Simple quality of life suggestion.
Since we're always going to lose a sliver of health to some random thing; be it unnecessary fall damage after dropping 5 feet, physics bugs that cause you to slam into collision out of nowhere, or 1 random skeleton on an island hiding inside of a bush at night waiting to shoot you for some reason.
It should certainly take long enough to still give low-tier fruit, bait, and meat over-heal a purpose, as well as make absolutely no difference during any sort of combat.
This would add a slight quality of life convenience to players who don't want to eat one of their pineapples because they lost 5hp to something random and out of their control, but also can't stand to not be at full health at all times.
Unless scavenging for bananas in barrels to trade out your pineapple, then eat the banana, then grab the pineapple back was intended to be a valuable part of the gameplay loop?
This could be seen as a buff to newer players since they like to go their entire session while being 1-shot the whole time.
Seems reasonable?