Being able to shoot the sniper before it is fully scoped need to be fixed Asap

  • The ability of snipers to go off without being fully scopped need to go ..

    The sniper is the only weapon that can deal 70+% damage at any range and should be used as a fully scope slow and long range weapon .. Pistol should be use as a medium /close range weapon and blunder as a in your face weapon .
    And sword as the spamable with no penalty thing they are known for( sadly ) .

    This close combat sniper META is silly and does not fit the role of a sniper in SOT , sniper should be use for longer range engagement not as a second and more lethal blunderbuss on sloops .

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  • @stew360 have you never heard of a no scope? Or a quick scope? Blunderbuss and Pistol don't require you to aim down sights, and niether should EoR.

    Happy Sailing!

  • The sniper still takes 2 shots like the pistol regardless of the boosted damage, but it definitely does need to force the scope animation before it can fire with accuracy. Being able to fire before any scoped frame can be seen with a gun that is only supposed to have accuracy when scoped is kind of broken.

    If they could totally remove quick swap and quick scoping counting before you have actually scoped at all, then i would say double gunning would be on its way to being less controversial.

  • @riptide3683 said in Being able to shoot the sniper before it is fully scoped need to be fixed Asap:

    @stew360 have you never heard of a no scope? Or aquickscope? Blunderbuss and Pistol don't require you to aim down sights, and niether should EoR.

    Happy Sailing!

    Quick scoping is fine, but the eor is intended to force you to scope in fully before it shoots strait, but at the time people can fire before it has fully scoped in, giving them basically precision hip fire with the eor, which isnt supposed to happen.

  • Or give it 2 damage options. Fully scoped= full and not scoped/hip fire=flintlock damage. Lots of other games do this with their long range weapons. Not sure how hard it would be to implement in this game, but multiple games I play require the full damage of a long range weapon to be fully scoped or “charged.” Though there are still some guns in those games you can quickscope, but it isn’t looked down on there the way it is in SoT.

    I hipfire with my sniper, but that’s largely because I hipfire with my weapons in many of the games I play, so it’s kind of instinct at this point. The one thing the EoR has going for it in SoT is if it’s truly a hipfire then it shoots off mark, so you have to account for that. The people who can quickscope though, shoot on target, so if you’re capable of quick scoping you have an advantage.

    I run sword/pistol the majority of the time, sword/blunder other times. I usually only take out my sniper for specific circumstances, but I never run 2 guns, always sword+gun.

  • @goldsmen A few things.

    • The game doesn't have to be realistic, but irl you can shoot a gun without scoping.

    • A long range gun can be a short range gun, but a short range cannot be long range. It is literally impossible and doesnt make sense for a long range gun to not also be short range. sure, it might be inconvenient to shoot a long range gun at short range, but you can do it.

    • I can't think of a single game that makes you scope before shooting.

  • @riptide3683 said in Being able to shoot the sniper before it is fully scoped need to be fixed Asap:

    @goldsmen A few things.

    • The game doesn't have to be realistic, but irl you can shoot a gun without scoping.

    • A long range gun can be a short range gun, but a short range cannot be long range. It is literally impossible and doesnt make sense for a long range gun to not also be short range. sure, it might be inconvenient to shoot a long range gun at short range, but you can do it.

    • I can't think of a single game that makes you scope before shooting.

    Ok, but none of that has anything to do with how THIS game treats its sniper. The weapons are supposed to be a trade off, if you can use a sniper like a pistol, there is no reason to use a pistol. The sniper has a longer range and faster projectile than the pistol, the trade off for that is that you need to be scoped in to be able to use it.

    The way eor currently works basically makes it a direct upgrade to the pistol, not a trade off from the pistol. You cant apply the logic of other games balancing to how this game is balanced, because sot is not like other games.

  • The way I see it,

    They know what goes on, they see the content
    They play the game to some degree so they see it
    They've read a bunch of feedback on it from every angle to some degree

    They are gonna do or not do whatever they decide so I don't really put much energy into it other than adapting to whatever exists at the time. Even if they change things around about something people are gonna find cheesy things to do with it and I'll have to adapt to those as well.

    I find it a more enjoyable/less unenjoyable experience to just go fight by fight and not get too fired up about it. It's all too random and inconsistent (and will likely always be that way) to really take too seriously imo.

  • If the barrel is touching your chest or only a few feet away why would I need a scope?

    Of course if you are on Xbox you need to turn off cross play in the matchmaking settings. PC users can aim the rifle much more quickly than on Xbox with controller.

  • @riptide3683

    No scope have been fixed , the bullet does not go into the middle of the screen now and result into a miss 99% of the time

    These glitches and exploits are a disgrace to the integrity of the game they are not skilled they are just exploits .. and no ones will pretend otherwise , i do not need to use glitches , exploits to be good at unreal tournament , quake , battlefield , destiny 2 , CS or any other games .. I play the way the game was meant to be played

    The so call Quick scope glitch isnt a quick scope .. the scope does not even show up when used peoples use external crossair to aim and shoot with this .. the gun should not fire until the broken glass scope show up on screen period ! And this weapon shouldnt be use as a more precise and lethal medium range weapon , the pistol should be used for this

  • @goldsmen

    Wrong , the combo used is a aproximate blunder random shot that deal enough damage to have the sniper to be a one hit kill with this combo wich is the problem here also someones can outheal a pistol with a coconut but cant with the sniper

  • @abjectarity

    For me it would be somewhat alright if the damage is reduced if not fully scope and only deal pistol like damage

  • @stew360 said in Being able to shoot the sniper before it is fully scoped need to be fixed Asap:

    The ability of snipers to go off without being fully scopped need to go ..

    The sniper is the only weapon that can deal 70+% damage at any range and should be used as a fully scope slow and long range weapon .. Pistol should be use as a medium /close range weapon and blunder as a in your face weapon .
    And sword as the spamable with no penalty thing they are known for( sadly ) .

    This close combat sniper META is silly and does not fit the role of a sniper in SOT , sniper should be use for longer range engagement not as a second and more lethal blunderbuss on sloops .

    Ive lost faith in the Sea of Thieves community….

  • @goldsmen

    Exactly and yet this is abused and exploits by peoples who mostly use blunder/Snipe or Snipe/sword on sloops and their exploiting behaviors ruins the game PVP in so many ways ..

    Also the pistol is still at such disadvantages because of hit reg issues .. when the fight reset snipe ( scope cancel ) type of players gets a 25% damage advantages on pistol players which is totally unacceptable since its super easy to use this exploits and exploits shouldn't ever be used in PVP ever !

  • @stew360
    Stating that quickscoping on EOR is bug abusing/exploiting is wild to me.

    Literally 99% of games function that way with snipers, outside of Milsim/realism FPS.
    People choose EOR over flintlock because of the dmg output and of course the ability to quickscope.
    The flintlock also is notorious for supposedly having a higher change of failing on a hit registration (Apparently).

    Also another reason is that Blunder + Snipe means you only have to hit 3 pellets on your blunder for the EOR follow up to kill, compared to the flintlock you need 5 pellets.
    And once again, Pellets from the BlunderBuss is prone to not Hit Register.

    I genuinely wonder if flintlock would be used more if it weren't for the constant issues of hit registration in this game from the get go.

    Also funny you mention all those games, since almost all that you mentioned IIRC has some kind of hidden ''exploit'' that people learn/pick up, Like animation cancelling a grenade in CSGO. Just like quick swapping in SoT I don't see it necessary as an exploit as much as a hidden technique that people can learn and adapt from, It's literally an extra button that you press timing wise.
    So you're debate there is kinda flawed.
    SoT is really the only game here where I see constant moaning of a simple to pick up to learn exploit, while other popular games literally have a bunch of them that people learn instead of crying over.

  • That's the intended use for it but players always find ways of using things in a way they are not supposed to.

  • Quick Scoping... uh

    what

    The only way quick scoping is remotely considered a problem, is if you're watching the PoV of someone with over 120 FPS. This is due to them having the smoothest inputs and movement possible (despite the game's inconsistent server performance), quick scoping is perfectly fine either way.

    If you're having issue with your opponent having better damage and accuracy with a sniper rifle, I don't want to be mean but like... that's skill. They absolutely knew when to start scoping, and if they're doing it mid-air they lose no evasive movement with scoping normally, and can fire a shot before they land if they're really good.

    This is just a non-argument and more of a complaint over a basic FPS combat trick that's been there since the oldest of CoD games.

  • It takes 2 pistol shots and/or 2 sniper shots to kill someone in the game... but the sniper takes longer to load, coincidentally longer than the time it is to eat something (Like a Pineapple).

    The different weapons are actually pretty well balanced... I do think some work needs to be done on the Blunderbuss (Give it some shooter knockback), but overall the damage balance is good.

  • How many hourglass you lost for say that?

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