Safer Seas Better Way of Selling Loot

  • My friends and I recently started playing together. We like both High Seas and Safer Seas depending on our mood.

    I personally have enjoyed solo slooping, but there's one big problem I have solo slooping on Safer Seas. Selling loot. Sometimes it feels like I'm spending more time playing inventory management simulator than actually playing the game. If I do a ghost fort I spend longer clearing out the loot than I do actually fighting the waves, and that isn't very fun.

    Recently I've even started just... leaving a lot of the loot behind because I'm frustrated with how long it's taking to get it from the fort to the ship to the port etc.

    To me, the obvious solution is to allow selling to the Soverign on Safer Seas, or someone similar. I don't care about the reputation or any of that, I just want a way to sell my loot quicker on Safer Seas. It's not like I'm risking anything by taking longer, it's just a waste of time I could be spending actually playing the amazing content you guys have.

    Let me play the game! Expedite the selling process for solo sloopers on Safer Seas.

    Thanks for your consideration!

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  • @michaelray923 Oh! Another idea would be to unlock it once you reach 25 reputation in each.

    25 is the max reputation on safer seas after all. At that point giving a faster way to sell loot would be a cool, reasonable unlock.

  • The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.

    Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.

    This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.

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