@soulless-rager said in SoT Has Significant Problems and the Community Needs to Be More Vocal About Them:
If that's the case then it doesn't inspire much hope for them finally improving mechanics like varied ship damage. Things like torn sails/rigging, broken masts, disabled modules like the capstan/rudder/cannons, fire damage, etc.
Those should be precisely the types of things they're able to pull off because the ships are already a collect of components. Disabling the function of components or improving those components is in the game's wheelhouse. Making things that affect ships, and more specifically the ship of the player are what they centered performance around. As they continue to optimize, I'd bet some of those ideas would come to fruition. I'd also bet that the world itself will continue to be fairly static.