Skeleton Ships and skeletons using island cannons should now fire at targets more consistently without long pauses between shots.
Yuuuup. Maybe too much, in fact. I just got my first emergent skelly ship since the update, and my solo sloop just got annihilated in 60 seconds by that skelly sloop - it popped up, I immediately got it with a few cannonballs (wraith + regular), but then the fight was over : skellies anchorballed me, a crow's nest snipe + a cannonball to the head killed me, and by the time I got back from the ferry, the mast was down, the hull was full of holes, and the sloop was circling my ship, nonstop spamming anchorballs (which was pointless, really ^^) and cannonballs.
Couldn't bail, fix holes or even try anything without getting hit by a shot. Hopefully that was a one-off, a bad combo of anchorballs, snipers, and so on, and all skelly ships won't be as buffed, cos otherwise solo slooping just got way harder.