Some people work on weekends and can play only on weekdays.
It's impossible for weekend workers to participate in the Community Weekends.
They flood so much reward these days that nobody really misses out all the time.
Gildeds, luck voyages, bonus events, gold and glory, community weekend.
It's pretty much nonstop now, we just went through months of bonus stuff that dragged on forever.
People might not have the chance to do super long treasure grinds some times but I don't think -lack of bonus- is something that is happening in SoT.
There was also a huge jump in what they reward. That sea fort event went way overboard with reward. Piles of the gildeds, piles of the luck voyages.
I'm not suggesting to move community weekends to weekdays only, but to expand to a whole week.
Some people study on weekdays and work on weekends. They can play only on weekday evenings.
Community weekends are always on weekends.
If schedules conflict for a whole week, it's fair.
If schedules conflict predictably on weekends, it's unfair for people who work weekends.
Life is unfair already. Must gaming-life be unfair as well?
Plenty of games have celebration bonuses for an entire week as well - instead of just weekends.
@raft2c7c said in Community Weeks instead of Community Weekends:
I'm not suggesting to move community weekends to weekdays only, but to expand to a whole week.
Some people study on weekdays and work on weekends. They can play only on weekday evenings.
Community weekends are always on weekends.If schedules conflict for a whole week, it's fair.
If schedules conflict predictably on weekends, it's unfair for people who work weekends.Life is unfair already. Must gaming-life be unfair as well?
Plenty of games have celebration bonuses for an entire week as well - instead of just weekends.
The main issue isn't extending a celebration it's that it's a risk/reward game that needs a lot of participation but unfortunately they have always tied in community with cheesing the game. Lots of bonuses and treasure but not a lot of substance outside of that. People spike servers with their friends for massive bonus without risk or they sail around and find organic alliances to pretty much do the same.
It creates a few different issues.
It makes it to where people just play on bonus days and either play other games outside of that or they just don't do much other than hop when bonuses aren't going on. This makes it to where there is far less organic participation, which leads to less interesting adventures.
People rush with the bonuses and get extreme amounts of progress in short amounts of time which slows seasonal participation way down. Experienced players rush and cheese everything and then it's just on casual players to carry everything, it puts more pressure on them which turns around and causes them to participate less too.
Significance. There more there is of something, the less significant it is overall as a source of interest. These events lead to an extreme amount of treasure being created and turned in. That makes finding something less rare, sharing something less rare, and achieving things less rare.
They have always struggled with retention and with organic participation in the game as it was designed. Lots and lots of bonuses just makes that worse.
If they did community stuff that wasn't just based around people cheesing together then it could be extended without issue.
Traditionally most people work during the weekend and have the weekends off. If your schedule doesn’t fit into that, then look to change your schedule somehow if gaming is that important to you, or find time between working/education and sleeping, cause you’re not doing two 12 hours twice a day right?