If you’re not going to consider a safe zone, you need to do something about chases that last for hours.

  • As a galleon player, people should really stop ignoring how s****y it is to be playing Solo Sloop and have a full Galley pull up with no care as to whether or not you even have loot.

    "Git Gud" doesn't really factor in here, it's a game marketed towards kids. You shouldn't be trying to limit the counters to trolling/griefing because that's exactly what will kill this game apart from pre-made groups.

  • Only time I have been chased where I couldn't get away was from one of those "subtle hackers" that would teleport between the wheel, cannon and sails, have an ever-so-slightly faster ship and being able to shoot me in the face with a cannonball, in heavy waves and at speed(This was after he teleported right up next to me).
    Joke was on him though, I had nothing on the ship aside from an empty chicken coop.
    Every other time I have been able to get away by forcing them to break off because I sail through small archs that they aren't comfortable chasing me though at full speed(Or can't fit through because they are in a galleon).
    But I will take your word for it, I have played EVE Online enough to know that some people are very persistant and enjoy killing other for no other reason than they can.

    I really wish that both ships had a TNT Barrel on the back that could be dropped as a mine that detonates on impact with another ship(Or shot to be manually detonated).
    Could be another use for TNT barrels.
    Each ship can hold 2 mines(And spawns with 1).
    Could be a way to discourage chasers.

    Anyway, I got way off topic with that =P

  • I think the game is unbalanced when it comes to ships and the amount of players on the ships. You always find galleons mostly go for sloops there just easy prey 1 to 2 player sloops against 3 to 4 player galleons very unbalanced. I go up against galleons in a sloop and have sunk 1 or 2. But for a new player or a child they'll just quit and never play again if they keep getting sunk by galleons. I think there should be different servers instead of a safe zone. Here's a few ideas
    Server 1: for solo and small crew sloops.
    Server 2: the normal server we have.
    Server 3: 3 to 4 player galleons only.
    Just an idea but it won't stop everything but it could help with new players and kids like server 1 then server 2 is for the people who like the game as is and server 3 will most likely full of teenagers in party chat high on energy drink and will be a blood bath haha

  • Chasing is fine you can easily turn in your loot by passing an outpost jump in the water sell one item and repeat until you have nothing to lose. On the other hand boarding well thats something that needs to be addressed asap. Its hard enough fighting a gallion if you are in a sloop when you add the fact that most of the gallion "cowers" board your sloop and drop the anchor followed by spawnkill until their skilless crew mates turn the gallion so they can shoot you. Boarding should be a last resort sadly most of the gallion crew's use this as the only resort, because its easier and most of the time, because they are unable to turn their ship due to lack of communication or just pure lack of skills.

  • @sense-field add the ability to summon the kraken! It’s a risk but maybe it’ll save you!

  • Imagine a game based on betrayel and deceit placing you in the uncomfortable position to temporarly ally with ur enemy to take on a mutual goal. A chest that when dug up it would take all gold from every chest that has been uncovered by all pirates and place a skull(similar to skull forts) over the chest. the skull marker in the sky follows the chest. Every pirate in the seas has a voyage put in their inventory( just like when a messege in a bottle is discovered) that states what outpost or specified island the chest must be turned in to (possibility of a new alliance). Every pirate becomes friendly for the duration of the event. the ship that has the chest has waves of skeletons every so often until they reach the designated out post. At that point every crew must work together to defend the chest and their gold from large waves of skeletons (that will attempt to destroy the chest)untill the final boss who drops the key to the chest upon defeat. Then the chest can be turned in and every player collects the reward(if the amount of gold accumulated by plunder is less then x amount, then a set amount of gold will replace that amount. A reward cap will be set as well) This chest will spawn randomly as a altrnitave to skull forts. (Skull fort and chest of parlay cannot be spawned at the same time. While the chest of parlay is active no skull forts will spawn. A chest can be uncovered immediatly after a skull fort is accomplished. The chest can/will be random with every chest that is to be dug up. The chest can be a reward from skull forts once picked up the event starts giving time to collect the other booty)

  • There are a lot of ways to defeat the chaser that don't involve directly fighting them. The worst or most time consuming is just trying to out run them. I suggest if they're greedy pirates then play to that greed and give them loot to chase that isn't on your ship. Greed is their motivation so make them choose between you and another easier more tempting target. Often these distractions will give you time to slip away. If they're a different kind of pirate (a bully) that only cares to demonstrate they're combat-prowess on less combative targets then deny them conflict at all costs. Any weak attempt a fighting them off will only fuel their egos and further their desire to show you just how superior they are at fighting a non-combat focused player. (it's not much of an achievement). But most likely they'll tire of a scenario that ends without any conflict and if not just leave them to sail an empty sea and go to another server, it has the same effect either way. If you actually can defeat them in combat then my suggestion isn't for you and you should move on to a more interesting thread.

  • The most effective method of ending a chase is to stop running and attack your pursuer. The ship being chased has the tactical advantage. Even if you're out of supplies you can just hop off and steal some from the boat behind you.

  • Is it wrong that I left a shiny trinket on deck waited for a ship to see me then let them chase me into the red - all while I was playing Mario Odyssey xD

  • I actually have not attacked or been attacked in the game. I don't play much, but when I do, I barely see anyone. Someone tell me how to use powder kegs to blow up a galleon if I were to get chased. Do I drop them in the water and shoot at them as they come on it? Do I board it with a keg and blow it up inside? I solo sloop, so how would I do this? Really, I'm not trying to be stupid, I just haven't been in the situation. And if I find myself in a situation, I want to know what to do if i'm going to be carrying a bomb around.

  • @buckshot-matt
    Just let go of the barrel close to the ship underwater

  • @nwo-azcrack I'll have to try that sometime next time I see someone...

  • To not put yourself in the position of getting chased in the first place is a good start. Get better at spotting ships. And if you happen to get chased, go to the nearest island and use it to your advantage. For example, once when a galleon was after me in my sloop, i just circled close around a big island for a little while until they gave up.

    If you're being chased by a good crew however, i guess your only option is to defend your loot with your life ;) But that's what this game is all about. Like i said though, there's alot you can do to avoid getting in a situation like that in the first place.

  • First of all, why people go complain on Reddit instead of this forum? (Besides you of course). I agree with you, man, I'm a gigantic fan of this game but by God how it brings hatred sometimes, anger, we have to take a deep breath and recover a big 'o smile up on our faces. It happened a couple times though and I felt a few years taken from my life. hahahah.

  • @captainflintkin There are no problems with boarding.. You just have to pay attention. There's a very audible splashing sound when someone climbs the ladders on your boat, and on a sloop you can notice it easily while steering. If you let someone board your ship from the ladders it's only your own fault xD

  • @skritsarn wish to see you fend off 2-3 people boarding you at the same time :) especially if they are xbox aim assist hip firing the moment the are on board.

  • Cough, PvE only Servers, cough cough

  • @captainflintkin Well if you have 2-3 people boarding at the same time, you put yourself in that position. But it would also mean their ship is now unguarded, so if your crew is prepared for it you have a huge advantage because you can shoot them on the ladders. Then you pretty much have a free pass to board and sink them xD

  • @skritsarn My crew you are automatically assuming its a gallion vs gallion battle and in that case its ok , but when a 2 man sloop gets boarded by 2-3 people most of the time the boarding party wins. On top of that XBOX player climbing the ladder is cancer the moment he gets off the ladder its an instant hipfire one shot kill and they always go for the anchor cuz it takes 1 sek to drop it.

  • @captainflintkin Yeah i assumed that because why would you be chasing a galleon as a sloop? I mean sure it can work, but you don't really have good odds xD You can't expect to win since they're most likely 4 man vs 2 maximum, and they're in a bigger ship, so if they're any good at all they would obviously win. The only way to win against a galleon in a sloop is if the galleon's crew is making mistakes.

    And to kill with hip fire from a blunderbuss you have to be right in someone's face, so if you keep getting rekt by that, take some distance and aim your shot instead, it makes the bullets spread a lot less.

  • @skritsarn I am talking about chasing a gallion I am talking about a situation when you have no other choice, but to fight them and they always go for boarding every single time it does not matter if they are good or bad at playing the game or gallion. Me in a 2 man sloop with a friend it does not matter what kind of ship is against us we can and will sink it, but we have to go for the boarding tactic aswell just because they do it all the time so I have to pass the gallion make a couple of holes in it while my mate boards them, meanwhile their crew swims aimlessly trying to catch our boat. With that said i don't enjoy encounters like that and I don't think that is how the game should be played I actually wrote about an idea I have "Grappling Hook" that could balance things out.

  • @templaratlas said in If you’re not going to consider a safe zone, you need to do something about chases that last for hours.:

    @nwo-azcrack [Mod edited], this game is the most UNBALANCED game i have EVER seen...Gallions ramming docked sloops and killing solo players like fish in a bowl, 4 man crews are the REAL cowards, that dont dare face off against other 4 man crews, so they [Mod edited] with the solo players, now those this sound like fun to u? then [Mod edited], im sick of these kind of people, lolligagin' around, greifing other players, i pre-ordered from windows store so i cant even refund this [Mod edited] game! now for anyone who feel the need to defend the game/rare/the gallion griefers, be my guest...but now this, this game will sink, and i truly hope that it does, because these type of games, they only end up the same way, filled with toxic people, bullies, adults who pick on other people for "thier amusment" for [Mod edited] sake! to [Mod edited] with this game, to [Mod edited] with this toxic community, TO [Mod edited] with any and all who is too blind to see what this game is. one day i hope to see a game studio who makes amazing FREE content without p2w, no microtransactions, no pre-order, only good people who make good games for good people, the toxic race we see in every [Mod edited] game needs to be executed, THIS is my thought of this game, THIS is what this game turned me into..good day.

    lol

  • OP, if you're tired of being chased for hours, then turn around and fight.

    If you're tired of chasing for hours, then either catch up or break off.

    I don't know why people have such a hard time accepting either course of action.

  • You can see ships from a very far distance. If anyone doesn't want to be chased, simply raise your awareness. I'm mostly crewed with friends, but when I'm solo I don't do anything too intense. Sail around with no destination, enjoy the seas, looking for shipwrecks or message in a bottle. My go to move is to hop in the crows nest, look around, and if I see a ship, I sail the other way. It's really not difficult at all to avoid chases, we have never been chased a single time whether I was solo, or with my friends.

    We have however been ambushed a few times due to low awareness (which falls on me ultimately for not noticing them) which is a quick reminder I need to pay more attention.

  • @sense-field
    Fight or outsmart them? We were being chased for about a hour 30 minutes in it was clear we weren't shaking the 4 ships chasing us (2 gallons 2 sloops) so we snuck some one with the stronghold key to an island then ran for it to the opposite side of the map. Sure enough they followed. We sunk and went back picked up dude.

  • @danish-crusader said in If you’re not going to consider a safe zone, you need to do something about chases that last for hours.:

    Only time I have been chased where I couldn't get away was from one of those "subtle hackers" that would teleport between the wheel, cannon and sails, have an ever-so-slightly faster ship and being able to shoot me in the face with a cannonball, in heavy waves and at speed(This was after he teleported right up next to me).
    Joke was on him though, I had nothing on the ship aside from an empty chicken coop.
    Every other time I have been able to get away by forcing them to break off because I sail through small archs that they aren't comfortable chasing me though at full speed(Or can't fit through because they are in a galleon).
    But I will take your word for it, I have played EVE Online enough to know that some people are very persistant and enjoy killing other for no other reason than they can.

    I really wish that both ships had a TNT Barrel on the back that could be dropped as a mine that detonates on impact with another ship(Or shot to be manually detonated).
    Could be another use for TNT barrels.
    Each ship can hold 2 mines(And spawns with 1).
    Could be a way to discourage chasers.

    Anyway, I got way off topic with that =P

    Just go to an inactive skull fort and pick up some powder kegs before you do anything else?

  • I would suggest always keeping a full stock of planks and taking your new friends on a long voyage through the red. Most people who just want to PvP probably don't have the patience to A) stock up fully on planks or B) deal with a long, boring chase that also sucks down all their resources without any return in fun or excitement.

  • 3 minute video, its in german but that doesnt really matter. just watch, you'll see.

    i dont see a problem here.

  • Safe zones and PVE only areas unbalance this game tremendously.
    If you add a safe zone, you add a zone where a solo sloop has equal power to a 4-man galleon. The balance of this game is number of people plus skill of each involved, that's it.

  • @captainflintkin I think the combat works perfectly fine as it is. It's different every time and you always have come up with the best strategy for the situation. Boarding leads to some very fun and interesting moments :)

    I don't feel like i ever have to try and immediately board the enemy ship because it's the only efficient way. If i get the chance, sure it's very effective, but most of the time it's the last thing i do when we've already kinda won the battle and have to make sure they actually sink.

  • The answer is fog

  • Had a fair amount of loot on board in a two man sloop. A galleon started to hunt us down. Foolishly we got cornered by the map ( sailing into the wind ) but suddenly we noticed a storm along the edge of world line. Made a bee line for it (took a couple of shots) - pulled off a very quick anchor turn in the eye of the storm and managed to shake them off. Was exciting and still ranks as a top experience in the game for us.

    My point is a chase can often be fun - but mainly - head for a storm! It worked for us in this instance anyway.

  • Only those who flee can be chased.

  • @skritsarn The combat is exactly the same I don't know how much you played, but I played since the beta trust me after lets say the 30th fight it's repetitive and boarding based every single time. People just don't wanna be bothered with fixing sails repairing their ship or trying to outsmart/outmaneuver their opponents they just go straight for the boarding either drop the anchor or steer the ship towards island's/rocks especially the XBOX players with bluntbuster + aim assist one shot kill combo. Keep in mind not everyone is like that there are people that actually play the game as it should be played trying to catch the wind go behind the opponent shoot under sea level etc. etc. , but that is a really small almost non existing part of the community.

  • stop running for hours... Your time should be precious to you, in this life.

    Heres whats up. The crew thats chasing you has no idea what you have onboard... but its worth running for. So, They are gonna chase for it.

    If, your time is not worth fighting for then just scuttle.

    As long as people play this game, you will be engaged, running forever is up to you.

    I say add front canon chasers so that chases are atleast balanced.

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