@scissorsluve said in Dear Grifers:
@cotu42
To be honest I didnt't read all of it, just few point here and there so I'll reply to those is short:
- Never said it can't be soloed. I did most of the mission and parts alone.
I'm just saying that it's obviously harder and without the game support it CAN be next to impossible depends on your luck as well.
The fact that you put your success as a luck based event, shows that you do not take responsibility for your own game experience. Sure a kraken can appear at the worst moment or a skeleton ship hits you with a cursed ball that is bad... yet even those things can be adapted towards.
Luck has nothing to do with whether people attack you or not, they sail to you, you can see them coming. Adapt, adjust and out smart your opponents. They do not know you are on a Tall Tale, you could be doing anything... I suggest you read the whole thing; as I showcase a couple of options.
- Being alone MAKES you an easy target. that is just a fact.
It depends on the player on the ship at the end but a solo player is much easier to kill and raid than a bigger ship.
Really is all dependent on who you are dealing with, I raid while alone... so yeah not so true; some of us are lone wolves. I heard a galleon on an Athena tell me that a sloop cannot roll up to a galleon, while I was being pretty friendly, just wanted to be at the island and used my horn. They attacked me and were unsuccessful - I sank them. Also had that I was doing something at an island, a galleon came by... they actually sunk my ship, I asked if I could just finish off something as I didn't care about the selling just the achievement part (noticed they had a OOS for their athenas on the island). They laughed at me and tried to kill me. I think I claimed the island for over an hour, no ship, one life... kept killing them when ever they came on land- 4v1, when I was low I would retreat, heal, reset and continue pestering them. They even went to a different island to do another part of their voyage, hoping I would leave and I was just sitting in the skeleton throne spectating from my island till they returned and grabbed my horn and welcomed them back. They kept telling me to leave them alone, to leave (not with such friendly words) and I just told them, they shouldn't have messed with a solo and if they wanted to make a deal they could still do it, but they would have to give me more than I asked before... they declined and I kept it up till I tried to actually go for their ship, which ended in me being killed.
You are not helpless as a solo, you can do a lot as a solo. Sure you need to figure out how good the crew is you are up against, get some idea and act accordingly. Some bigger crews are scary, that is when I flee... some bigger crews are a good challenge and some are flat out bad.
If you are alone, you have no back-up, therefore a single mistake can be your end.. yet I don't think anyone will believe I am an easy target to raid, especially if I feel like being a try-hard. I choose what I am risking, how I want to play, there is no luck involved. The world changes around you, you have to be flexible, adapt to the situation and assess what for you is the objective - then act to achieve it!
Sometimes I flee, sometimes I fight... yet luck, easy target, ooh poor solo pirate! You choose to be a lone wolf, a master of the seas. Sure a crew is great, a crew gives advantages and nobody is stopping you from recruiting one if you so please. So coming to your 1v4 argument, it isn't equal... yet that doesn't mean you are helpless.
and those are the only two points that had meaning there....
when you park a ship in an island and do your thing and a Galleon shoot at you out of no where, you can't do much about it. especially when 4 guys come on your ship and try to kill you as well 1V4 is not an even match.
When I park my ship and do my thing, I still every so often stop what I am doing - scan the surroundings and continue what I am doing. The fact that you let a galleon near enough to shoot at you out of nowhere... is on you not on the game. Don't get me wrong I have been caught out, yet most of the times I am on my deck, waiting for them or I already took off at that point.
There are some parts of the tall tales that require you to head below ground (most annoying aspect) yet in those cases I ensure that the valuables are not just sitting around on my ship. I take them with me, why because I cannot head up to the surface enough. I only have 1 set of eyes, 1 set of hands... so I have to adjust, my ship isn't safe in those situations, yet there are ways to keep safe what I care about at that moment.
Just because you are doing an activity doesn't mean you should put on blinders and just ignore the world you are a part of.
At the end of the day all I wrote is people to be more reasonable before attacking.
taking down a ship is an option NOT a duty. people will take you down even if you took a rowboat.
but mostly what I said was that the game is not helping you make those quests and reducing risks with safe points.
The people that are reasonable, I for one, will already leave you alone based on the interaction you have or their own assessment or mood. Don't get me wrong, at that point I am on your ship, you already died... based on the fight, the activity on your table and your actions I might call off the assault. Yet nobody owes you anything, nobody needs to be merciful and people like fighting, there also enough people that became paranoid because of it and will not risk it. Those that kill you regardless will not stop because you ask nicely.
Rare already announced they are introducing additional check-points, personally I think it isn't required yet don't have issues with it either. The game is not here to help you, it is here to challenge you!
Games are about interaction, challenges, achievements, winning and losing. There are risks you take, it is what makes games fun. If you want a predictable outcome, go watch a movie or read a book.