A safe place (only for pirates - boats can still be sunk)... lol I know this may cause a riptide

  • So... I'm not one for just stomping on an idea and people keep asking for a safe place. So how about one that doesn't break the game mechanic too much.

    So, there's a tavern, in the middle of a big island like Plunder Valley, or old Faithful. Boats parked at the island could still be sunk. There's no access to the PL hideout and there are no merchants on the island.

    No weapons or guns are allowed inside and are taken from you by mysterious strangers. The route is very long and winding to get to it unless you're A GOOD aim with a cannon. Chests, skulls and crates are also dropped at the front door.

    This place is no "safe haven" from being robbed or sunk. This is solely a place for social interaction on the seas.

    If you walk out the front door, you could easily get blunderbussed from a camping pirate. This would be a place for like minded crews to meet but not a place where they can run away seeking refuge from being sunk...

    FYI I'm not a fan of a "safe place" but perhaps something like this could work?

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  • @guybrush3pwood2 My main question is why? Functionally the ferry is the same thing, and its not like there is anything to do in a tavern that you can't do on the ferry. Why take up the space and extra work to make a new spot?

  • @william-flint I have no idea.... But one good guess would be.. "Pride"
    People who want to join together because they're not good at PvP don't want to group together on the Ferry, that's like admitting "I'm rubbish please help"
    if none good PvP players had a "living" place to meet they'd feel like they were grouping together rather than seeking help after they'd conceded they can't fight

    Also, most pirates who end up on the Ferry have a VERY good reason to rush back to their boat. It's not normally considered a "I'll hang out here and make friends" spot

  • Also for good measure the "Lazy Beard" mechanic is ramped RIGHT UP to stop the AFK skallywags

  • This sounds like a good idea for social interaction between Crews so it doesn't seem that bad

  • @guybrush3pwood2 I like the idea maybe have a area similar to sea dogs area in the arena between matches it has a spot in game in adventure mode, as far as i know its not used for anything.

    Id really enjoy being able to log in go there find people with similar interests for the day. Before anyone says LFG it dosnt always work and even then ill still find trolls.

    Tonight after my group left my crew consisted of a child that just shot the harpoon in the air, then a bunch of join then leave players. It ended with 2 people joining and putting me in the brig then sailing the ship into the kracken sleeping next to the brig. I would love a place I could sail to or maybe spawn at after scuttling that was a safe haven to communicate with others to make a new crew in game, or find someone that actually wants to do the same thing..
    Yarr this tavern be accorded neutral ground go fight outside!!

    Also partying in a tavern with an alliance is good and RP fun but if a new person join them your probably going to get shot in the back.

  • Every outpost already has a tavern. We don't need artificial mechanics to make a place safe. We just need to be decent folks and actually talk to one another. I've had many fun encounters with other crews who turned out to be friendly, often winding up in the tavern. Believe me, there are plenty of people sailing the seas who enjoy this kind of interaction. For those who don't, they'd never bother setting foot in a "safe" place, anyway. I mean I don't hate the idea but I don't really think it's worth pursuing.

  • Since the beginning, I always wanted a social place like this. My take on this would be to:

    -Add boatless players in the server (12-16 max), in addition of the 6 usual ships, that could be recruited as mercernaries.

    -Make them spawn spawn on that place (outside the Arena tavern maybe? or a brand new place?) but it wouldn't necessary need to be safe, I think a few tools in the hands of players could work to make this place not a troll heaven.

    -Add some fun little activities (dices, cards, duels, etc).

  • @Guybrush3pwood2 I don't hate but also seems rather unnecessary and I most likely wouldn't even use it, other than maybe place gunpowders at the entrance and wait for people to come out, just for the lols. (I know I'm not a nice person, lul.)

  • My 2 cents....

    Is a cosmetic driven game I think it is extremely important to have a “spot” for players to gather to well...show off the cosmetics you’ve earned. Meet new players and this would be a particularly good way to form fleets!

  • @guybrush3pwood2 said in A safe place (only for pirates - boats can still be sunk)... lol I know this may cause a riptide:

    So... I'm not one for just stomping on an idea and people keep asking for a safe place. So how about one that doesn't break the game mechanic too much.

    So, there's a tavern, in the middle of a big island like Plunder Valley, or old Faithful. Boats parked at the island could still be sunk. There's no access to the PL hideout and there are no merchants on the island.

    No weapons or guns are allowed inside and are taken from you by mysterious strangers. The route is very long and winding to get to it unless you're A GOOD aim with a cannon. Chests, skulls and crates are also dropped at the front door.

    This place is no "safe haven" from being robbed or sunk. This is solely a place for social interaction on the seas.

    If you walk out the front door, you could easily get blunderbussed from a camping pirate. This would be a place for like minded crews to meet but not a place where they can run away seeking refuge from being sunk...

    FYI I'm not a fan of a "safe place" but perhaps something like this could work?

    nice idea mate

  • good for toilet breaks

  • I agree with @Genuine-Heather. There's no reason to have this, because it makes it too easy. If you want to form a relationship, then you have to step up and take risks - just like in IRL. That special someone isn't going to be handed to you on a silver platter. Besides, your idea IS A SAFE PLACE - just because it's not intended to be used as one, doesn't mean players won't try to use it as such.

    I can just picture you in the middle of a big important meeting with an ally when all of a sudden a random pirate bursts in crying obscenities about the other pirates that forced him in there. And then the other pirates come in, talking smack about how they're going to get him.

    Yeah, it's just not going to work. Use the Ferry, use the tavern, use LFGs, use Discord, use im-game chat, use XBL messaging... You have options.

  • @galactic-geek oh, it's not for me. Just thinking about all the people that ask for something like this and i was trying to come up with something that doesn't break the game too much. I'm quite happy solo slooping and playing with the friends i got.
    I probably wouldn't use it much. They could test it. Probably wouldn't take huge amounts of development and if it didn't work they could just make up a story that some dastardly pirate blew the place sky high

  • I don't mind this idea. I think the Sea Dog's tavern on the central pinnacle could have its front door unlocked for this very purpose.

    Rare already has the interior modelled, so it could re-use that. The NPCs - Sea Dogs, traders and barwenches- are already there. However, there are no cash-in points for GH, OOS, MA or HC; so no temptation to camp to try to catch people cashing in loot. In the Sea Dog's tavern, weapons already cannot be drawn, so that works, too.

    Right now, that tavern model is a bit of a waste. Once anyone has explored the exterior, once or twice, I doubt they ever go back (except maybe to loot supply barrels.) The problem with existing taverns on outposts, or a new one on Plunder Valley, or old Faithful is that those islands have other reasons for people to be there; and more new reasons all the time. Nearly every big island features may be visited in at least a couple of the tall tales, for example.

    I have no idea how well it would work. I suspect, a lot of the time, you will find the tavern empty. But, why not try?

  • It would be interesting if the layout of every structure at Outposts and Seaposts weren't all nearly the same - kind of like the forts (and even they somewhat duplicate each other). For example, why is the bar always on the right and broken stairs on the left of every single tavern? I understand the need for a bit of familiarity, but I do think that it's a bit much. Variety for the win!

  • @guybrush3pwood2

    So a place where you have to sail an average of 10-15 minutes to and then ... wait ... and wait ... till someone else shows up as well ?

    It's the hungering Deep all over again except without a large Meg and spending a long time in the crow's nest to see if there is a ship approaching.

    @Glannigan
    showing off cosmetics ? except weapons as they're not allowed thus not very useful for that.

    @Galactic-Geek the tavern is probably the same all over so they can easily have a spot for Duke every time he changes (instead of programming it 7 times). Plus it makes it easier to turn in an Athena.

  • I love the idea, but my only issue is that I think this would work when you can have more than 6 ships on a server.

    At most that is the maximum you would be able to converse with (6 ships worth)

  • @badassfro

    Not so. This “Freeport” would be a menu option - Arena, Adventure, Freeport. As such you could host approximately 100 players. It would be possible to make crews, alliances, enemies, select voyages and missions all on this server then leave as a party (walk a plank, enter a door or grotto or whatever) and join either the adventure or arena server solo or as a team.

    It should all be quite simple. Nothing new about the idea or architecture.

  • @dadiodude said in A safe place (only for pirates - boats can still be sunk)... lol I know this may cause a riptide:

    @badassfro

    Not so. This “Freeport” would be a menu option - Arena, Adventure, Freeport. As such you could host approximately 100 players. It would be possible to make crews, alliances, enemies, select voyages and missions all on this server then leave as a party (walk a plank, enter a door or grotto or whatever) and join either the adventure or arena server solo or as a team.

    It should all be quite simple. Nothing new about the idea or architecture.

    I would ask where any of that is mentioned in the original post, but I agree that would be an awesome way to merge LFG into the actual game.

  • @badassfro said in A safe place (only for pirates - boats can still be sunk)... lol I know this may cause a riptide:

    @dadiodude said in A safe place (only for pirates - boats can still be sunk)... lol I know this may cause a riptide:

    @badassfro

    Not so. This “Freeport” would be a menu option - Arena, Adventure, Freeport. As such you could host approximately 100 players. It would be possible to make crews, alliances, enemies, select voyages and missions all on this server then leave as a party (walk a plank, enter a door or grotto or whatever) and join either the adventure or arena server solo or as a team.

    It should all be quite simple. Nothing new about the idea or architecture.

    I would ask where any of that is mentioned in the original post, but I agree that would be an awesome way to merge LFG into the actual game.

    It isn’t 😏 but there has to be a mechanism to get there and such a place must accommodate as many players as possible. In fact, just like the other servers there would be as many of these as were required. It could only work as a server, a glorified lobby if you will.

  • I would rather just open up the sea dog tavern in adventure mode so that you can go inside and have all of this stuff there, instead of making a new one on some random island.

  • @xcalypt0x said in A safe place (only for pirates - boats can still be sunk)... lol I know this may cause a riptide:

    I would rather just open up the sea dog tavern in adventure mode so that you can go inside and have all of this stuff there, instead of making a new one on some random island.

    Fine but as each server may have as few as 6 people (including yourself) on them you may find the atmosphere a little lacking. And, you should never drink alone - it’s a slippery slope.

  • @dadiodude I definately agree it would only work if implemented in your way, kinda like a pre-lobby for adventure.

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