A head on collision with an island at full speed should cause catastrophic damage

  • One of the beauties of a sloop is it's manoeuvrability. One of my favourite moves used to be to head straight towards an island, full sail, until the very last moment until I pulled hard left or right and raised the sail making the turn tighter than any other craft. The problem is, no one is scared of crashing into an island anymore... Hell, you may as well try and do a jump trick, perhaps a grind off a cliff, the only damage you'll suffer is damage equivalent to a dripping tap.

    If you crash head on, into an island, bounce around, slide off some rocks your boat should be absolutely totalled. 6 major holes, if not more and you should be lucky to be afloat.

    Without this level of damage, where's the fear to the mist and you're stealing one of the sloops main defences.

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  • Since the extended damage the holes opened when crashing a island are a joke.

    Before you had to be aware, there was a penalty for those who were not.

  • @guilleont literally you can "ping-pong" off islands and come out still afloat. Without the risk, there's no need for finesse or skill.

  • @guybrush3pwood2 agree. I remember in the first month after release, they increase the damage due to this. But recently, the game's been nerfed a lot.

  • I agree that crashing and running aground should cause more severe damage.
    While I think the design between fun and consequences may be wise to lean more towards the fun side, I do believe the damage from hitting ground could be increased a large amount without having a negative impact on more casual players' fun.
    I think it used to be worse (seemed like it, when I was a young and green pirate, at least). Definitely the hole sizes changed it, and should be larger, rather than small.

  • Speed, ship size and all that should be a factor in how much damage you take. I've seen galleons hit an island on purpose just to stop and turn faster to chase my lil sloop.

  • I couldn’t agree more. Running aground at full speed should cause at least as much damage as a Gunpowder keg.

  • While I agree about the holes and damage, there's more to hitting an island than just that. For example, I've used it to SLOW my pursuers. As they crash into it, and struggle to move, free themselves, turn, and repair - my cannons are using the opportunity to fire upon them, as I come about behind them.

  • @galactic-geek yeah, I've used the tail end of Crooks Hollow to do this. A galleon ran afoul of it, got a bit tangled and whilst they were raising sails and trying to make turns, i sank them.
    I love out manoeuvring ships around shipwreck bay too. But without the risk of serious collision damage it lessens the effectiveness of the tactic which in humble opinion isn't a benefit to the game

  • Agreed. Making hitting islands bad again!

  • Yes, we need this.
    Too many times I've been in a crew that use these things to get around faster. Like...crashing into an island just to turn your boat quicker? Come on.

  • Agree 100% @Guybrush3pwood2

    I once already said in another thread that maneuvering mistakes need to be way more punishing.

  • Intentionally crashing is a great Solo fighting trick!

    I use partial collisions to pull instant ±90 degree turns and then fire directly into the bow of my pursuant. Watch Towers and Rocks work very well for this.

    You can leave the Steering Wheel at "forward" and adjust the sail ahead of time to the new course right before impact. Your Sloop will come out of the collision at roughly a 90 degree angle with "full sail". So it will pick up speed quickly. But not too quickly because...

    ... you are on your Cannon laying into them with CC's and Cannonballs. You'll have plenty of time to run downstairs and "fix" the one or two small holes after you've sailed off with a much bigger lead. They probably won't sink, but with shots to the anchor, mast or an Anchorball they will be dead in the water. I've actually sunk a few ships this way too when I got some lucky Cannon shots in on the enemy Crew.

    So practice those Collisions in your free time! Once you get the feel for it it's an awesome. If you have a second cremate with a Powder Keg it's a "sure win"!

  • @viperishemu2992 yes, you can use as a tactic but it's a cheap one. Anyway, now you have the harpoons to do so.

  • @guilleont @ViperishEmu2992

    I would say whatever floats your boat, but the pun is both obvious and awful.

  • @guilleont said in A head on collision with an island at full speed should cause catastrophic damage:

    @viperishemu2992 yes, you can use as a tactic but it's a cheap one. Anyway, now you have the harpoons to do so.

    Anything that you do with a harpoon your pursuant can mimic. My trick catches my opponent totally off-guard because they think I've crashed because I'm a NOOB or they wonder if I am "in the water" trying to board them. Basically they just don't know what is going on? And in that moment of their confusion I strike!

    “mystify, mislead, and surprise the enemy”
    ― Sun Tzu, The Art of War

    There's nothing "cheap" about it? It's tactically pure genius. Just ask Sun Tzu. The master himself.

    It's not my fault that Rare made the collision damage mechanic the way that it is.... but that's how the game is my friend. It's pretty weak sauce of you to call my trick "cheap" when it's actually a master stroke. Don't hate the player, hate the game.

  • @viperishemu2992 Man/woman/whatever... you need a grog. Chill out!

    To me is cheap. To you is not. We are here to discuss the hull damage when crasing an island, everyone has their opinions.

  • @guilleont said in A head on collision with an island at full speed should cause catastrophic damage:

    @viperishemu2992 Wow... that answer was large! I should go grab a drink before star reading.

    I'm back with my drink... to me it's cheap because you are using a mechanic that not should work that way due to a bad design... (read below). What it makes it kind of an exploit.

    It's not my fault that Rare made the collision damage mechanic the way that it is....

    So, yes to your point, it's a legit technique as any one else. A master technique?? If you say so... and you are happy with it, who am I to contradict a war master?

    I wouldn't call it an "exploit" any more than squaring your sails against the wind in a Sloop to actually go faster. But if you want to call it an "exploit" that's your definition. Rare seem happy with it at the moment. (they might re-balance ship damage again?). I just play the game that they give me.

    What is a little "cheap" is 3 or 4 people chasing down a 1 person on a slower, weaker vessel. I would be crazy not to use every trick and tactic at my disposal to even-the-odds a little bit.

    Perhaps what you are calling "cheap" others would call "sane"?

  • @guybrush3pwood2 compleatly agree. Any holes from hitting an island should be full sized, and unless it's the smallest of bumps there should be multiple holes. I remember when extended damage came out I gleefully ran full speed into an island, hoping to see it spring my masts and the masts go down. It was very disappointing when they did not, and the damage was negligible as well.

  • @guilleont Crashing into an island to turn yourself is not really an exploit (I see what you mean but it really isn't that bad). Is it intended? Most likely not, but it is a perfectly legit strategy, it isn't anything like "double-gunning" (I mean double tapping, not using two guns) Since that was straight up ridiculous and yeah.
    If your opponent crashing into an island to turn causes you to sink then guess what, you are doing something wrong since they shouldn't be able to use that to gain on you in the first place.
    From what it sounds like this is probably just as efficient if not slightly more efficient as anchor turning with 2 people, it turns you around but instead of slowing you down it just gives you a few holes to patch.
    I do agree that they should make it very devastating to crash into an island though. At the moment islands (along with volcanos, but that is for another time) are more of an annoyance to crash into than something actually devastating, now it takes what, 2 seconds to patch the holes max so they really need to buff the damage it produces, they should really buff the damage almost everything produces.

  • @jofjjay I agree with you. Never I said it was an exploit, but a cheap technique due to the low penalty. Of course it's legit, but this is starting to be offtopic.

  • @guybrush3pwood2 I agree 100% and I crash a lot! =)
    This would suck for me because I fail to pay attention on the wheel so much but that would really add an element to fog and also be a more viable tactic to harpoon whip someone into an isle or rock.

  • @guybrush3pwood2 aye nice idea i like that thing because it would only be when one goes full titanic into a rock or an island then it would make sense

  • They should reverse the change on crashing into islands, before you got like 6 holes from just touching the island

  • Totally agree! I've seen so many players not watch where they are going and run a-ground, but just slide back and carry on business as normal.
    Deffinetly need more devastating damage.

  • @dreadpirate9200
    I bet rare is afraid of doing it because they don't want to scare away starting players who fumble around trying to release anchor on a sloop. There has to be some reason why it was nerfed.

  • @exolinity fair point, but this game should be sink or swim. Excuse the pun 😅

  • I agree the damage is well nerfed but.... I'm not sure it would improve a positive playing experience. One thing I love is getting into a hardcore battle and have ships manuvering, firing cannons, jumping off to try and board, etc. At the end of the fight it seems like you earned the win, or justified the loss. To battle someone across the map and end up hitting an island or sandbar and it creates catastrophic damage, the fight was decided by the environment, vice the other player. It doesn't make sense that you ram into an island and don't take horrid damage, I completely agree. For the player experience, I think it adds value to not having your ship sink. If you decide to park your ship on an island, you usually get more than a hole as you grind off it. It still gives you a shot at surviving to continue the fight. As the attacker, you get an extreme advantage over the crashed ship already. Easy to board, a stopped Target to shoot etc. By increasing the damage to the ship from crashing, you take away the player influence in the fight, as well as shorting the engagement.

    With the introduction of gunpowder barrels mixed in with the floating barrels, it feels like there are landmines sitting there. When you hit one while you've been fighting for 10min, it really takes the fun out of the fight because the environment was a large deciding factor. The chance that you hit powder barrels is far lower than if you upped the damage from crashing to %100.

    From a new player standpoint, it's already a lot of information to learn how to sail and manuver a ship. You are going to crash into an island. For the inexperienced players, it would lesson the enjoyment to have your ship sink because you made a mistake.

    I agree that the damage is silly when you hit an island, but ship manuvering is the foundation of the game. If you make the learning curve too high, you won't get as many players to stick to the game for a long period of time. I believe the learning curve should remain gradual and I think it's in a good place for now.

    😊
    -facehuggybear

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