Remove traps from cannon radial

  • When you enter the radial to select which cannons to shoot whilst on a cannon, traps show up (I assume cause they are treated like a throwable) but you obviously cannot shoot them (I've tried). They should be removed from the cannon radial selection menu to remove clutter, image provided

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  • Inheritance issues.
    They needed to rework throwables as an interface and change the bombs into cannon balls with throwable interface.

  • Or let us shoot them lol

  • +1
    I agree regarding the traps being selectable in cannon radial.


    now, if we could shoot them:

    • hitting another pirate could slow them down (for a short time) and deal some minor damage
    • hitting the ship's cannon could slow down (or lock?) cannon aim (for a short time)
    • hitting the wheel could slow down (or lock?) the turn speed (for a short time)
    • hitting the ship's hull below the waters surface could slow down the ship due to resistance (for a short time)
  • What they need to do is make every cannonball throwable as well

  • @acnologia1403 said in Remove traps from cannon radial:

    What they need to do is make every cannonball throwable as well

    10+ bits of extra ammonution won't at all be OP ...

  • @lem0n-curry throwable cannonballs equals SoT garp

  • They also moved blunderbombs from 4 to 5 o'clock on the radial menu and put scattershots in 3, which I wish they let us change too.

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