Not a real pirate game if you can't steal from ships

  • @greenswede said in Not a real pirate game if you can't steal from ships:

    @svetli97 True, and that's how Rare wants to design the game. While a lot of people clearly want a progression system which gives them better things, Rare does not want players to have better weapons, ships than anyone else in terms of stats. It's all skill based, which I like personally.

    This could work if there was a ton of variety in terms of base weapons and items. So far all I've had is some really c****y combat with a 5 bullet pistol and a sabre. It's shallow and bland. Unreal Tournament is a "skill based" game. This just feels simplistic and clunky.

  • @e0se said in Not a real pirate game if you can't steal from ships:

    Npc's will kill the point of the game stop being Xbox players and start trying to think outside if the dumb Xbox. Dayz would be dead and pointless (even more so then what the devs did to it) with npc's to loot around the map, pubg pointless, fortnight pointless, ark, pointless. The point of these types of games, which I know is hard for Xbox players to grasp. Isn't to add more npc's it needs to be a way to add more reasons for players to interact. I agree there needs to be more. Something. But adding npcs isnt the way. The point is when you rarely see a ship you know its someone else. You known you can either run or fight or maybe even work together. There needs to be better missions on stealing. Maybe random sunken treasure ships around the map that will pop up for everyone and you can try to go loot it, and it will have a lot of gold and a lot of special weapons and gear. I also think they do need to add special options for you ship maybe thing you unlock by doing these risky missions that everyone on the map can see. Like you can have special wood that your ship is made out of to make it harder to sink, but makes it slower, or things like that. Or else you end up with a game as wide as the ocean but only a inch deep. I don't fully have an opinion on the game yet. I do know they need to add more. But as for playability its fun!! I enjoy it and will play it for hours! Will it keep me coming back for weeks/ months no sure I hope so!

    Was your dad an xbox player and beat you? The difference between a pc player and xbox player is a need for money, simplicity, convenience, or a need for better visuals, better control, or sometimes above all, game selection.

    Another point i'd like to make, is your apparently not pro-npc ships. I can respect that, but to say it isn't a solution is obviously a matter of someone who is thinking as simple as "I" don't like this idea for "this" game. This game is both pvp and pve, and dependent on how often you run into other players at full game release (larger map with larger amount of players) will determine whether or not additional content needs to focus more on PVP aspects or PVE.

    Outsmarting other players is something I love to do, and boy do i get p****d when i get outsmarted. With that said, i feel npc ships would be great for the game, mostly for casual players. As of this scale test, npc ships would fit fine, as pvp confrontations are fairly rare, so players need more to do while off on their voyage other then.. just the voyage. Similarly to the announced kraken, it should be something that isn't scripted by a quest you choose, but rather an event where the ship will sail around the map with it's treasures until a player crew takes it down and/or steals all the loot. This can easily translate into a PVP scenario as other players may not care to fight you without reason, unknowing if they would be wasting resources to take your nothing, but with that npc ship it becomes a contest for loot that neither crew has particular rights to but knows is their.

    Don't discriminate. The average pc player is no different then the average xbox, playstation, switch, or whatever other console player. I'm not sure what "thinking outside of the dumb xbox" really means, but this entire thought of mine was not with consideration to the effects that npc ships would have on the pc or xbox version, and i'm also certain that plenty of pc players and xbox players will agree with me on the npc ships, but also plenty of pc and xbox players will also disagree.

  • Aye! That would be cool.

  • You are correct that PvP is not the main point of the game!

    What you speak of, however, is an entirely different game altogether. It seems like a neat idea, but not an idea for Sea Of Theives. Perhaps you could take your brilliant idea and make your own pirate game, I would love to play a game like that!

    Have fun on the seas!

    -A

  • @svetli97 said in Not a real pirate game if you can't steal from ships:

    In general you want the game to be about piracy but there is barely any piracy in it. You already have all the game mechanics to transform it into a pirate game. I don't want you to remove the concept of digging up treasure from past pirates but it would be cool of you could dig up the treasure of other players as well (maybe by limiting the amount of gold a player can carry and if he exceeds it he can put it in a chest and hide it somewhere). Creating the riddle type instructions for hiding treasure wouldn't be that hard since it looks like you are already automatically generating those so you can simply let the player select which objects in the world the players should interact with to solve the riddle and find the treasure.

    This seems like a neat idea... except for the fact that pirates hide their treasure so no one will find it, so why would a player even create a map to it at all?

    When pirates existed, if they ever actually did bury their treasure, probably only made maps so they did not forget where it was.

    Neat idea, wrong game...

    Have fun on the seas!

    -A

  • if you take a mechant alliance voyage and load up your ship with goods, and somebody pirates all your cargo, that's pretty pirate-y

  • @cwarrick66 yes but that's one of the reasons why almost nobody will be doing those missions.

  • @s****c-tank53

    Okay to start. Name a innovative xbox game to come out that has done well in the last few years. and no not subjectively.

    By thinking outside the box I mean think outside the box. the games that do well are the games that have variety, the games that will keep your interest. happens almost daily on steams early access. its why pc gaming sales has been steady passing console sales, people crave new. also why consoles are starting to become more and more pc like. If you truly cared about the platform of console gaming you would absolutely be screaming at them to start innovating new games and stop shoving reruns down your throat.

    Most consoles stick the the same script to make money. "Heres a new COD, look we made it WWII.. only it is the same game with a r*****n. but buy. its what they do. It may very well be the down fall of this game.

    take a look at my other post about ways they can incorporate some things that may add some interesting things to the game.
    But just littering the map with NPC players will take away from the experience of seeing other people. The game is absolutely meant for more of a PVP vibe. they say it in almost every video they do.
    you collect treasure to gain a reputation for other players to either fear or look up to. seeing your ship your gear and knowing you are of a different rank then them. Yes there is a PVE base to the game as well.

    There are many ways they could add things to the game Without just chucking a bunch of NPC ships everywhere. Not saying random NPC "Events" wouldn't be fine, Things that will allow every player on the map to know about so that people will be forced to an area. high risk high reward scenario.
    Also I think they could go a long way by making you pay for your ship and allowing some basic customization. like I said before, You have a few types of wood, maybe like a light, medium, and heavy and each one will have 1 draw back and 1 plus. Heavy, Slow but strong. then 3 types of cannons, (Or adding more cannons. ) a small medium and large cannon. Each one having a draw back. The large cannon hits hard but takes a long time to reload. and 3 types a sails, A thin , medium and thick sale, being that the thicker one will help you cain more speed but its slower to adjust. and you can only say have 2 of the 3. so you can pick between having heavy wood, and using thicker sails to make up for your decrees in speed, but your cannons would have to stay the same. This would allow for players to use some different strategies and make battles a little more interesting as you will have to see what their ship upgrades are and adjust your fighting style according.

    They could add to where the captain has to pay for the ship once it sinks, Only a small amount of gold, But that would help some with people just going out to PVP and kill everyone when other people are trying to play. because there is a risk, if your ship sinks and the captain doesn't have the money to get it back, Then the option for one of the crew to buy it will be available, which then they will be captain. so you will have a reason to think, and be smart about a battle or you will get dethroned from the captains position.

    player bounties, have say a bounty person in town where you can set bounties on other pirates. where you have to go kill them and retrieve their sail or say their bell or somthing

    better more valuable loot on sunken ships have like big in game "Events" of like a sunken s**t that may have valuable loot on it EX. Maybe some of those cooler ship upgrades liek heavy wood or large cannons.

  • @svetli97 I think you are taking "pirate" a little bit too literally. The game is fun, in fact, very fun. Play the game.

  • @e0se You are the reason console players hate PC players.

  • @svetli97 A friend and I sunk a sloop on Saturday and got 6 chests from it.

  • I also think laying your guns down and raising a white flag should be an option.

  • 100% agree; there needs to be some mechanic added that allows something more rewarding then getting killed by re-spawners after you take over a ship.

    My first round was a blast but somewhat soured by this annoying respawn mechanic. We took our tiny 2 man sloop straight into a fully staffed galleon; eventually they sunk our ship but we had snuck onto thiers during the fight; we waited on the ladder a bit and let them start to celebrate the win. Once we heard the music coming from the decks; we struck. Quickly dispatched the surprised 5 man crew and started celebrating our huge win against overwhelming odds. Little did we know at the time that they would be respawning back on the ship in short time. Now the odds were switched and we quickly went over the sides. That's when we met some of the friendly aquatic life and added some much needed nourishment to the local hungry sharks.

    Overall this seems like a real black mark on pirating; you shouldn't be able to respawn back on your ship if you lost complete control of it. Needs to be some consequences; seems too much ez-mode.

    Now on the griefing bit; there should be way of surrendering your ship also; prevent people from spawn camping as there is really no other way to safely take out a ship or steal without some form of griefing. Overall it seems like a stupid mechanic to force on people, as I don't want to spawn camp and kill other pirates but to get the time needed to loot and scuttle you are almost required to.

  • @svetli97

    Let me tell you how I see this game..

    We are all pirates starting our journeys, we have no status to hide our treasures.. we need to find others treasures first. And that's what this game is about untill we reach the legendary status, we need to solve riddles and maps from pirates that existed before our time. That's the quests we'll find in the hoarders company. They have all the maps hidden from that legendary pirates before us.. and the quests we'll find inside the message in the Bottle from the ships of that Captains that wrecked long time ago.
    Some of those pirates reborn from hell in the form of skeletons, then you'll need to defeat them to get their gold. (Forts and bounties)

    Some players will be doing merchant quests and have gold with them, or some other sort of things that will be in the game we don't know about yet.
    Those are the ships we need to steal. They are our merchants we need to do our piracy over them.

    After we reach the legendary we'll have access to a secret hideout with new kind of quests. Maybe by that time we'll need to hide out treasures from others.. and sell our quests.. who knows.. 😉

  • @svetli97
    In this last: a friend and I were doing voyages on a Sloop when we came across another 2 man crew who was at the same island but parked on the other side also doing voyages. My friend went aboard their ship. He found four chests and dump them over the side of the ship and then set the ship adrift while I pulled our boat around, and we pick up the chests. The other crew manage to get back aboard their ship by the time we could picked up the chess and proceeded to chase us around the entire map. During the pursuit my friend dropped off the back of the boat many times to sneak aboard their ship and drop the anchor in order to allow our boat to gain a great distance. He finally resulted to taking a powder keg aboard and detonating it so that it killed them and sank their ship, all At the same time. It was definitely "Cpt. Jack Sparrow" level piracy.

    It's these once in a lifetime chance encounters with other Pirates that adds excitement to becoming a Pirate Legend.

    Anyone can grind in the game but it's what you do with these chance encounters that take the game to another level.

  • Confirmed - we are not real pirates!!!

  • We are actually pirates who have been sucked up into the Bermuda Triangle mystery, and so we squabble amongst ourselves, but can never truly die. Neither can we escape this mysterious sea we find ourselves trapped upon.

  • @e0se I believe you mean incentive matey, game is intense

  • I totally agree with you. I don't want to sound snarky, but is there anything to do in this game other than sail around and find chests? I've participated in the beta for several sessions and that seems to be it other than fighting skeletons and occasionally other ships. I had such high hopes for this game as I've loved pirate games since Sid Meier's Pirates! That came out in 1987 and it had more things to do than Sea of Thieves. You could capture towns, hijack treasure fleets, find missing relatives, woo governor's daughters. gain wealth and promotions, and upgrade your fleet along with the usual finding treasure etc. Am I missing something or is there more to this game that hasn't been shown to us? It comes out in a couple of weeks so I'm guessing that's not the case. I'm also against being forced to team up with other players to be successful at this game. I know I can play solo, but it's obvious that you will have no chance in a sea battle alone against only player operated ships. How come there's no NPC ships that would be easier to beat? I feel pretty let down so far.

  • @svetli97

    NPC merchant and navel ships........ this would move the game from straight PvP engagement to collaborative ship engagement.

  • @E0SE

    It's easy for me to name a console game that was innovative (guitar hero) but that was playstation. The problem with xbox is it is made by microsoft, the same people who made windows. Sony has taken most exclusive deals while it doesn't seem microsoft has really been trying to win exclusives from devs. As far as my knowledge goes, this is the first exclusive since several years ago.

    Your previous comment was "think outside the dumb 'xbox'", not outside the "box". Regardless, you constantly mention shooters (cod, fortnite, pubg, all are shooters) and that "this guy must be a cod player" attitude is what i get from that. I apologize of my judgement their is off, but i want to say that my favorite game to come to xbox was smite, a moba that i got to play on pc for a couple months before it came to console. Again, i may be misjudging, but if you assume all console players like all the same games, you are wrong. I'm very diverse, i did start getting bored of cod after modern warfare 2, as the game was innovating it's formula a ton up until that point, where it became only about new maps, maybe a couple new perks, and new zombies. I'm in agreement that the cod series has stagnated, and what i've seen from the most recent, they are actually only getting worst.

    On the note about npc ships, if you read my post, i wasn't in favor of littering the world with npc ships. To further explain, i don't think the npc ship needs to be flagged for all players to see, and it doesn't even need to be full of cargo, 2 or 3 chests maybe, but enough to give reason for players who see it to be more willing to engage in a pvp fight with another player over taking that ships treasure. also, even if the game was to be littered with npc ships, their really aren't enough pirate/ship combat based games out to say it isn't innovative, when the gameplay itself is innovative enough on its own. My overall opinion, however, would be to have a small amount of npc ships on the map to where you only see them once in a rare while. After all, flagging the whole server could easily cause a near endless pvp scenario, as the time it would take to bring 2 or 3 other crews ships down would be enough time for even more people to join the fray or the first crew to make it back. Servers are going to hold up to 100 players at full game release with a bigger map from what i've heard, so until then i can't really comment on whether or not 1 very rare npc ship event or multiple less rare ships would be better, how flooded the seas are with players could be a worry that makes the entire idea bad to begin with, I can say for certain that neither of us know for a fact of which is a good idea, or if either is a good idea, until we experience the real SoT experience.

    To say ship customization in your method is innovative is only accurate if the above idea is innovative. Many games have self customization, just as many games having npc enemies that are like an "event" (treasure goblins in diablo, for example). In fact, CoD is a prime example, being able to outfit your character with different perks like noiseless footsteps or my old favorite of using the 50cal sniper outfitted with an acog scope to reduce the zoom for closer range aim: all do-able so that you can form your own strategy or playstyle. It's the general gameplay in SoT that makes nearly everything in the game innovative as is. That said, i could get behind the different types of wood, sails, and cannons idea. I have heard someone quote the devs saying the game will have "tons" of ships with a variety of customization options. The tons of ships part tells me that customizing the wood/sails is probably something we won't ever be able to do as your ship choice (like the sloop vs the galleon) is also your method of choosing types of cannons or sails, or in simpler terms, your ships performance in damage output vs speed vs maneuverability etc.

    The small amount of gold spent was already thought by me and i dismissed it as a good idea due to the fact that players trying to pve will also incur that cost if they are sunk and would only further discourage this game as a pve-able game. Then again, tons of ships they say, so maybe theirs a ship that simply can outrun all others and would be the go-to for pve. Will have to see on that.

    I love the bounties idea, i mentioned it in another thread. My variation is to have players who engage in pvp more often (higher kill and death counts then average, with time played considered in the math of it all) to be more likely to be designated as a pvp players target, and simply sinking them gives you a reward so you don't have to worry about wasting time killing a no-chest having ship.

  • I think that adding these features would make the game much more longevous (long-living) because I think it could get quite repetitive fairly quickly, and if much of the player base doesn't stay due to this, the game won't be as fun or interesting, and thus less longevous.

  • This....

  • @cyberlith My poor sweet summer child, the point of the game is to become a pirate legend, you make your own story. If you wish to be a gold hoarder then you can, if you wish to be the scourge of the seas and sink everyone you come in sight with, then you can. You can be what you want to be in this game regarding of being a pirate or merchant or explorer, the mysteries put in by rare are that of the supernatural elements. The point of this game my friend...is to become legend. And have a lot of fun doing it.

  • @papasohan
    I dont get w*f is wrong with this guy either. I mean i am a PC player and imho i think the pc is superior to consoles, however its not like PC developers are all creative gods and consoles devs are dumb peasants.
    While he is saying think out side the box, he is deep down in the "PC m*********e"-box where everything console releated is bad.

    Consoles are the reason gaming is mainstream nowadays and devs can use huge Budgets to make beautiful games.

    We are all gamers and share this hobby yet lot of people need to feel superior for petty reasons to distinct themselves and Engage in " system wars".

  • @sigrid-service Yeah, I mean, he could have said exactly what he was trying to say without saying, "think outside the 'X'Box." Just no need for that. I personally use console because I like playing with a controller, not mouse and keyboard. I know you can play with a controller on pc but it's not fun playing against mouse users when you're using a controller lol.

  • @sigrid-service

    No, I think there are A LOT of decent dev's that make games for console. just... the wrong games.. I've asked the question a few times.. name one, new style ip, thats been a huge hit, that was released on console. no ones be able to.. because they dont anymore. its become a complacent pool of the same rinse and reuse.

    sure console is the reason gaming is mainstream. but.. they are absolutely not keeping gaming alive. most of the top selling games that have come out in the last few years are Early Access games that start off with tiny budgets and make it huge, because people will take the risk on PC. You act like this is news. why do you think Microsoft is trying SOOOO hard to get people to welcome indie devs to create on Xbox platform?
    why do you think Microsoft had tried to dip their hand into steams pocket on PC with the Microsoft store?
    why did they spend 2 billion in buying Minecraft...
    I'm absolutely not crazy in saying that if you think in terms of how all other console games are you will literally kill your game. think creatively. most indie devs make a game they want to play.. not a game based around making them money, its the opposite when a huge company has their hand in it.

  • @papasohan Because I call out the short comings of console? I'm not the only one that knows it. you wondering why they are releasing X/ pro versions of consoles? trying to keep up with the ever growing PC market..
    I am by no means PC m*********e. I have no problems with consoles hardware, or playing at 30fps of whatever.
    What I will call out, Is the lack of ANY innovation in console gaming its turned into a pool of trying to grab every penny out of every game. thats why COD has been redskined 10,000 times and everyone eats it up like its new. Garbage. give me something new, something fun, something deep with lore and hours of play time. and of course multiplayer.. lol

  • Maybe in the future we will have a way to spot for example if a ship is carrying something off value somehow, and they also maybe inplant a system that can hinder crews from spawning in to there ship to defend it if a attacking pirate crew have taken control over an enemy ship. Lets say like your captain of the attacking crew needs to stand inside the ships captain cabin while doing something in there so your crew can loot the ship and then get back in to your own ship and sail away. Ofc this can't last forever so lets say if the attacking crew attacks and kill all the crew of the ship thats being boarded then he can move in to the cabin start doing his thing and it could be lets say 30 sec before it starts and the ships crew can't respawn on the ship after that, then after 2 min they can start respawn again and that gives the attacking crew plenty off time to steal some s**t, find there chests etc. And all in all that would make it so it's not allways a sink or be sunk kinda pvp fight.

  • @svetli97 I'm sorry but there is a lot of ignorance in your post...

    1. The argument of "real pirates did this so it should be like it" is false considering krakens, respawning, mermaids, sword dashing never existed. This is a video game so if you want it to act like real pirates there are lots of features that are going to be absent.

    2. The biggest offense in your post is the assumption that it's easy to program AI to respond in a manner that human players will find okay. NPC pirate hunters and escorts would be a nightmare to program and if they did you can expect it to be a very long time before we see any of it, assuming they haven't started on it. You have to keep in mind the NPC will need to respond to player interactions, which a computer can't predict. I'm not sure if you tried developing a game yourself or even tried coding but I can say that what you want is demanding in a sandbox game like SoT.

    You assume that it will be "practically impossible" to steal from players, but my experience this past weekend proved otherwise. I do think RARE needs to raise the server size so ship encounters are more.

  • @rooby-dooby-dew I have developed games before and unlike you I don't think that humans are magical creatures.

  • @svetli97 Haha no where did I say I think people are magical creatures bud, and I don't believe for a second that you've developed a game on this scale. Your wants are v demanding. Programming an AI to handle these seas alone would be a feat if they pulled it off, all whilst fending off human players.

    Hey if they can pull it off then good on Rare, until then saying plundering fallen galleons and crews for treasure isn't piracy is silly. People were pirating all weekend. If you saw no other ships then sorry for you, but being a pirate is very much in SoT.

  • @e0se Everything you're complaining about has nothing to do with console vs. pc. You're starved for something innovative yet you play PC? So why hasn't a gaming company made something new and innovative for PC?? Because that has NOTHING to do with it. The masses enjoy playing things certain types of games. If I love playing CoD I don't need a different game, I want more CoD. BTW I hate CoD for what it did to FPS and gaming in general, but that's what the masses wanted. But there are still new and innovative games coming out, SoT, Overwatch, Destiny 1 (D2 sucks), PubG and FNBR.

    You're asking for something that there hasn't been a market for in quite some time. Us old hardcore gamers haven't had something like FFXI or vanilla WoW because the studios with the money have the money because they know how to make money, and that's by catering to the masses. The smaller studios that want to make good games don't have the resources to make truly amazing games. I had hoped Destiny would be that game, and SoT is a step in the right direction. But the difference between PC and console has nothing to do with any of it.

  • @papasohan

    People make fun and inovative games for pc all the time, its Absolutly why I went to pc which many others have done
    (hints why pc gaming is passing console gaming)
    Most of the games you named had been PC games adapted to console.
    (Minus destiny... But.. That was kindof a disapointment on both... So..)
    A lack of innovation in the console community is killing it. Microsoft knows it... Cod, sw bf2 and other games like this are Absolutly killing console gaming. And sure they may sell, Dosent mean its a good thing for people that enjoy games.

    But, I would Absolutly love to continue the debate on what is causing consoles slow decline but I feel that this has already diverged from the original post enough.... But I mean.. I guess it is a game about pirates so could high jacking a post be considered pirating? Lol

  • The Single greatest thing about this game is going to be the ability to just attack anyone. I don't think people are ready for a game that doesn't protect your efforts from other players.

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