Background: I was playing with a friend last night on his captained ship. As is life, he had to step away for a little bit to eat and let his dog out. As I am sure we all know, if you go AFK for too long the game boots you out (yes, I know there are things you can do to keep moving as AFK to keep that from happening). That's no big deal if you have other crew members you can come back to. We were on a Veil of the Ancients quest and while he stepped away I continued to progress the quest. Upon his leave, he timed out and the banner came up that "the captain has left the ship." When he returned some 10-15 minutes later, neither of us caught that there was no banner that said "the captain has RETURNED to the ship." Assuming this is not a thing, it NEEDS to be.
Reason: Upon finishing the veil of the ancients, we went to an outpost to sell the loot and went to the sovereigns. The sovereigns did not take any of our loot because we were "not sailing a captained ship." Veil quest equals Athena loot which without Sovereigns also equals longest walk to sell and more potential to have ships roll up. I'm sure we can agree, that's not ideal as a grade 5 anything. Please keep in mind the original captain WAS on the ship, and if not, the log book then named me the captain of the ship. So either way TECHNICALLY the ship was captained. Again, this was an issue for us because we couldn't sell loot very quickly and were forced to sell at the tavern. First world problems, I know. BUT, taking the timing to harpoon all the supplies to sell to Sovereigns to then realize that we have to sell as we did in the old days produces a large risk for other ships to come. Digging deeper, if we were continuing our voyages after this and wanted to stock up on more supplies, would we not be able to buy supplies from the Shipwright because we "are not on a captained ship?" Or buy/propose captain quests? The issue can go deeper.
Suggestion: As long as someone remains on a Captained Ship, the ship should retain Captain status, as per how the log book reads. Upon the return of the original captain, their status of captain should be return.
OR
My recommendation: Captaincy should be retained with the ship. When the person is aboard the ship that purchased captaincy, they shall retain the title of captain.
OR
Make Sovereign selling available to all players.
If we are paying large amounts of gold for the availability to captain/name a ship, these minor issues should not come into play just so long as a SHIP ITSELF is a "captained" ship. If a ship is named, the gold has been paid for the perks. And if the gold has been paid, that should be enough to unlock all captaincy perks regardless of who is on that captained ship.
Additional Notes: (1) In reference to the last comment that a ship should retain the perks not the captain, I would like to cite the pirating code of "Tools not Rules." Captaincy is a Tool that is paid for by an individual to imbue their ship with a certain allure/respect that grants them exclusive perks like the ability to purchase high quality and bulk quests as well as sell to the Sovereigns, among other things. However, that "tool" with its exclusive rules create nuisances, e.g. the aforementioned issue and the reason for this post.
(2) It seemed that as we were sailing, the ship was still progressing milestones as it was a captained ship. It obviously retains it's captained names and attributes, i.e. decorations on board the ship. So the ship still recognizes it is a captained ship, so perhaps the issue with the Sovereigns is isolated just to them. Even still, that is more reason to have the captaincy "perks" connected to a Captained ship, and not a person.
I appreciate all feedback!
