Rare simply make use of ini read/write functions

  • Really, a month in since launch, a handful of updates and we still have to select our same weapons of choice each time we load into the game.
    Fair enough if we were disconnected from game abruptly (Form_terminate) and if the save feature is in the "Form_unload" function. But even by closing the game in the correct manner it still takes pot shots as to which weapons to equip you with when you load the game next.

    Come on Rare, it's so simple to implement a read / write "config.ini" file to take care of that and many other issues, scars, hair colour, etc.
    Have it write to ini as soon as the player makes the change(s), that way it's saved for as many game loads until manually changed again, in-game by the player.

    I'm a self taught programmer, you are supposed to be professionals. :/

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  • Are you a self taught Unreal Engine programmer?

  • @admiral-rrrsole but, but, but, but, I cantfind my config.ini file on my xbox :(

    In all seriousness, I am sure there is scaling/preformance issue with .ini file, not to talk about that its stored locally, the game is online based.

    I have not learned any programming ever, just using logic why it has not been done.

  • @lucky-monkee The ini file could be server based. I have no problems with that. But whatever system they are currently using obviously isn't working.

    Sometimes it takes a lower-level mind to see the obvious solution.
    I recall helping mates work on an engine that had us all (grease monkeys) stumped until one of the wives came out and suggested the only mechanical term she knew. Turned out her suggestion was the right one. lol

    We sometimes tend to "over-think" things.

    Fair winds and happy sailing. :o)

  • @lucky-monkee said in Rare simply make use of ini read/write functions:

    @admiral-rrrsole but, but, but, but, I cantfind my config.ini file on my xbox :(

    In all seriousness, I am sure there is scaling/preformance issue with .ini file, not to talk about that its stored locally, the game is online based.

    I have not learned any programming ever, just using logic why it has not been done.

    probably... but it's not like there aren't other options like flatbuffers designed for games on phones...

    And seriously how many settings does SoT have compared to other games. Look at the elder scrolls series, they need a database for the save... Programmers... have figured this out long ago.

    And no local preferences in an ini file would likely not hinder the loading times in any significant way.

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