Hi everyone
With the Forsaken Shores release getting ever closer, I wanted to give you a progress update. We are currently nearing the end of our polish and bug fixing phase, and our goal is to ensure we deliver a stable, polished and bug-free experience to all our players.
As you’ll know, our last couple of updates have seen issues introduced into the build (such as the unfortunate spyglass incident) or have required emergency maintenance immediately following release. With Forsaken Shores it’s our priority to make sure this doesn’t happen again.
One of the key steps in this process is to deliver a build to our Pioneers, ensuring we identify any issues that may only be present at scale and in a live environment. A near-final build is currently working its way towards Pioneers for testing throughout the coming weekend.
We will be monitoring throughout the weekend, both for bugs and any final feedback points that we want to address. As we work through the final list of bugs and polish points we have generated internally, we know that there is always a chance of unexpected issues and feedback when we get this out to our Pioneer player-base.
With this in mind, we wanted to let everyone know that there is a chance that Forsaken Shores may not release on the 19th September as planned. Should this happen, we don’t expect the delay to be longer than a few days, but we wanted to make sure everyone knew in advance so that you can plan your schedules for next week accordingly. It’s very dependent on the results from our testing over the weekend, and we will be in a much clearer position on Monday so please keep an eye on our social channels for more information then.
Our priority is to ensure that everyone can play the Forsaken Shores update when it launches, without any unexpected issues disrupting the experience. We appreciate everyone’s understanding as we head towards this exciting release. I am writing this after playing the latest build, and I can promise it’s worth the potential extra wait. The new volcanic world region is a huge change of pace and intensity for Sea of Thieves, and my personal new favourite feature, the absolutely brilliant rowboat is just so much fun. I’m looking forward to taking on anyone I meet out there in an impromptu rowboat race.
Finally, I wanted to thank all our Pioneers for your support in getting involved like this prior to release, providing valuable feedback and bug reports, and ensuring we can deliver a great experience for everyone. You are all awesome.
Thanks,
Joe Neate
Executive Producer