Hello everybody,
As a fan of PvP, I found that the spawnkill has been increased since the implementation of the storage crate (fill or empty the crate with bindings) for a couple reasons :
- When you attack a ship, sometimes you have not many supplies and you need it to defend yourself against a third party coming in hot
- Against alliance servers if you don't join them they will attack you to make you quit the server (because you are a threat) so you need supplies to sustain the permanent harassement.
- In general when you are low on supplies and board a ship, if you find that there is a huge amount of supplies you will try to empty the barrels and then sink the ship.
Personaly I hate doing this, this is horrible to massacre players that are already in trouble and waiting for their fate. Steal supplies ok, but spawnkill for it, it's not cool.
So I had a dumb idea which could help a lot, and I hope a lot of people will check it out to add their advice :
(I'm pretty sure somebody already asked it earlier)
What about dropping a couple of barrels when the ship is sunk, like when the loot is going to the surface ?
I really think that could help, people would not be spawnkilled until the ship is empty (sometimes it is really long).
Devs and lead designers are searching solutions about that problem, while this has been implemented, which is contradictory.
Please rate and share if you agree. If not do not forget to leave your opinion.
Sincerely yours