@bleu-solo said in Hunters Call Emissary and Voyages coming! [CONFIRMED]:
Posted a thread a while ago - would love a voyage to be able to track down megalodons/krakens and YES, allow them to be counted towards the commendations.
Megalodons are on a timer - they spawn every 90 minutes as long as you are in open water, haven't sunk, and didn't server merge. There is no mystery or RNG behind their spawning mechanic. Go sit at an island for an hour and a half and sail away - you'll get a meg. The only thing RNG about it is which meg you get.
There is no hunt. It's literally just timer based. Here's a few reasons why this is a bad design:
Oh there is a hunt for people that do it seriously.
A person can get a meg 10-20 minutes into a session
it could be 4-5 in game days
it could be much longer.
There have been times where it's better to stay on one server, there have been times where it's better to get a new boat. There have been times where it was a good idea to wait a couple in game days after a kill to see if another lucky one spawns and there have been times where it wasn't. This is all something that a hunter discovers by doing a lot of testing over and over every patch.
Even what you mentioned about sinking and merging hasn't really been true in recent seasons. I dive and merge and maintain my consistent results.
Even knowing/not knowing that it changes slightly or significantly patch by patch shows it's a hunt.
The pve diving added in season 11 didn't really hurt meg hunting (organically) if done right, it overall adds to the experience.
These days it's better to merge if the server wants to than try to prevent one. The merging issue was more pre-season 11.