PvP updates not just PvE

  • Updates that add to PvP and not just PvE. I could be wrong but firebombs in the Haunted Shores update June 2020 is the last time something was added that spiced up PvP. I guess you could consider ashen winds skulls or the Disney sticks but I don't really think they count.

    1. A previous post talked about a storm ball being added to cursed cannon balls where it turned your wheel as if you are in a storm. I'd love it if it replaced the helm ball. Also something to replace the barrel ball would be nice or a buff to the barrel ball.

    2. Jibrran certainly has opinions in a previous post on sword. The sword and perhaps other weapons seem stale. I'd love for Rare to make bold experiments and tests for weapons. I'm an insider but I don't actually play often so if i guess something please dont be mad at me papa Neate, but changes to weapons added to the game on insiders as a way to playtest bold possible changes would be amazing. I'm not too keen on what these changes could be but having the community playtest changes and give feedback would be amazing("this update's weapon change playtest is reducing the damage of the blunder but tightening the spread and increasing the knockback/higher knockback based on how many pellets hit"). Possible ideas that we could test are nerfing the sniper so its not a quick-scope melee weapon/increasing bullet drop so naval is harder to negate by snipers (i couldn't tell you the amount of times a poor sloop has positioned well in a naval fight and we just snipe him off the cannon and basically negate naval).

    3. Changes to naval being introduced would be great. Ships going slower if they are filled up with water, tier 4 holes being created if you hit a tier 3 twice, tier 1 holes being opened up next to a tier 3 that gets hit, more cursed balls, a different cannonball the Grapeshot the blunderbuss of cannonballs. maybe cannons having a small ticking sound when you raise them so you can get an audio cue to help aiming ("I'm getting hits at 6 little over 6"). Any changes to spice naval up would be greatly appreciated but I would love it if these changes addressed the fact that boarding is almost essential in order to finish a naval encounter. Two people can bucket a scuttled sloop and stop it from sinking. I'm not against boarding its a lot of fun but reducing it from an absolute necessity would be nice. Just anything to change it up since its been over a year since something was added.

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    1. Events that have a PvP element like The Reaper's Run of Wanderers Refuge Voyage. Regular reaper voyages would be interesting.

    2. Add a gold reaper flag that people can put up on their ship that's worth a ton of money if someone sinks you. Its a classic problem when the pve ship has loot but no incentive to fight the pursuing pvp ship. With a gold flag that costs gold to raise the aggressor could "ante up" and make it worth it for the pve ship to turn and fight.

  • I could be wrong but firebombs in the Haunted Shores update June 2020 is the last time something was added that spiced up PvP.

    I mean that's wrong (but don't worry, I'm not here to correct you on every mistake you made :) ) Firebombs came in Sea bound Soul (end of 2019) and Blunder Bombs were the latest addition in Heart of Fire (early 2020) as I do not count Phantom balls (expect wraith so they're technically the latest addition?) as anything special because they function just like regular fire/cannon balls in Naval.


    Ideas:

      • Even though having storm ball (perhaps with different name) would be cool I don't see them doing it as it would be just to much work. They may end up changing one of the balls in one way or another (most likely barrel ball) but I do not see them changing any other cursed balls unless they want to change the way they all work.
      • IMO there's no need for changing the fundamentals of weapons as they would be perfectly balanced without hit reg problems. Most posts I see are about B-buss doing to much damage or sword being "broken". To the B-buss claim I will just say that if they get close enough of you to 1 tap you it's your fault, not games for having weapon capable of one shotting people.
        To the sword being "broken" I can half fully agree, IMO there is nothing wrong with it but it's effected by the hit reg the most resulting in it being pain to use and fight against, one moment you're cutting through players like butter and next time your blocks don't work, hits don't register and you get poked from other side of the island.
        I don't see a reason to spend resources in experimenting different with how weapons work when they're in quite sweat spot.
        Only suggestion in this number that I could agree would be some sort of nerf for EoR as as of now it's way superior to flintlock which means I never even think about switching it off.
      • Changes to how holes form could be interesting idea but it could be to confusing for a lot of newer players and since rare nerfed kegs we can assume they don't want holes to be create to easily.
        I don't see how any of the following would prevent two players from keeping scuttled sloop alive as it's at it's breaking point already and in a state that not many sloop crews can retrieve it from. Sure you can use blunder bombs to make their bucketing harder and at the best case scenario make one of them miss their bucket leading them into their watery grave.
        They're most likely going to bring more types of cannonballs in the future but it might take awhile as they can become quite unbalanced quite easily, were they to powerful or to weak.
      • I don't see them introducing specific reapers voyages but hopefully we will see the old Bilge Rat voyages ones again, even though they may need some tuning to make them as attractive as they ones were.
      • IMO I don't see any benefit from "golden" emissary flags (reapers in this scenario) as only people they would benefit would be the ones who're already making +20mil/month from reapers bones as let's face it, no PvE crew decides to rise flag costing gold and decide to fight for it outside PvE servers. Sure some will rise it but it won't make them fight back if their current +300k loot hauls won't.

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