaking PvP player at all i prefer the sandbox.

  • Perhaps this has been asked and answered before, but...

    How would a PvE server work with multiple crews?

    I'll start with an easy example: The skull forts. When 2 or more crews arrive to defeat a fort... who actually has claim to it? What is the determining factor in this scenario, if nobody can actually kill or steal from another player?

    Who has claim to a treasure that is found in the world, if more than 1 crew happens to find this treasure at the same time? Is there some game mechanic like finders-keepers?

    If a crew defeats a Kraken or Megalodon, and another crew happens to be sailing by, is that crew allowed to steal the loot that drops? In theory, they can't steal the treasure because this would fall under the category of PvP.

    The obvious answer I can think of is: everybody on a PvE server shares in the rewards that are found and earned by others. Because the freedom to intervene, which the current Adventure mode makes possible, would no longer be available

  • @tntgoblinz You are going to get a bunch of hate from about 8 different people for this post (I can name them without even reading this thread).

    But yes! Absolutely a good idea and probably the most requested feature on this Forum.

  • @bugaboo-bill said in PVE and PVP modes:

    @BloodyBil
    I dont understand the jealousy over getting cosmetics easier tbh.
    They only have a personal not comparable value.

    There would be a comparable value - the means by which the reward was earned. You would have the players who earned them through the normal, supposedly 'harder' means, and those who earned them without accepting the same risks. If there is no way to differentiate the two, then the personal value of the items earned in the Adventure mode, will be diminished. The means by which a reward is obtained, determines its value.

  • Although I was actually determined not to react to PVE requests anymore, because I thought, all have been said, I do another round.

    From my insignificant point of view, everyone is right - in their own way. The basic problem is one that should make us all happy: the game is interesting in many ways, every kind to play it finds entusiastic lovers. Yet not every way to play it was intended. But some ways of playing exclude other ways of playing, still you can't avoid pvp. But the game could just as well be a game suitable for children - learn that you can only steer a ship working together, there are adventures, you could have events that afford more than one crew etc - but without murder, robbery and destruction. Many wishes for PVE address exactly that - the family-friendly version. Or the relaxed after-work version: just take a relaxed spin.

    Once again, it remains to be said that those who wish PvE modes will hardly continue playing the game in PvEvP mode. Therefore, us classic players, who like the mixture of PvEvP, will not meet a lot ot those players at sea in the medium term. Just because many of them will not play the game anymore. We will loose a lot of those players, either way.

    In this respect, Rare can only be recommended to bring a family-friendly version on the market. They would be badly advised not to satisfy this demand, because it brings money.

    And maybe some will switch from PvE to PvEvP. Who knows.

  • @wildbloodoz said in PVE and PVP modes:

    @bugaboo-bill said in PVE and PVP modes:

    @BloodyBil
    I dont understand the jealousy over getting cosmetics easier tbh.
    They only have a personal not comparable value.

    There would be a comparable value - the means by which the reward was earned. You would have the players who earned them through the normal, supposedly 'harder' means, and those who earned them without accepting the same risks. If there is no way to differentiate the two, then the personal value of the items earned in the Adventure mode, will be diminished. The means by which a reward is obtained, determines its value.

    Lets use the A10 Hat for example.
    I dont mind if you buy it on ebay in a mto Shop or got it before May 2018 or after it.

    I know i got it my way and thats it.
    I do not become jealous if someone has it "earned" or not.

    My journey cannot be devalued i git all.my stuff by playing the game.
    Did not grind, nit speedrun, no exploits and did not buy a level and only 2 times on an Alliance Server.
    But to all who did it another way and use all of it, be it so i don't mind.

  • @bugaboo-bill
    I mind. Alot actually. U know bill this is the only thing i disagree with u about.
    What of all the hours players spent watching the horizon so noone sneaks up on them?
    What of all the hours stocking the boat so you can properly defend yourself?
    What of all the hours sailing the long way around islands to avoid that galleon so they dont attack you for your loot?
    What of all the times you parlayed instead of attacked a ship at an outpost so u can turn in your loot?
    So many hours being careful so you did not get sunk and got to keep your loot?

    I feel its a slap in the face to all of us players who fought with blood, sweat and tears trying to level up to buy that hat. Or save for that cannon skin. And someone gets to have that same hat or skin without those same threats??? Doesnt seem fair at all.
    You know i only play games for fun, so in these senerios i am not talking about myself. Im just pointing out the feeling of accomplishment seems diminished when some guy can play on a server and not have any player threats. Someone who didnt have to keep lookout, stock the boat enough. Or even run from a crew tryin to steal their loot.
    The feeling of gaining that legendary status and the gold you gained along the way just feels cheapened by a pve mode

  • @bugaboo-bill said in PVE and PVP modes:

    Lets use the A10 Hat for example.
    I dont mind if you buy it on ebay in a mto Shop or got it before May 2018 or after it.
    My journey cannot be devalued i git all.my stuff by playing the game.
    Did not grind, nit speedrun, no exploits and did not buy a level and only 2 times on an Alliance Server.
    But to all who did it another way and use all of it, be it so i don't mind.

    Many players might have earned their rewards in a different way to yourself, but they still did it within the same rules and shared world that everybody else earned their rewards. There was no separation into separate PvE servers. Therefore your examples do not reflect the discussion which is being presented.

  • @WildBloodOz
    @NWO-Azcrack

    You know people create PvE Servers all day and farm to PL in a few days?

    The "rules" got exploited the very first minute they existed.

  • @bugaboo-bill said in PVE and PVP modes:

    @WildBloodOz
    @NWO-Azcrack

    You know people create PvE Servers all day and farm to PL in a few days?

    The "rules" got exploited the very first minute they existed.

    This is true but it still took time and energy to efficiently do this. Everyone else is asking for a free ride. Except for the OP original post on wanting a more kid friendly server.

  • @tntgoblinz said in PVE and PVP modes:

    Other games like World of Warcraft made it work and I think it is why they have lasted this long.

    It’s not really wise to try and say “Well this multiplayer game did this, why can’t Sea of Thieves?”

    Sea of Thieves is new and unique. It thrives on different things than other multiplayer games before it have.

    Sea of Thieves’ core multiplayer design always has been “seeing a sail on the horizon and not knowing its intentions.” That was the developer’s vision, and that’s what made me fall in love with the game to begin with. I never know if that ship out there will want to alliance or if they’ll want to fight.

    This game is so special and interesting because players of all motivations are playing in one world together. So the question here in my eyes is “can PvE servers exist without fundamentally changing Sea of Thieves and damaging the core concept?” And the answer to that in my opinion is a big “No.”

    If players are given the option to assort themselves based on how they interact with others (or don’t interact), you’re effectively destroying the “mixed motivations shared world” that makes the game unique and special. Instead of one big interesting and unpredictable pool of players, you’ve got two boring and super predictable pools of players.

    I feel that the overall effect of PvE servers would turn Sea of Thieves into a game that’s no more unique than its predecessors. It would be a compromise of the core design. Like taking steps backwards just to appeal to a crowd that doesn’t understand the game in the first place, while also ruining the game for people who actually understand this unique thing that Rare is doing.

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  • @bugaboo-bill I don't disagree with you often but the truth is we don't need that extra 100k of pve players you speak of. Squash this argument once and for all and make money doing it. Design a different game in its entirety. Like the "Halo" series where "Halo 2" had little resemblance to the "Halo" series but was largely successful on its own merits. Sea of Thieves can have the same success! Make a SOT2 that is a coop RPG style game so that players young and old can play the game without hindrance. For RARE this is a win win situation and it helps cleanse the peaceful faction of players from this great game. There will still be alliances. There will be more loot on the seas than ever because good pvpve players will now fill the same servers. It's a win win for everyone! RARE makes a ton of money which helps us in turn for they'll use some of the proceeds to continue to grow their games. The pve players would have their own forum where they could converse and if they ever wanted to rejoin the ranks of pvpve well...............Most of them already own a copy.😉

  • These are all great perspectives on the game. It means different things to different people. I think the bigger question should have been "what is sea of thieves?" The last post that had the quote from Mike Chapman seems to sum it up the best. It may seem by my initial thread that I wanted to change the fundamental vision of the game but that wasn't my intention. I understand this concept fully. I earned my stripes to pirate legend just like everyone else on the forum and it feels like a real accomplishment when you reach it. As in life, if you enjoy doing something then do it if it makes you happy. If not, then there are plenty of other fish in the sea. Peace.

  • I just upvoted every post in this thread! I'm so confused!😂😂😂😂😂

  • @tntgoblinz

    I've always been an advocate for the "seeing a sail on the horizon and not knowing its intentions" concept that the game was built on. I've always felt PvE servers would damage that.

    At the same time, I can understand that there are some inherent issues with actual toxicity and players using the term "pirate game" to justify verbal harassment. I don't think the answer to this is PvE servers, and I'd argue that PvE servers would just make it worse. It would be a whole new series of issues wherein people join up on the PvE servers just to find the inevitable design flaws of a PvE server and weaponize them.

    So much more dev time to be wasted on something that really doesn't properly expand on what Sea of Thieves is and actually diverts from what made it special. When that time could be spent on bringing in new Tall Tales, Legend content, Bilge Rat adventures, improvements to The Arena, etc etc etc.

    I think there needs to be more in game tools for dealing with bad sports when we see them. That's the kind of thing that really needs to be thought about when you make a game with as much freedom to interact with other players as Sea of Thieves allows. Backing down from the core concept is not an appropriate response I don't think.

    Happy sailing my friend.

  • @tntgoblinz I think one of the biggest misconceptions about people who are against having PVE only servers is that all of them just want to PVP all the time so just let them do that while others can just go PVE. In fact most of the people out there do not care about constantly attacking people. I myself essentially only solo sloop and avoid conflict with other ships as much as possible. But I also do not want PVE only servers. The reason for this is that not knowing what other players intentions are is what gives me a thrill while I'm out there. Making sure I keep an eye on someone I've spotted so I can start to gauge their hostility level keeps a sense of tension at all times. Sometimes they are friendly and sometimes they aren't and you need to be prepared for both situations. If there were PVE only servers introduced then on the "PVP" servers essentially you are only going to have people looking for PVP on those servers which takes away from not knowing factor. If there was a way they could do it that ensured it would not split up the community like that then I honestly wouldn't care, but I just don't see any way they can do it. Again not all of us want to just PVP all the time, but we also would like the possibility of a threat without knowing for sure if it is.

  • @jza16 I appreciate this comment and I agree. That's what makes this game so unique with everyone mixing it up and having a shared experience. Any tampering with the core foundation of the game is precarious and puts it at risk of destroying the purity of why it is so special. This is a complex issue. I guess splitting to PVE and PVP only servers seems like just creating two independent games. In the end I'm cool with it. There's always a way to play the game how you want to.

  • @bugaboo-bill said in PVE and PVP modes:

    @BloodyBil
    Pve Servers without any progression wont satisfy the request.
    These people want to play the game versus the. E and progress like everybody else.

    Except they are not progressing like everybody else, are they?

    Private premade Sessions without any progression are something completely different.

    Not really, all mechanics would be the same, all PVE elements identical, without external crews unless invited.

    I dont understand the jealousy over getting cosmetics easier tbh.

    I know you don't, or you won't, either/or. It's not about jealousy, it's about balancing reward vs difficulty and encouraging people to play in the main pool of players, which is the devs goal.

    Do you need a fancy hat to play the game? Does the wheel turn better and the ship go faster? No? There you go, enjoy playing the game "the way you want", peacefully, without having to watch one's back or to worry about the horrible trolls and griefers.

    Would you like a fancy hat though? Yes? Awesome, take a little more risk, come over do a couple of voyages in adventure mode where anything goes, might get PVP, might not. You take a gamble and you get to win currency and advance progression.

    You people argue that gear is meaningless but it suddenly appears quite important when being suggested the very mode of your dreams, with the slight compromise of progress.

  • @bugaboo-bill said in PVE and PVP modes:

    @WildBloodOz
    @NWO-Azcrack

    You know people create PvE Servers all day and farm to PL in a few days?

    The "rules" got exploited the very first minute they existed.

    Cool, so the tools already exist then, no need for a separate mode!

    Thanks Bill, you found the solution :)

  • @bloodybil fully agree, bit then we dont need pve Servers at all :-)

    I'm completely split about it, i tend to say no PvE servers as all is fine and balanced.
    But i sympathize with peopme who cannot stand PvP and are unable or unwillig to crew up and get better.
    Hard to explain :-)

  • @bloodybil said in PVE and PVP modes:

    @bugaboo-bill said in PVE and PVP modes:

    @WildBloodOz
    @NWO-Azcrack

    You know people create PvE Servers all day and farm to PL in a few days?

    The "rules" got exploited the very first minute they existed.

    Cool, so the tools already exist then, no need for a separate mode!

    Thanks Bill, you found the solution :)

    No joke, i played 2 times on an Alliance server, was a good experience, but would be boring to me in the long run.
    To me, not neccessarily to others.
    I Pointen one of the pve demanding players here to a Discord where they build up 6 ship Alliances all day since Alliances got introduced.

  • @bugaboo-bill said in PVE and PVP modes:

    @WildBloodOz
    @NWO-Azcrack

    You know people create PvE Servers all day and farm to PL in a few days?

    The "rules" got exploited the very first minute they existed.

    Sure do mate. But like @BloodyBil said, at least players had to work to make it happen. If a crew sailed around askin everyone to be in their pve alliance and passified the whole server then im ok with this type of play. They took a risk and made it happen using the tools of the game. I dont like those discord pve servers i see all the time, but it cant be helped. And they still require work to make happen, so it botheres me less.
    Im with ya on the pve issue. Im totally split now. I have a million reasons to argue against it. But u cant deny some of those guys have good intentions and just wanna see the game grow. Like i always say i just dont wanna see us all split up.

  • @NWO-azcrack why break our brains we have Rare to do it?!
    Think they will do it right, no matter what it is.

  • @bugaboo-bill said in PVE and PVP modes:

    @NWO-azcrack why break our brains we have Rare to do it?!
    Think they will do it right, no matter what it is.

    Why break our brains? Why do anything? Why do riddles, why can't Rare UPS-deliver us chest at outposts?

    They gave the tools, it's up to us to use them, quite simple.

  • @bloodybil said in PVE and PVP modes:

    @bugaboo-bill said in PVE and PVP modes:

    @NWO-azcrack why break our brains we have Rare to do it?!
    Think they will do it right, no matter what it is.

    Why break our brains? Why do anything? Why do riddles, why can't Rare UPS-deliver us chest at outposts?

    They gave the tools, it's up to us to use them, quite simple.

    Was about the matter if we need pve Servers or not XD

    Maybe we should start to explain them how to lock down a server and make it pure PvE ^^

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