@bugaboo-bill said in Ádd Slight Aim Assist For Gamepad Users:
As i said in another thread i support the idea of making combat more tactic and depending on timing and positioning rather than on quickscoping and bunnyhopping etc...
They need to get rid of all exploits about animation breaking.
Remove bunnyhopping, remove duoblegunning finally by constraint cutlass use.
They should add wet guns not working and add a chance to jam a wet weapon for 10 seconds until it's dry again.
The third bunnyhop should exhaust you like a charge does.
If kbm dont get that much advantage from beeing quick and combat is more tactic a lot of problems regarding PvP would be solved.
How about we buff the defensive aspect of combat instead of putting combat mechanics right back where they were before the change? I believe the changes were intended to increase the pace of fights, which by extension increases the chance that each party involved will make mistakes, which increases depth, strat, and skill ceiling.
So for example, when you get hit by enemy swords, whether you're blocking or not, you don't get stunned by it... Allowing you the chance to actually defend yourself and see your surroundings?
And for example, because the sword slashes dont stun you anymore, you can actually move whilst blocking, with slowed movement speed, but still, it helps to mitigate the efficiency of jump spamming or "bunnyhopping" as you call it.
Not to mention, since you're not stunned, you can also just sidestep with sword-blocking at ANY point during an enemy's sword combo, allowing you GREAT potential to turn the tables on enemies, ESPECIALLY if they are reckless with jump spamming... This forces people to think twice before charging in swords swinging, adding depth to the game, and strategy.
So in short, remove sword slash stuns on players? The main mistake they made was buffing offensive sword combat, whilst neglecting defensive sword combat... Kind of a rookie mistake tbvh. : /
I agree with the new double-gun exploit though, fix dat pls... I would also love it if they actually properly programmed the sword controls, so they aren't so glitchy... It's a feature by now, but its not reliable, because it's still just a glitch in the game that they intentionally didn't fix because they liked what it added to the game.