Tall Tales and repetition

  • Every tall tale has a commendation that requires clearing that TT several times, which is mandatory to unlock 100% to get the actual reward, which gets stale INCREDIBLY fast, especially with some TT not being that engaging to begin with. (wild cough cough rose)

    It's like it's a decision made not from the game design perspective but purely out of spite.

    The game is grindy as heck, so this might be in line with other stuff in it like "bring 30 chests of fortune", which would mean... repeating the same thing 30 times? But they aren't comparable at all because there are several ways to get any treasure. Which includes stealing or plundering it from others too. And even clearing the same structure can be done in a few different ways.

    Meanwhile most TT have only one path you can take with the only deviation that can happen is them suddenly getting bugged, blocking you from progressing in this session.

    The only TT where I can somehow come to terms with doing it several times is the heart of fire. Because there are 3 paths. Even if you simply wanted to get all journals you'd need to step into each of them, making that commendation more organic.

    Even story/lore loaded voyages like the legend of the sunken kingdom feel like a spit in the face. This one is not a TT but it does feel like one. You just finished crawling all over those shrines to unlock the quest, and now you have to do it AGAIN but 3 longest ones in one sitting plus the sequence is set up in such a way that you'd spend as much time swimming from one corner of the map to another as possible.

    Just WHY? What is the benefit?

    Not even mentioning how cynical you get about cutscenes. Even if it came off as interesting or touching the first time, seeing it 4 times you can't help but dislike every single NPC involved and mock everything that is happening. AND YOU'D STILL HAVE ONE MORE TO GO.

    It's like the entire point is to get players as jaded as possible.

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  • @remakoro there's a couple of tricks to speedrun all the TTs. but after that, is a nice narrative thing. ok, maybe completing 5 time each one is annoying, i can tell because i have the 100% completed on the Tall tales area, i think that 3 times like the lasts two TT they added in the wilds/devil's is quite good.

    Sea of thieves have no a middle size of the time-consuming things. we go from the plunder pass that in a couple of session you can reach easly the level 100 without even thinking about it, from the PvP where you have to spend DECADES to reach some good stuff or completing more the 40 TTs just for some gold in you body. i have spent an entire month, evrytime i had possibility to play i do a tall tales

  • @fedted998 Don't mean to be constantly negative, but such game design would have fit late 90s/early 2000s when there were ''10 games'' available. I would spend months stuck on a puzzle on Monkey Island and I enjoyed all of it. But in 2023 when you have hundreds if not thousands of games, making your game a 'chore' is not the best option in my opinion. Making people redo same activity 5times(don't take this statement literally, just talking about same tall tales with little variaton), creating a rather shallow and boring game mode like 'HG' (Casual perspective) is not ideal. Don't get me wrong, fighting on HG was fun at first, but with the XP gain it really felt like a chore to reach 100.

    They have really improved their design creating the PotC tall tales. Was it them learning from their mistakes or Disneys demands, we won't know. And yeah those last two stand alone tall tales were good and like you said the Devils Roar one was ok, since you had 3 different paths, but still had to repeat it 3 times, at least the reward was awesome. I'm not redoing the Pendragon one in the wilds 3 times tho.

  • @zig-zag-ltu of course, and you are right. the problem of Sot is that needs time to be played. i am extremelly happy of the improvements that they have made on the time of the session, just think when we have to fill the ship doing barrels on outpost-Ship-barrels on outpost-ship-barrels on outpost-ship just for doing resources, now in that time we can almost complete a voyage. sadly the Tall tales aren't beeing touched since the day that they came out. i have suffered sailing for diaries, that I STILL DON'T KNOW WHY, they are not in the island where we visit while doing the TT, and they are spawned only if the TT is on...

    hourglass is a huge No for me, i can spend an hour to get a millimeter of rep just because i lost, no, that's not how i want to spend my free time

  • @fedted998 Yeah the supplies I feel was a bit of a filler when the game launched and there was not much to do. But in respects to game balancing, I really don't see a reason why a ship would start with 25 wood if you need at least 50 or 70 minimum, some players probably won't move until they have 100+. Removing the barrels all together would upset a lot of people for 'reasons'. Supplying every ship properly from the get go and using those memory resources on other things would benefit the game better.

    If some 'sweat' ship start with 80 cannon balls and 4 chain shots, that does not mean that they won't gather 500 cannonballs and 40 chainshots and sink the noob complaining, it will just take them more time to do it, which is making the dedicated players session more boring instead of more fun. Also please spare the arguments how you are perfectly fine with the stock supplies, anyone of your skill level or better will just win the attrition battle. Obviously sinking is fine, but if the goal was to sink, why even set sail, just set the ship on fire at an outpost and reach the goal faster.

    I don't know what's the ideal and perfect suggestion/solution, but imo Fun should prioritized over making everything a chore. The concept of fun is also not as simple, as creating long term repetitive content is not an easy task. Everyone was in awe when they first solved a riddle/X marks the spot for their first few sessions, now it's just same ol. I really can't recall watching the popular streamers doing any of that, its always pvp.

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