Ambient Mobs, Non-Ambient Mobs, and Mob Changes

    1. Ambient pods of humpback whales that could spawn near ships randomly in the open sea and possibly summon a siren encounter
    2. Orcas that could spawn randomly off islands and in the open sea in pods of 2-14 and spawn in neutral or hostile (Orcas specifically because other dolphins wouldn't have the same offensive capabilities as Orcas so Orcas would be more of a threat to ships [when they were in larger pods] and not just players that are in the water) and could have the possibility to drop random treasured fish (or regular/trophy fish but the people who grinded to get certain fish would probably be mad that you could just get them from an encounter instead of having to fish), Orca blubber (which could be sold to the hunters call), skulls, small hunters call loot, and shark meat.
    3. Ambient crabs that could spawn commonly on island shores.
    4. King Crabs which could be a larger hostile variant of crabs that spawn randomly on island shores and have crowns that drop when they're killed along with 2-4 pieces of small hunters call or gold hoarders loot and King Crab legs.
    5. A giant variant of the boars that has more HP and deals more damage but drops better loot
    6. Small ambient reef sharks
    7. A less common snake variant that's hostile and larger with more HP and deals more damage that can spawn on large islands and when killed drops a large snake skin and has the possibility to drop chicken, pork, or snake.
    8. Stop spawning ocean crawlers on islands
    9. Bioluminescent plankton that could have a chance to spawn around islands at night
  • One of these things...I expect to see next month.

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