I’ll start with a picture for illustration:
Why do I start with a picture of a cat? All shall be revealed in time!
Sea of Thieves has been a breath of fresh air for a lot of people since mid March when it was release. For those of us lucky enough to take part in even a few of the final Beta tests of the game, it was clear that this was going to be something special.
For me the best part of this game has ALWAYS been the comradery that is developed amongst crew: regardless of who you talk to, I would guarantee that most stuck with this game because it was a fun thing to do with friends, even those friends you may have found through the game (I’m looking at you guys @boatswain, @Reedski, @o-pixel-pixie-o ). Never have I had more sincere belly laughs than when sailing with a fine crew; whether that be through victory or defeat, the sea always calls me back for more.
Adventure is only around the corner in this game, with new ways to play being thought up daily and each new log-in bringing a different experience from the last. I love sailing the sea in a sloop, completing Merchant voyages solo: the exhilaration of seeing another ship on the horizon and having to evade and sell as fast as possible. On the other hand I love server buyouts and being able to rule the waves: the session where we owned 7 ships, facing down the Cursed fleets was the best I have of this game to date.
Not that’s not to say this game has not had it’s faults, after all we have suffered the “killing” blows of:
- Lack of launch content
- Price of launch game
- Gamepass killing the launch
- Lack of cosmetics at “reasonable” prices
- Boring game loop that will turn people off
- Too much PVP
- Not enough PVP
- Crossplay killing the game
- The Hungering Deep being too short (after just a month of development time)
- The flag debate
- Commendations ruining the casual nature of the game
- Gunpowder Skellies “killed” the OOS missions
- Timings of Cursed Sails ruining the game (I’ll own up to that annoying me)
- Barrel 2.0 killing the game
- CCB are OP and “killed” the game
What do all of these things have in common? They have all “killed” the game at one time or another, when in actual fact the game appears to be thriving, with new players regularly joining crews and Discord channels, as well as this very forum. The Pioneer crew is standing strong and numbers have not dwindled and our very own group of Boatswain from the forum has risen in numbers steadily, albeit modestly.
So what is my point? What is all my rambling about? Well it’s fairly simple:
Sea of Thieves MUST be a cat – to have suffered so many killing blows! One that will stick around for a while longer if over 5 million people are still coming back to feed her!
Right then… where’s me hat?… that there horizon be calling…