Every time I log into the game I always find my self feeling like the ship is a rental, and a lot of time, i have to run around and turn off lanterns, fill barrels and raise flags. I think making somethings persistent, such as whether lanterns are on, which ones are on and what flags are being flown, would make it feel a lot more homely. I would love for supply's to be persistent too, but I understand that might be a bit harder or mess with balance. It would be nice to have some kind of storage chest for items though, something that only has several spots that we can put cannon balls, boards etc to bring from one game to another.
Small bits of Persistence would help make the ships feel like ours, and not rentals.
@neumonics This is a session-based game, and as such, things will change from session to session - for example, your crew size. This is why it doesn't feel like your ship - because it's not. It's your crew's ship. I'm sorry if that's not how you wanted it.
The state of the ship is consistent across sessions - it starts with the same amount of supplies, the same basic setup, anchored, sailed up, and no flag. If the state of the ship would carry across sessions, how would that work with your crewmates if they left earlier or later? Again, not your ship.
If you look at it from a lore standpoint, in the Maiden Voyage, you wash ashore and are given a beat up old sloop. So again, evidence suggests that it is indeed not your ship.
Now, persistent supplies - it's never going to happen. It would create a massive, game-breaking power imbalance in favor of those who sail for longer and that sink less. For example, I could empty out an outpost, get a storage crate from a nearby island, and then switch servers, so that at the start of the next session, I can empty out the outpost even faster, reducing my risk of being attacked in port.
Even getting something like empty storage crates would be a bad idea because then it allows you to bypass barrel placement - for example, placing cannonballs next to cannons, or ammo boxes in strategic places behind cover - this can give a huge advantage to the longer ships, which by default have to travel further across the ship to get their supplies.
The way it's designed now, you have to work or earn your supplies. Even doing something as innocent as changing your ship's appearance or gathering supplies can carry great risk due to distraction. This leads to more social interactions and encounters with other pirates, both good and bad, and helps make the Sea feel more lived in - but only throughout the course of the session.
Feeling overwhelmed, or want to call it a day? You can scuttle or quit at any time, and not ever have worry about losing any progress you have already gained except for whatever you still have on board. There is always going to be more loot and voyages. In the end, all you really lose is time.
