Should you still get double gold & XP in the Devil's Roar?

  • Now that it is no longer a dangerous place to be sailing, why does it still yield double gold and XP?
    It is no longer anything like the place it was when it was first introduced..
    Now, the most likely reason to get a splinter in your hull will be running aground on it's terrifying shallows that lurk around the beaches..
    Perhaps even dig those a little deeper? Why should i have to patch a hole anyway!

    I'm sorry, but i'm scratching my head at the latest decisions. This is not improving your game one little bit.. Quite the opposite..

    It's as if you have hired Summit1g for gaming advice!!

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  • @needsmokes said in Should you still get double gold & XP in the Devil's Roar?:

    I'm sorry, but i'm scratching my head at the latest decisions. This is not improving your game one little bit.. Quite the opposite..

    Agreed...

    Nerf
    "A change to a game that reduces the desirability or effectiveness of a particular game element."

    Yip... "desirability" in general is getting a bit hammering of late.
    Pirates... these days aren't up for a challenge, it's a pity. Each to their own I guess.

  • It's still more dangerous then the older areas. The Vulcanoes have been nerfed a bit, but staying near them still spells certain doom. Now you just have a better chanse of putting some distance in between you and it. And it won't try to kill you when you just sail with a not wide enough circle around it :-P

    Sure on a Galleon it's easy to survive, a brig can manage easy because of the extra crew, sloops are done for quite quickly if they wait for a moment too long and a rogue rock hits both the crew and sinks the ship before respawn.

  • @needsmokes

    I think they should silently reduce gold and rep rewards in the Devil's Roar if they're nerfing the difficulty.

    The rewards should match the challenge, but the people who desire instant gratification and just have a general lack of patience for figuring out a challenge would cry out more if the rewards also got nerfed, so Rare should just do that part silently and not put it in any patch notes.

  • @hynieth

    Sure, I used to solo sloop there often when it was first introduced, and I met my end on many occasions. And I ACCEPTED this because I knew I would be getting DOUBLE the rewards for sailing in this challenging region.
    Don't want double rewards? Stay in calmer waters..

  • @needsmokes If the Roar actually provided a challenge I'd say yes. But the Roar never really provided a challenge except for testing the patience of players.

    Is waiting for a vulcano to stop erupting hard? No It's tedious, if the hit chance is high then we all have to wait (except for galleons because top deck = immunity to 90% of the rocks)
    If there's a lower chance to hit we might actually go in prematurely and make it harder for ourselves.
    I think the change makes more sense then you'd let on.
    They Didn't remove vulcanoes, they didn't make it less powerfull, It just hits less.
    It still hits quite regularly and will sink a ship if struck so the challenge is still there. You just get hit less times making it easier to pass.
    If they were to make erutions only last 10 seconds you'd have a point, then anyone could just park a boat near an island and don't care about vulcanoes because if one gets hit you'd have enough safe time to repair.
    You will still get hit now, and you still shouldn't park your sloop or brig next to a vulcano, but you have a bigger chance to get away from said vulcano or not get knocked off when passing one.

  • @hynieth
    But this is only the latest of yet another nerf in the DR.
    Is it still a region worthy of double gains? I don't think it is.

  • Area of effect for volcanos reduced.
    I can happily park up at Roaring Traders now, one part of me... yes is pleased, other part of me wonders why?
    Something among many other things is slowly being lost...

  • The problem is that people equate longer time = harder, which is completely untrue. Is watching paint dry hard? No, its tedious.

    This was how they designed most of Devil's Roar. Everything had a wait mechanic. Wait for volcanoes to stop, wait for earthquakes to stop and wait for geysers to stop. None of the skeletons do more damage than normal. None of them have new abilities. None of them behave differently. There aren't even any new varieties of skeleton to fight.

    Once you've visited the area once and have seen how the environmental threats behave, the challenge is over because you know how to beat them and instead of testing your skill you are just testing your patience.

    Stop trying to call DR an "expert" area and complaining when the wait mechanics get adjusted to try to get people to actually use the space more. The extra gold and rep gained for items specific to this area are compensation for dealing with the extra frustration (which makes less sense because you can find these items randomly anywhere, but whatever) and its obvious that the balance of players in the area isn't there yet because they keep making adjustments.

  • @needsmokes said in Should you still get double gold & XP in the Devil's Roar?:

    It's as if you have hired Summit1g for gaming advice!!

    Nah, they would have removed earthquakes if that was the case xD

  • @d3adst1ck
    I agree that wait time != hard, but that could have been fixed by only changing the time of the eruptions, not the hit frequency. The main challenge is escaping in time, otherwise you're likely to fail. I agree long eruptions don't adduch of a challenge though.

  • @needsmokes said in Should you still get double gold & XP in the Devil's Roar?:

    Now that it is no longer a dangerous place to be sailing, why does it still yield double gold and XP?
    It is no longer anything like the place it was when it was first introduced..
    Now, the most likely reason to get a splinter in your hull will be running aground on it's terrifying shallows that lurk around the beaches..
    Perhaps even dig those a little deeper? Why should i have to patch a hole anyway!

    I'm sorry, but i'm scratching my head at the latest decisions. This is not improving your game one little bit.. Quite the opposite..

    It's as if you have hired Summit1g for gaming advice!!

    yeah lol

  • You have an option to get more gold and XP, and you want to remove that? Okay...

  • Oh trust me Hell’s Gate (my best friend and I call it, cuz it’s the gateway to the shroud which is hell itself in our opinion cuz of the fruit punch water) is still dangerous enough. You have to be so far out to prevent your ship being hit by volcanic rocks (and unless my memory fails me they actually made it so ships don’t get hit as much in the recent update), and you can get Meg’d or Krakened out at the Gate (it’s worse if you’re krakened cuz you can end up in range of a volcano without realizing it).

    If your rowboat is weak it’ll sink at some point (we should really have a better damage indicator other than seeing the wood being a little roughed up), or if you’re trying to row away you can still get hit by volcanos, geysers can become an issue (but are incredibly helpful with Bounties), and on the islands themselves if there’s kegs you’re in more danger because if a geyser hits one of those bad boys, and you’re in range, that could easily end you.

    It’s do or die in Hell’s Gate. For old timers it could be easier to handle, but that doesn’t mean it’s less dangerous.

  • @galactic-geek said in Should you still get double gold & XP in the Devil's Roar?:

    You have an option to get more gold and XP, and you want to remove that? Okay...

    Sounds crazy when you put it like that I agree, but the extra gold and xp were for increased dangers faced when sailing the roar. Now you can solo sloop there for hours on end with very minimal danger at all. That is how easy a region it has become to navigate. Why?

  • @needsmokes It's not a matter of how dangerous, only that it's still more dangerous than everywhere else. Volcanoes, earthquakes, boiling water, geysers... That's 5 additional ways to ruin your day.

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