Hello there !
As usual, if you know me, you already know I made different thread before to talk about Skeleton Forts, Merchant Alliance and the Brig. I come back to you with a new problem everybody know, and with some ideas.
First, I'm french so please, forgive my future mistakes, I'll do my best to be understood but don't hesitate to ask me everything you want if you miss a point.
Now, let's talk about Melee Combat System ! We all know that the Melee Combat System is too simple with a system "Light attack is fast, Defense beat light attack, Heavy attack is slow but beats defense, Dodge, Paralyzed enemy when they take damage".
Now here how to improve it and make it more dynamic with just little changes :
- Delete the Paralyzing when a player is hit
- Instead of Paralyzing, possibly just reduce the speed to 50% (take a hit is already a punishment, there's no reason to give more advantages to the attacker)
- Dodge needs to be buffed, because actually, jump without being in Defense mode is more efficient. You should jump further when you dodge (jump in a direction when you're in Defense mode)
- COUNTER : While defender is in Defense mode (LT), press RT at the impact of the enemy's attack to push and stun the enemy
- FAILED COUNTER : A Counter failed make your Defense useless and you'll take damage if you're hit
- STUN : After a Counter, the enemy is pushed, slow down to 25% maximum speed and can't defend himself for 2 seconds
- Heavy attack can't be Countered because it goes through Defense.
With just this 2 features, the Melee Combat System could be a little more complex and could make the fight more dynamic by deleting this stun when you take a hit, making you totally vulnerable. This is just little improvements to force players to think and not only be the first to attack because even the defender is still dangerous and can reverse the fight to his advantage.
Let me know if you have other ideas about it and if you agree ! I'll update my post if you have some good ideas to share and which could work in the game !