I don’t know what the answer is, but what I will say is that chasing, or being chased for hours is the opposite of fun.
I’ve seen enough people complain about it on Reddit that it’s pretty clear that it’s a problem.
I don’t think you guys have been successful enough with your initial vision for this game to close the door on any possibilities, but if safe zones are off the table...give us some other options for ending chases that don’t end in people sailing off the map or going on a tour of every outpost for drive by turn-ins.
EDIT: I’m aware of all the strats, I’ve been in the preview program for over a year. I’ve played tons of hours of the game...none of your strats are difinitive answers to the problem, they work sometimes...and other times they don’t.
So I ask again...if random community strategies don’t always solve horribly long chases, and a safe zone is not an option...to the Devs...not the community...how is this going to be solved...if you are going to solve it at all?
I need to know...because I don’t find it fun...and if you aren’t going to solve it...I might not want to stick around too much longer.