This is one of those posts where I'm trying to gauge if this is an issue with my PC or the game in general, so it would be helpful if folks could reply whether or not you're experiencing the same lately. If a lot of you are having the same problems, I'll put in a bug report linking back to this thread.
Basically, I'm seeing a lot more traversal stutter in the game in the past few months, especially when approaching large islands or islands where there is underground geography (Reaper's Hideout, for example). The game will freeze for a few frames a couple of times and then even out. It's different from ping stutter because my ping won't jump when this happens and, usually, it will only happen when first approaching a new area that session.
I know traversal stutter is a very common issue with UE4 games as they try to move assets into memory, but Sea of Thieves has typically kept it to a minimum over the years - with the only consistent one I noticed previously being The Devil's Thirst since Heart of Fire was added. Now, it's pretty much every big island I go near.
Is anyone else experiencing this recently?
If so, what are the specs of your PC?
Are you on Steam or the Microsoft Store version?
Are you on console and having the same issues?
I know my CPU is a bottleneck but it usually doesn't cause me these kind of issues.
Specs: Windows 10, RTX 3070ti, Ryzen 7 3800xt (slightly overclocked to 4.15GHz), 16GB DDR4 2667MHz RAM, game installed on a Gen 3 M.2 NVMe SSD, Microsoft Store version of Sea of Thieves
