@ecaiiaw
I am lazy? Really... how often have you done a skeleton fleet solo? How often do you go out and fight multiple pirates and place yourself in danger? Come back and tell me after doing the fleet by yourself that the person doing that is the lazy one, but the crew sitting at the island over there watching you do it... to strike when it goes down should have the better ship, the working cannons and the non-leaking hull when that loot comes up? Btw. you are using your resources, while they could be stocking up already... so unless you are prepared to fight afterwards, you might not have those planks to just slap on that hole.
I don't understand how time investment should be rewarded, being victorious should give you an edge and not slowly but steadily make your ship worse than those that sit around at the island waiting and having you do all the hard work to then swoop in or those that joined the server and haven't done a single action yet? Those that survive should be rewarded, not punished.
Repair at the shipwright... why? Just sink your own ship, get a brand new one! Fresh and clean, no issues and continue? But my precious planks... well they are apparently not that precious, crash into an island and slap it on right according to you it isn't much of a penalty when required to use them and therefore having them isn't that important either. Additionally, put them in a storage crate or rowboat and you can pick them up with a free ship. What exactly am I missing?
Who is the lazy one? The one that engages in fights: gets hit by cannonballs, get eaten by sharks, getting wrapped by tentacles and beat their opponents come out as the victorious one or the one that saves their ship, watches the other do all the work and comes in to try and steal the loot after the fact? Who should have the edge in battle... the ones with the holes in their ship, the battle scars or the one with the pristine ship that never left the dock?
If I see people sail and crash into an island... most likely I will be flying in the air going to greet them with my sword! You have a hole in your hull, you better patch it up before I get there! No punishment... maybe because you don't take advantage of the situation, the fact that someone has to go down, use resources and therefore isn't guarding their ladder is a disadvantage. Sure if you aren't in battle, if you collected (actions required) resources it takes little to patch up.
Have you ever been in a long drawn out fight? I for sure have, it is the best way to fight as a solo. I have literally had ships sail away from me because they ran out of planks or cannonballs and could not fight me anymore while I had the stock to keep going. Just slap another plank on that hole I created... ooh wait!
Everyone is given the best gear, the best tools, the best weapons and the best version of their ship of choice at the start of the game. Doing more actions should make you stronger, not weaker than your opponent that hasn't done anything yet. It isn't a hard concept to grasp, it is one of the fundamentals of games usually.
The people that go out into the world and engage with it should be rewarded more than those that sit there watching others do the work for them. This concept is literally the reverse... what exactly am I missing or not understanding?
I play full loot pvp survival games, where things deteriorate, need to be replaced and fixed... why because you came from nothing, had to gather it, collect it, craft it and repair it to keep use. Those things are not given to you at the start of the game, are not given to you after a death... they give you an advantage as long as you have them. It makes no sense to make the use of something worse, while death and losing will just fix it. Why would one not be able to patch it up to the state it was originally in - it was handed to you at the start as your basic kit set?
You get that we are supposed to encourage people to stay on the seas, collect more loot so they risk more when they are engaging with other pirates. You know provide loot to steal... have them head to an outpost more often, means they will sell more often - you are already there so why not? Meaning that less pirates have loot on their ships, meaning less loot to be stolen... who exactly is not getting the concept of the game?