I very much like hourglass, it offers an environment where I can hone my ability in and enjoy pvp combat.
However, after awhile it gets fairly stale. Sure having two ships duke it out with no funny business is good and all, but after hundreds of battles I start wishing for something a little bit more.
Usually in competitive games, there is a secondary element at play that you need to keep in mind while you are trying to claw victory from the enemy team. Whether you're trying to plant/defuse the bomb in counter strike, capture the flag in Halo, or just finding better attachments for your weapon in Apex there is typically some objective to do or benefit to achieve that helps keep the game fresh and unpredictable, a certain spice if you will. Outside of the odd rock and third party, this doesn't really exist in hourglass.
My question is, is there a way to add this 'spice' in hourglass without disrupting the competitive environment HG has? This can be anything from additional supplies popping up in the arena as the match goes on to even alternate win conditions if the match goes on too long, although the latter option would have to be implemented with care to the extreme.
If you have ideas, or think the mode is fine as is, then feel free to share your thoughts below.
