New Faction. Skyward Sages!

  • Dragons and Treasure:
    In the tales of old, dragons have often been seen as guardians of vast treasure hoards, fiercely protective of their riches and wary of any who dare approach. This makes them kindred spirits with pirates, who share a relentless pursuit of gold and glory. In the Sea of Thieves, such a connection could spark a new adventure, pitting the daring spirit of piracy against the raw might and mystery of dragonkind.

    Introducing the Arcane Towers and the Faction of the Skyward Sages:
    An ancient order, known as the Skyward Sages, has returned to the Sea of Thieves, bringing magic and mysticism back to the waves. They’ve established two towering Wizard Towers, one in each corner of the map, between which they navigate with enchanted hot air balloons. These balloon ships, though slow, are imbued with the power of the wind and the arcane, allowing pirates to travel across the sky and catch rare glimpses of hidden treasures, floating islands, and elusive creatures.

    The journey between the towers isn’t without peril. On the way, pirates must fend off sea gulls flocking in dense, aggressive groups. And for the bold, there lies the ultimate challenge: battling dragons in the open skies. Armed with sage-forged weapons – specialized cannons and ballistae capable of piercing dragon scales – pirates can engage in epic aerial skirmishes. Successfully fending off a dragon rewards players with legendary loot, rare bones, and scales imbued with magical properties.

    Each Wizard Tower houses a resident Sage, an NPC who offers special enchantments, from transforming ordinary cannonballs into cursed projectiles to granting temporary buffs for dragon encounters. The Skyward Sages also hold a mysterious storyline, unfolding across several quests that delve into their lost lore, uncovering why they returned to these shores and the truth behind their uneasy truce with the dragons.

    Quests, Commendations, and Achievements:
    The Skyward Sage’s Legacy offers pirates 20 unique commendations and 15 achievements, from defeating a dragon to completing all tower-to-tower balloon routes. There are rewards to earn, like dragon-themed figureheads, enchanted sails, and the coveted "Dragonslayer" title.


    "Quests in the Skyward Sages' Legacy"

    "The Calling of the Sages"

    Objective: Speak to the Sage at the Wizard Tower to initiate the questline. This Sage introduces the player to the Skyward Sages and tasks them with gathering magical artifacts from across the Sea of Thieves.
    Requirements: Collect 3 mystical artifacts scattered across three different islands. These artifacts are guarded by enchanted skeletons and must be retrieved to begin the next step of your journey with the Skyward Sages.
    Reward: Skyward Medallion, a special emblem that grants players access to Sage missions and enchanted cannonballs at the Wizard Tower.

    "Flight of the Sky Serpent"

    Dragon Combat Quest

    Objective: Use the balloon ship to travel between the Wizard Towers and face a dragon lurking in the skies.
    Requirements: Engage in combat with the dragon using sage-forged weapons like enchanted ballistae. The dragon fight takes multiple stages as players weaken it gradually, with the dragon retreating but returning stronger each time.
    Reward: Dragon Scale Trinket, which enhances loot from defeated sky creatures for 24 hours.

    "The Winds of Knowledge"

    Lore Exploration Quest

    Objective: Recover ancient scrolls containing the history of the Skyward Sages and their pact with the dragons.
    Requirements: Search ancient ruins and shipwrecks scattered around the map to find scrolls hidden within. Players must bring these scrolls to the Wizard Towers to decipher hidden lore and secrets.
    Reward: "Lorekeeper" Title and access to exclusive faction cosmetics.

    "Gull Hunting Grounds"

    Combat and Survival Quest

    Objective: During a balloon journey, fend off attacking seagulls in one of the Skyward Sage’s most dangerous routes.
    Requirements: Kill a certain number of gulls before they damage the balloon beyond repair. The quest also introduces enchanted seagulls that are particularly deadly but drop rare feathers that can be traded for rewards.
    Reward: Skyward Feather, which can be traded for unique sage attire or used as an ingredient in creating cursed cannonballs.

    "Shards of the Sky"

    Multi-Part Exploration and Treasure Hunt

    Objective: Find fragments of a legendary gemstone said to control the power of the wind.
    Requirements: The shards are scattered in high-risk locations, such as hidden caves and perilous cliffs. Completing this quest requires the player to decipher cryptic hints that lead them across the map to gather all the shards.
    Reward: Once all shards are collected and returned to the Wizard Tower, the player receives the “Stormbringer Amulet,” allowing for limited wind control for increased ship speed in storms.

    Commendations for the Skyward Sages
    "Skyward Initiate" – Complete "The Calling of the Sages."
    "Dragon Bait" – Engage in combat with a dragon at least three times without being defeated.
    "Seagull Slicer" – Defeat 50 gulls during a balloon journey.
    "Lorekeeper of the Sages" – Collect all ancient scrolls and complete “The Winds of Knowledge.”
    "Wielder of Scales" – Defeat a dragon in single combat using only sage weapons.
    "Shard Hunter" – Collect all gemstone shards in “Shards of the Sky.”
    "Skyfire Mastery" – Light all three Wizard Towers with enchanted flames found across the islands.
    "Dragon’s Wrath" – Defeat a dragon in under five minutes during “Flight of the Sky Serpent.”
    "Sky Nomad" – Complete 10 balloon journeys without any damage to the balloon ship.
    "Collector of Cursed Cannons" – Purchase every type of cursed cannonball available from the Sage NPCs.
    Achievements for the Skyward Sages
    "Ascendant of the Skyward Sages" – Complete all quests from the Skyward Sages’ Legacy.
    "Dragonslayer’s Honor" – Earn the “Dragonslayer” title by defeating a dragon solo.
    "Seeker of the Shard" – Find every gemstone shard in one playthrough.
    "Keeper of the Wind" – Use the Stormbringer Amulet to cross the map during a storm in under 15 minutes.
    "Sage’s Apprentice" – Fully upgrade all Sage weapon types.
    "Enchanter of the Sky" – Use 100 enchanted cannonballs from the Wizard Towers.
    "Ancient Sky Lore" – Decode all lore found in “The Winds of Knowledge.”
    "The Fearless Voyager" – Travel between Wizard Towers 20 times without damage.
    "Master of Mystical Feathers" – Trade 50 enchanted feathers to the Skyward Sage NPC.
    "Dragonhearted" – Survive a fight with two dragons in the same journey.

    Unique Features of the Skyward Sages Faction

    Balloon Ship – This special ship has limited defenses, requiring careful planning to protect it from gulls and dragons alike. Players can load regular cannonballs as well as sage weapons for battles in the sky.

    Sage Weapons – Weapons exclusive to the faction that are specifically crafted to counter dragons and other sky creatures, with elemental and cursed cannonball enhancements.
    Wizard Tower Enchantments – Each Wizard Tower provides a unique service, such as upgrades to ship defenses, enhancing cannonballs with curse effects, or granting players temporary immunity to dragon fire.

    The Skyward Sages faction could bring high-stakes, fantastical elements to Sea of Thieves, giving pirates a reason to venture into the skies while expanding lore through a fresh, magical storyline with legendary rewards to collect and master.

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  • Bruh, this is a pirate game. If you want something like that, go play WOW or something more in the medeval era

  • There’s nothing better than experiencing dragons in first-person view in a stylized game like Sea of Thieves. It's in our nervous system and veins, resonating with our innate fascination for adventure and mythical creatures.

  • how about no, sorry but this won’t fit in the game lore wise and would be throw off the “pirate game “ of this game

  • Brotha learn coding and game development, your givin away your ideas, go make it happen🫵

  • This game takes place during the Golden Age of Piracy, circa 1650-1720.
    It's not a Euro-Medieval game circa 476 A.D through 1400 or 1450.

    Part of making a successful game is keeping a theme in mind, and airships and dragons and generic wizard towers don't fit the theme of Sea of Thieves.

  • @guildar9194 said in New Faction. Skyward Sages!:

    This game takes place during the Golden Age of Piracy, circa 1650-1720.
    It's not a Euro-Medieval game circa 476 A.D through 1400 or 1450.

    Part of making a successful game is keeping a theme in mind, and airships and dragons and generic wizard towers don't fit the theme of Sea of Thieves.

    While Sea of Thieves does draw some inspiration from the Golden Age of Piracy, the game’s core has always embraced fantasy and mythical elements, making it much more than a strict historical portrayal. From the beginning, we’ve seen legendary and supernatural elements like the Kraken, ghost ships, cursed treasure, and even a pirate who is cursed to live eternally. These elements showcase that Rare designed Sea of Thieves to be a fantasy pirate adventure, not a strict historical simulation.

    Consider the presence of the Pirate Lord and the Ferryman, two mystical characters who already challenge historical realism. And then there’s the Burning Blade and Ashen Lords, which include fantasy lore, powers, and curses that push the game toward an otherworldly vibe. These fantasy elements are what make Sea of Thieves unique, allowing for creative additions like dragons, magical items, or even factions like the Skyward Sages without breaking the theme. So, while the Golden Age of Piracy sets a backdrop, the game’s soul is a playground of mythical adventure, allowing for ideas like airships and dragons to fit right in.

  • @seathiever said in New Faction. Skyward Sages!:

    @guildar9194 said in New Faction. Skyward Sages!:

    This game takes place during the Golden Age of Piracy, circa 1650-1720.
    It's not a Euro-Medieval game circa 476 A.D through 1400 or 1450.

    Part of making a successful game is keeping a theme in mind, and airships and dragons and generic wizard towers don't fit the theme of Sea of Thieves.

    While Sea of Thieves does draw some inspiration from the Golden Age of Piracy, the game’s core has always embraced fantasy and mythical elements, making it much more than a strict historical portrayal. From the beginning, we’ve seen legendary and supernatural elements like the Kraken, ghost ships, cursed treasure, and even a pirate who is cursed to live eternally. These elements showcase that Rare designed Sea of Thieves to be a fantasy pirate adventure, not a strict historical simulation.

    Consider the presence of the Pirate Lord and the Ferryman, two mystical characters who already challenge historical realism. And then there’s the Burning Blade and Ashen Lords, which include fantasy lore, powers, and curses that push the game toward an otherworldly vibe. These fantasy elements are what make Sea of Thieves unique, allowing for creative additions like dragons, magical items, or even factions like the Skyward Sages without breaking the theme. So, while the Golden Age of Piracy sets a backdrop, the game’s soul is a playground of mythical adventure, allowing for ideas like airships and dragons to fit right in.

    From the beginning, we’ve seen legendary and supernatural elements like the Kraken, ghost ships, cursed treasure, and even a pirate who is cursed to live eternally.

    And all those are pirate-themed. Mostly thanks to Pirates of The Caribbean, but still.
    You say 'Cursed gold' and people think 'Pirates'.
    You say 'Kraken' or 'Ghost Ship' and people think 'Pirates'.

    Wizard towers and dragons aren't pirate-themed.
    You say 'Wizards' and 'Dragons' and people think of Lord of The Rings and other Euro-Medieval settings. Not pirates.

    Piracy sets a backdrop, the game’s soul is a playground of mythical adventure, allowing for ideas like airships and dragons to fit right in.

    No, they don't fit right in. Because no one looks at a dragon and thinks 'That fits right in with pirates and sailing ships!'


    You're ignoring the theme of the game to say 'Both are fantasy', which is the genre.
    'Theme' and 'genre' are not the same thing.
    Example:
    Sea of Thieves and Lord of The Rings are both in the Fantasy Genre.
    But the Theme of SoT is 'Pirate fantasy' while LoTR is 'Medieval Fantasy'.

    And nowhere did I say that SoT was a historically accurate game. Just that the settings, based on the time periods where they pull inspiration from, are vastly different.

  • Man I clicked this thread because I thought it was going to be a joke about when lag happens and we watch our ships float away into the sky

  • @guildar9194
    Your argument overlooks the fact that Sea of Thieves has always thrived on blending pirate lore with fantastical elements. The existence of ghosts, cursed treasure, and mythical creatures proves that supernatural aspects are not only welcome but essential to the game’s identity. Just as Pirates of the Caribbean successfully combines pirates with magic, introducing factions like Skyward Sages would enhance the experience without compromising the core theme. The game is not limited to historical accuracy; it's a pirate fantasy that invites imagination and creativity. Dragons and wizard towers can seamlessly fit into this universe, offering new lore and adventures while enriching the gameplay. Dismissing these ideas ignores the very essence of what makes Sea of Thieves unique and captivating.

  • This isn't WoW, nor does it need to be. Your gardening/housing aspect you mentioned in another thread, tanked horribly in WoW by the way. Nobody joins a sea-bound pirate game to grow crops. Seriously what's next, spaceships?

  • @seathiever said in New Faction. Skyward Sages!:

    @guildar9194
    Your argument overlooks the fact that Sea of Thieves has always thrived on blending pirate lore with fantastical elements. The existence of ghosts, cursed treasure, and mythical creatures proves that supernatural aspects are not only welcome but essential to the game’s identity. Just as Pirates of the Caribbean successfully combines pirates with magic, introducing factions like Skyward Sages would enhance the experience without compromising the core theme. The game is not limited to historical accuracy; it's a pirate fantasy that invites imagination and creativity. Dragons and wizard towers can seamlessly fit into this universe, offering new lore and adventures while enriching the gameplay. Dismissing these ideas ignores the very essence of what makes Sea of Thieves unique and captivating.

    And your argument overlooks that dragons are not usually paired with pirates.

    You're saying 'Both are fantasy. Good enough!'

    introducing factions like Skyward Sages would enhance the experience without compromising the core theme.

    Except, as I have pointed out; It would do literally that. it would compromise the core theme, which is pirates.

    Dragons and wizard towers can seamlessly fit into this universe

    No, they can't.
    No one looks at 17th century pirates and says 'I think dragons would fit here!'

    Dismissing these ideas ignores the very essence of what makes Sea of Thieves unique and captivating.

    Except no it does not.
    You're painting SoT with an incredibly broad brush to wedge in High Fantasy mages and dragons without actually understanding how worldbuilding works, or how importaat it is to have a consistent central theme.

    Take the loss, dude. More than just me has told you the idea does not fit Sea of Thieves. You seem hellbent on adding everything you like to the game without understanding how game design works.

  • @guildar9194
    I mean they could make a dragon a new member of the gold hoarders.

    Jokes aside this looks more like he wants to play Skyrim in SoT.

    Jokes back on: Bethesda launches new Skyrim version now on Sea of Thieves.

  • You're overlooking a core point: integrating dragons and magic isn’t just throwing random fantasy elements at Sea of Thieves—it’s about expanding the world with mythical, high-seas adventure while staying true to the genre's potential. Fantasy has a rich history of blending dragons with seafaring heroes, often adding depth rather than disrupting it. Just look at Sinbad: Legend of the Seven Seas (2003), where the legendary sailor, voiced by Brad Pitt and directed by Patrick Gilmore and Tim Johnson, faces dragon-like sea monsters. Here, fantasy complements the mythos, and nothing about his adventures feels out of place or detached from a core seafaring theme.

    Consider The Seventh Voyage of Sinbad (1958), directed by Nathan H. Juran and starring Kerwin Mathews. Sinbad battles a dragon, among other creatures, on an ocean journey that captures both high-seas swashbuckling and mythic adventure perfectly. The audience doesn’t question it—they’re immersed in the story’s thrilling possibilities.

    Or take Eragon (2006), directed by Stefen Fangmeier, where dragon-riding in a medieval-inspired world shows how such creatures fit seamlessly into tales with an adventurous, quest-driven feel. And more recently, Dungeons & Dragons: Honor Among Thieves (2023), directed by Jonathan Goldstein and John Francis Daley, stars Chris Pine leading a crew reminiscent of pirates, proving that dragons can appear in a fantasy world full of roguish characters and still feel coherent. These films show time and again that high-seas adventure, dragons, and mythical creatures can coexist and enrich the experience.

    Are all these directors and actors ‘wrong’ for blending fantasy with seafaring adventure? Clearly not. Just because Sea of Thieves is primarily pirate-themed doesn’t mean it can’t evolve with fantasy elements—especially ones that enhance exploration and gameplay without ‘compromising’ anything.

    Dismissing dragons or other mythological elements overlooks that Sea of Thieves is about fantasy pirate adventure. My idea for Skyward Sages, as an example, isn’t forcing anything—it builds on the game’s potential for an imaginative, immersive experience.

    the 7th voyage of sinbad (1958)

    Dungeons & Dragons: Honor Among Thieves (2023)

    Eragon 2006

  • It is fine to want to play a game in a ‘fantasy kitchen sink’ setting. Luckily, lots of these exist, of varied types! However, SoT is not a fantasy kitchen sink setting.

    Another option is to go and worldbuild your own fantasy kitchen sink setting, and run a D&D or Pathfinder or other TTRPG campaign in it. There are generally not enough people willing to be a Game Master out there for the number of people who want to play these games! You clearly have the creative flair for it, OP, and I think you’d find it more satisfying than hoping the the SoT devs fundamentally change the tone of their setting.

    To summarise my view: no to dragons in this setting, thanks. Leviathans / sea serpents would reinforce rather than undermine the themes, though…

  • @seathiever this aint a d&d session mate.
    This is not elder scrolls skyrim or the like

  • @seathiever
    And you're overlooking the fact that SoT is a Sandbox looter shooter game and half your suggestions including this one require a more RPG oriented game.

    How would the sky ships interact with the rest of the game?

    How would you implement upgrades on a ship when the progress doesn't get saved across sessions outside of gold, commendations and the occasional rowboat on a Captained ship?

    The game is designed around you starting each session from basically the same ground and the longer you stay in a session without sinking the better supplied you become.

    Arena got closed down because it was a different version of the game that required you to get out of the normal game to interact.

    Also, people are complaining about server instability and that rarely see people around, and you want to add another layer on the top of the map that doesn't interact with the rest of the game?

    It honestly feels to me like you're tired of SoT as you try to change it's essence.

  • I would rather keep game thame coherent to preserve unique feeling of sailing and adventuring (in little bit too cloged) in caribbean aricheplago.

    Not another biome based, throw enything in it generic fatasy world.

  • @astralenigma
    Rare has the right to decide, not us. We can name the ingredients, and they will cook and serve them to us.

    Fantasy Airship Pack

  • Dragon Pack 2

  • Airship

  • Wizard

  • Wizard land

  • @seathiever said in New Faction. Skyward Sages!:

    Dragon Pack 2

    Does not fit Sea of Thieves.

    @seathiever said in New Faction. Skyward Sages!:

    Airship

    Does not fit Sea of Thieves.

    @seathiever said in New Faction. Skyward Sages!:

    Wizard

    Does not fit Sea of Thieves.

    Everyone has told you this.

    @seathiever said in New Faction. Skyward Sages!:

    @astralenigma
    Rare has the right to decide, not us. We can name the ingredients, and they will cook and serve them to us.

    Fantasy Airship Pack

    And people have the right to critique your ideas.
    Mounts don't fit the game.
    Dragons don't fit the game.
    Wizards don't fit the game.
    Ingredient gathering does not fit the game.
    Airships don't fit the game.

    It really looks like you want to change everything about Sea of Thieves to make it 'Generic Fantasy Crafting Sim'.

  • @seathiever
    AI art again?

    Fantasy style dragon themed cosmetics could be added.
    That should be it.

  • @th3-tater said in New Faction. Skyward Sages!:

    @seathiever
    AI art again?

    Fantasy style dragon themed cosmetics could be added.
    That should be it.

    What’s wrong with you? It’s not AI. Why do you guys hate AI so much? Just click on the image; it will take you to the Unreal Engine website. I don’t know what your backgrounds are, guys. I should stop here.

  • @guildar9194

    I don’t think your mindset aligns with what Sea of Thieves can do and become.

  • @seathiever said in New Faction. Skyward Sages!:

    @guildar9194

    I don’t think your mindset aligns with what Sea of Thieves can do and become.

    You may want to look into a mirror while you say that, as you are the one trying to shove in everything that dilutes the central theme of SoT.

    Anyways, we're done here. It's clear you refuse to accept critique and any comments that point out the flaws in your ideas.
    Your only reply is 'But it should be added' ad nauseam, because you can't actually accept or counter critique.

    Your ideas don't fit Sea of Thieves.

  • @seathiever said in New Faction. Skyward Sages!:

    Airship

    You literally copied the zeppelin from WoW.

    Also, by your logic, we could have unicorns, and teleporter pads, moon bases, and anything/everything else that doesn't fit the lore of the game, making it into a huge mess. At this point I honestly think you're trolling or hate the game so much you're trying to turn it into WoW.

  • @seathiever said in New Faction. Skyward Sages!:

    @guildar9194

    I don’t think your mindset aligns with what Sea of Thieves can do and become.

    I don't think your mindset aligns with what game this is, as what you keep describing is WoW.
    Battlenet is over there. You'll find empty gardens and unused garrisons from years ago that flopped, yet you want to bring that here. You'll have dragon mounts and wizards to your heart's content.

    This is Sea of Thieves. It's ok if you don't like the style, theme, or lore of the game, but trying to incorporate WoW or GTA makes you look foolish.

  • @europa4033

    I didn't copy anyone. This asset is from the Unreal Engine Marketplace.

    If you'd like to confirm where I got this image, here's how: Right-click on the image, open it in a new tab, and check the URL. It will show the source of the asset.

    By the way, World of Warcraft (WoW) is a top-down game, while Sea of Thieves is a first-person game. This perspective difference makes Sea of Thieves unique and incomparable to other games. Ideally, all gameplay style options should be available within Sea of Thieves.

  • @seathiever

    Yeah. Now go have a look at the zeppelins from WoW and tell me you didn't copy it LOL. WoW is a 3rd-person game, while SoT is a first-person. Also, why does Sea of Thieves need to copy other games? How about you go to those other forums and ask them to copy Sea of Thieves instead, see what those players tell you LOL.

  • @seathiever i think you have great ideas, just maybe not all would fit into sot. I think once you leave ships behind and head for the sky, your losing the pirate theme. Flying would be to far from the sea. Take your great imaginative brain and think more about how to add your ideas in while still keeping sot players feet on the deck of the ship. Great read btw

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