@inbred-chimera said in Immersion issues:
If there's one rule I hold sacred in video games, its this;
The only type of immersion is 100% immersion. Now with that in mind here are somethings I think damage the game immersion. Do consider that something does not have to damage immersion because it is unusal. It is specific only things that remind you its a game that damage immersion.
While i do agree that some types of games should try to be immersive as possible I have to disagree with your 100 percent rule. No game can, nor should ever be 100 percent immersive both from a technical and philosophical standpoint. As the point of the game should be fun and so the immersion is only good so long as it adds to the fun IMO. So with that i will go thru each of your points and why i think they should or should not be removed from the game.
Gamer tags. Better systems for these are out there e.g talk to reveal, or crouch to hide.
I do agree that the gamertag system could be improved upon simply hiding them or allowing player to hid them could cause serious issues one obvious one is with increase anonyminity comes with a greater incentive to trool as they would be hard to report on. Your ideas are interesting but i think they would cause more issues as it would impact on the social side of the game thus decreasing the fun. I would not oppose testing this thou.
Ships despawning. Nothing in the game so far is more disruptive of immersion that sunk ships dissapearing without a trace. They needto full sink first.
This would be nice but we wont see this do it being to technically difficult to pull off as the has to clear space in memory for the best performance so and i rather have a smooth game experience at the cost of a little visual distraction as i feel it more jarring to have choppy gamplay. If they can optimise the game better i be all for that and i like the idea of adding an effect but dead ships should stay priority when clearing map element as they are resource heavy.
Water gliding. Using the sword charge attack and gliding through the water just feels too silly.
They should totally keep this. I don't know if this is a bug or a feature but it is hella Fun to do and adds some depth to the game mechincs opening up interesting options. Because Rare like things that are fun im sure it's not going anywhere.
Scutling ships. Scuttling is in the game only as an anti griefing tool as far as I can tell. "The game could be deisgned in a way that worked without it." - consider this when suggesting its also for unjamming ships.
This will definitely not be going away cause not only is it used as anti-griefing tool and a way to unjam a ship it also is apart of the game balance. As it prevents people from perminatly comindering a whole ship. Removing this option would let to an entire shift in the META. Cause why would you board a ship to steal a single piece of treasure when you could just take the whole ship. So not going to happen unless a better simple solution is proposed.
Lack of camera sway. When at sea, especially in a storm, the camera is fixed solid to the boat. This makes the character feel very stiff and unnatural.
I could be wrong but i belive the camera is this way to reduce motion sickness. They gamers who cant play this game for this reason and i would be in favor for simple measure to help these people to play. Maybe they could add the option for us to turn on motion sway but because this game is heavly streamed it should be locked by defualt as it would discourage viewers that are sensitive.