Galleons

  • After playing around with some friends again in all 3 ships and even spending some time on a Burning Blade, it really feels like Galleons are just not as fun to play with.

    This sucks as it feels like you are being punished for bringing a fourth friend as compared with the rest they you can really feel the slowness that they take to align sails, hoist sails and weigh their anchors. I think the Brig has it around the right speed, but unless everyone helps out, the Galleon just feels a bit rough.

    I'm not advocating for much else than reducing the timing on those few aspects as you spend a lot of your time altering them, and many of us play SOT for the fights and booty more than to play a ship management simulator.

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  • @cheekythingy said in Galleons:

    After playing around with some friends again in all 3 ships and even spending some time on a Burning Blade, it really feels like Galleons are just not as fun to play with.

    This sucks as it feels like you are being punished for bringing a fourth friend as compared with the rest they you can really feel the slowness that they take to align sails, hoist sails and weigh their anchors. I think the Brig has it around the right speed, but unless everyone helps out, the Galleon just feels a bit rough.

    I'm not advocating for much else than reducing the timing on those few aspects as you spend a lot of your time altering them, and many of us play SOT for the fights and booty more than to play a ship management simulator.

    Ship management is part of the fights though: e.g. when your opponent drops the anchor or drops your masts - reversing that should take more time on a bigger ship.

  • Your extra crewmate is to help on the ship management that you find slower. Get two people to rotate/hoist the sails and you’ll find it goes faster than one person doing it on a sloop or brig.

  • Good team work make the Galleon powerful. Same with the burning Blade.

  • What you don't like is what makes the galleon a pretty balanced vessel in shared adventure and it's what has made the brig imbalanced the entire time.

    A galleon requires real management and it has real consequences for not maintaining it and for player decisions.

    The main issue with an experienced galleon is it (like a brig) is OP for the fights/targets that they are gonna mostly find in adventure. The overkill design of bigger boats makes it all pretty uninteresting for those that aren't looking for a lot of freebies in combat.

    That's not the galleon's fault though, that's largely everything else going on around the galleon.

    Galleon should stay pretty similar to how it is and Brig should be brought in line with balance to where it's not so easy to maintain a 3 person vessel.

    As it exists there is the tuna can sloop, the super duper sloop aka the brig, and then the balanced galleon.

  • @cheekythingy galleons require the most coordination but is the strongest ship. It's a tradeoff. And unless your in PvP you don't really need to try, so just mess around and have a good time with your friends.

  • @wolfmanbush brigs are the weakest ship to naval in. If it wasn't for the fact bigger boats can usually freely board, the brig would prolly lose more often than not. Bilge on that boat is really quite bad. Making it more unruly wouldn't make sense imo. It's already a really complex boat to play well on.

  • Sorry you are not having fun on Galleons.
    Ships cater to different styles, if you want to stick to the smaller vessels that is fine, I personally have friends who insist on only doing galleons and brigs.

    Saddly, you cannot buff the Gally without making it extremely overpowered. The amount of guns available on each side means if a ship is demasted in angle it will be destroyed in seconds if all shots hit.
    So it pays with being slower and harder to handle without coordination.

  • Thank you for your comments, but not one of you really seemed to understand the issue. "It feels like you are being punished for bringing a fourth friend.

    If you can't see that, then you might not be the best to give feedback on the subject.

  • @cheekythingy

    Because people don't agree with your point. Yes, the Galleon is harder to control and what not but you have 4 people being able to board and help out instead of 2 or 3. It's a huge upside but requires more work.

    If you can't see that, then you might not be the best to take feedback on the subject.

  • This sucks as it feels like you are being punished for bringing a fourth friend

    So your blaming your fourth friend?

    compared with the rest they you can really feel the slowness that they take to align sails, hoist sails and weigh their anchors.

    Did you know, the more players (2) that try to raise sails or align them, the faster they rotate? Same with anchor...

    I think the Brig has it around the right speed

    That why its the middle ship. "balanced"

    but unless everyone helps out, the Galleon just feels a bit rough.

    Yeah...almost as if they want you to do this...
    A well oiled machine will run smoother than a machine with one rotating gear.

    many of us play SOT for the fights and booty more than to play a ship management simulator.

    So your blaming the ship for your faults? Not the players... Got to work for your food.

  • I'll have to agree with the rest of the thread here, while it is the most complex ship to manage it also has the most potential reward.

    Also, as a helm, I do play the game as a ship management simulator and it's one of the main reasons I've put so much time into it.

  • @cheekythingy Honestly I sort of agree with this? But like not entirely.

    I do agree that the galleon is probably objectively balanced when it comes to pvp, and coordination should be a big part of it. But my issue is that on the galleon, like other ships, there are generally roles in combat. I don't like the fact that one person gets stuck with the bailing role, because that just seems like it would be incredibly boring.

  • @thathappyhat mosr bilges are just jamming to music bottom deck while flinging planks. Helm and bilge are definitely more niche but don't go underappreciated.

  • That is completely intentional. The galleon is basically a behemoth on the seas, its not the most maneuverable, and it takes a lot more work to keep up with the other ships to the point that if 1 person slacks off it can be the end of the ship. But that said it all boils down to the crew, if your crew doesnt flow well together it can be a rough time, but if your crew works like a well oiled machine, a galleon can be extremely dangerous and very fun.

    The few times i have had fun on a galleon has always been when the crew seems to all have the same mindset about what to do, regardless if its silly or serious, but the crew has to all be onboard (pun not intended) with doing the same thing, and has to communicate if the ship is going to function at all.

  • It really seems that some of you are far too focused on your own status quo beliefs, and that is fine, but the game shouldn't dissuade the average players from playing in their usual groups of 4 just because of a certain mindset.

    Anyways here is hoping any devs see this and get inspired.

  • @cheekythingy said in Galleons:

    It really seems that some of you are far too focused on your own status quo beliefs, and that is fine, but the game shouldn't dissuade the average players from playing in their usual groups of 4 just because of a certain mindset.

    Anyways here is hoping any devs see this and get inspired.

    It seems that you're too focused on your own viewpoint to accept feedback, and that is fine, but the devs should not alter the game balance just to make one person happy.

    Also; Your post was such a passive-aggressive way of saying "Everyone who disagrees has no valid points except 'this is the way it is'."
    People aren't disagreeing because of the 'status quo'. They're disagreeing because the ship is balanced for what it is. Sorry you can't accept that.

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