@lleorb said in Skull of siren song voyage (Rework):
@burnbacon
Besides that, so what nobody does it??
A voyage designed to be competitive without any competition... that's the problem.
And that is not a problem with the voyage itself, but with the game and the players.
Game:
Servers are not skill based, so you have ships from all different skill levels on each server. How older a game is, the more the players already know where they fall on the skill ladder and thus many will not take part in voyages/events that have a high risk of PvP, since they know it will most likely be a waiste of time, since they will lose in a PvP fight. You can't blame players for not being interested in something with almost 0 winchance.
Players:
a lot of the higher skilled PvP players are not interested in voyages etc., but only in PvP. So they won't do the voyage itself, but only want to attack the ones who do. This creates the situation that the remaining players will not fight over the voyage, since none of them wants to start it.
And this isn't just with the SoSS, but it's also what's happened with world events, FotD, CoF and you see the same happening now with the BB.
You see a simular thing with the Legend of the Veil. Nowadays you rarely see anybody complete those, since the 3rd chapter invites PvP (the tornado cloud can be seen from all over the map since it has a distinct disc-shaped cloud). I have even heared multiple people who were still doing them say they only did the first 2 chapters and then voting the voyage down to start it over again to collect Athena-loot. People just didn't want to do the PvP-inviting part of the voyage. Now with the updated Voyage of Legends, people have shifted to that voyage (or dives to shrines, sea forts, etc.).
The same problem you basicly see with the Reaper emissary and others quickly lowering their emissaries when a Reaper(-5) comes to a server. The playerbase consistently is showing that they are not interested in doing voyages with a high risk of PvP (or doing PvP at all). Rare have tried multiple times with all different set-ups to create (part of) voyages/events that invite PvP, but time after time with the same result: it creates a short hype in the beginning (mostly because of the high skilled players who want to get the commendations) and then it becomes very inactive.
The problem is not that the voyage is not inviting enough to be competative, but the game and playerbase is not there for a competative voyage/event. Such a voyage/event needs skill based servers to make sure everybody has a chance of winning and enough players who are interested in both PvE and PvP. Both are missing or lacking.
You can try to improve the SoSS whatever you like, i don't think it will become succesfull because of this.