Too much work to actually start playing

  • When I login to the game, I have to press about 14 buttons before I can actually start playing. It would be more if I had a few more ships (I have two, both pledged to my guild) . That is just far too many. Even half of that would be too many. Rocket League, by contrast, lets me play after about 4 button presses. Fortnite, I can start playing in as little as 2 button presses. Please, do something to make the login and play process much faster and smoother, because right now, there are just far too many obstacles between me and actually playing the game.

  • 37
    Postagens
    4.1k
    Visualizações
    feedbackgeneral
  • Yep. This has been brought up many times.

    I favour the idea of a "FAVOURITE" button.
    Simply have an additional button at Launch Screen, where you click once, then your next screen is for "Set Sail".

    How you configure this would be your choice, but could be as simple as "set as favourite setting" at the Set Sail screen.

  • Start game.
    Play
    High seas/Safer Seas
    Ship type/own ship/guild
    Set Sail

    Is it really that big of a deal though? Sure it be nice to have a click and go.

  • @burnbacon
    Start game
    Skip ad
    Skip second ad
    Play
    Adventure
    High seas
    Sail for the guild
    Select guild
    Select ship
    Sail ship
    Crew type
    Confirm and assemble
    Set sail

    The UI in this game feels like a dev placeholders rather than a finished product.

  • @burnbacon yes it is a big deal. No other game even comes close to putting as many obstacles between you and a tually playing

  • Oh good lord. Then don't play if clicking the 'confirm' button on five or six options to customize your play session is too arduous and demanding a task whenever you want to sail. 🙄

    Yes, the launch process has gotten a few screens longer when guilds and Safer Seas became options to choose from. But the process is already as streamlined as it can be. Expecting them to code a memory feature to pre-select options when EVERY session is different is ridiculous.

    The vast majority of us have multiple ships, sail for multiple guilds, and play with multiple crews on a day-to-day (and sometimes session-to-session) basis where such a function would be more of a hindrance than a help.

    I'm sorry the attention span required for more than two button-press confirmations in one sitting is too Herculean an expectation.

  • I'm sure that with all the time saved if they managed to remove 4-5 clicks before the start of a game session, you probably can do at least a good fort or two. Right?

  • @xzodeak

    Dang. It must be a muscle memory for me. I don’t even pay attention anymore and by the time I realize, game is up and I’m in the tavern.

    Click click click :)

  • This was a solution I came up with.

    https://www.seaofthieves.com/community/forums/topic/170079/how-to-fix-menu-clutter

  • @bloodybil it's just nice for a game to be strwamlined and simplified. It's called a quality-of-life improvement, and developers do it all the time. When other games take far less time to get into there's really no excuse thus can't cut that down some. But if you think it's bad for a game to improve, I guess that's your perogative.

  • @thegrimpreacher said in Too much work to actually start playing:

    Oh good lord. Then don't play if clicking the 'confirm' button on five or six options to customize your play session is too arduous and demanding a task whenever you want to sail. 🙄

    Yes, the launch process has gotten a few screens longer when guilds and Safer Seas became options to choose from. But the process is already as streamlined as it can be. Expecting them to code a memory feature to pre-select options when EVERY session is different is ridiculous.

    The vast majority of us have multiple ships, sail for multiple guilds, and play with multiple crews on a day-to-day (and sometimes session-to-session) basis where such a function would be more of a hindrance than a help.

    I'm sorry the attention span required for more than two button-press confirmations in one sitting is too Herculean an expectation.

    It's just nice for a game to be streamlined and simplified. It's called a quality-of-life improvement, and developers do it all the time. When other games take far less time to get into, there's really no excuse this one can't cut that down some. Also, I don't care what solution they come up with as long as it cuts down on the time it takes to actually get into the game. It doesn't have to be a memory button. I'm not a developer, they are. I'm just letting them know an issue that I, and clearly other players, wish was addressed in some way.

    But if you think it's bad for a game to improve, I guess that's your perogative. Me, on the other hand, I always like when developers make things easier for the players, but maybe I'm just weird like that.

  • Sounds like a challenge for server loopers, haha, just kidding. But seriously, a 'Quick Sail' button that uses the last setup a player used could be a simple and effective addition. You could even just add a button on the menu, like 'X' or something, to trigger it. It would be easy to implement and let the devs see if players find it useful. Then, when the menu is reworked for the next quality-of-life update, they can take that feedback into account.

  • If anyone actually noticed, the menu does already seem like it could be setup already. They just havn't added it yet.

  • Someone’s been hopping servers looking for open crew ;)

  • @tesiccl said in Too much work to actually start playing:

    Someone’s been hopping servers looking for open crew ;)

    I legitimately don't know what thay means! Also, I just recounted, and it's actually 18 button presses.

  • @xzodeak Totally agree that the clicks to play is ridiculous. Don't listen to the same naysayers that are in literally every single thread doing their best to whine or complain about why much needed QoL things shouldn't be added to SoT. It blows my mind that people would even argue against something simple like this but that's the way these threads always are.

  • @corytana said in Too much work to actually start playing:

    @bloodybil it's just nice for a game to be strwamlined and simplified. It's called a quality-of-life improvement, and developers do it all the time. When other games take far less time to get into there's really no excuse thus can't cut that down some. But if you think it's bad for a game to improve, I guess that's your perogative.

    Sure, quality of life is always good but you make the current situation sound so much more dramatic than it is IMO.

    Sea of Thieves offers the players a lot of options to choose from for their play session, and whether its 6 pages to choose settings, or 1 page with 6 drop downs, it will be 6 clicks one way or another.

    Most game will have a few credit intros + intro cinematic to skip, singleplayer option then new/load game and whatnot, or multiplayer option then host/join and then some more options.

    In the end, it boils down to a few clicks and a few seconds and not much of an "obstacle" but that's just me.

  • I’d love a “jump back in” option on the front page. It would skip right from the “play” button to “set sail” and would be whatever settings you last picked. So same guild, same ship, everything same as your last session you started the boat.

    That way if you tend to be the one who starts the session and you tend to always use the same ship in the same guild, it’s easy for you to jump back in. I tend to do this myself. I do play in my other guilds with other ships, but if I’m solo I always use the same guild, same ship, closed crew and all.

  • doent everyone clicking off multiple adds before they start playing? when this game launched it was like 3 button pressed to get in game. now with adds it can be like what 13 to 14 clicks to then get to a loading screen to actually be able to play... i mean i just call that a good time lol

  • @corytana

    Mind you im on xbox so results may vary, but 18 clicks?

    Main Screen, click to main menu (click)
    Main Menu, Play (click)
    Play, Adventure (click)
    Adventure, High Seas (click)

    • Now this where it gets interesting. From what ship you want after which type of Seas.

    High Seas, Charter a Ship/My Ships/Guild (click)
    Charter a ship, Pick Ship Type (click)
    Ship type, Open/Close Crew (click)
    Open/Close, Confirm (click)
    Confirm, Set Sail (click)
    (9 clicks)

    High Seas, Charter a Ship/My Ships/Guild (click)
    My Ships, Select Ship (click)
    Ship Select, Open/Close crew (click)
    Open/Close Crew, Confirm (click)
    Confirm, Set sail (click)
    (9 Clicks)

    High Seas, Charter a Ship/My Ships/Guild (click)
    Guild Ship, Select Guild (click)
    Select Guild, Choose Guild Ship (click)
    Choose Guild Ship, Confirm Guild Ship (click)
    Confirm Guild Ship, Open Crew/GuildCrew/Closed Crew (click)
    Open Crew/GuildCrew/Closed Crew, Confirm (click)
    Confirm, Set Sail (click)
    (11 Clicks)

    So, unless your clicking some other stuff...or maybe I miscounted. Not bad so far.

  • @corytana

    In video settings, you can turn "On" the option to Auto-skip the startup intro cinematic. This saves you one click during these difficult times 😂

    If they added an option to disable the Monkey Island, Maiden Voyage and Safer Seas options from the menus, and put you straight into the "Adventure - High Seas" tab where you decide if you wanna join Open Crew or Sail on your own Captained Ship/Guild, we'd go from 11 to 9 clicks. I wouldn't mind this at all.
    If they managed to create a feature that let you select a "saved preferred ship, from a specific guild and matchmaking preferences" in 1 click of a button, then I'd be all for it! But it sounds complicated to the point where it could be breaking more often than not, unfortunately.

    Also, comparing Sea of Thieves to Rocket League and Fortnite is unfair. Those games have way shorter game sessions on average. Rocket League is 5 minute rounds and Fortnite probably averages about 15-20 minutes per round, before you go back to the menu.
    Sea of Thieves is super slow in comparison. The average session is probably around 1 hour, it not more.

    All you have to do is pick your ship once, and from there you can dive between servers using the Quest table on your ship. Pick the first and easiest Gold Hoarder quest that gives you 2 chests on a small island.
    The only time you'd have to go back to main menu is if you are upgrading/downgrading ship size.

  • @kashmero said in Too much work to actually start playing:

    @corytana

    In video settings, you can turn "On" the option to Auto-skip the startup intro cinematic. This saves you one click during these difficult times 😂

    If they added an option to disable the Monkey Island, Maiden Voyage and Safer Seas options from the menus, and put you straight into the "Adventure - High Seas" tab where you decide if you wanna join Open Crew or Sail on your own Captained Ship/Guild, we'd go from 11 to 9 clicks. I wouldn't mind this at all.
    If they managed to create a feature that let you select a "saved preferred ship, from a specific guild and matchmaking preferences" in 1 click of a button, then I'd be all for it! But it sounds complicated to the point where it could be breaking more often than not, unfortunately.

    Also, comparing Sea of Thieves to Rocket League and Fortnite is unfair. Those games have way shorter game sessions on average. Rocket League is 5 minute rounds and Fortnite probably averages about 15-20 minutes per round, before you go back to the menu.
    Sea of Thieves is super slow in comparison. The average session is probably around 1 hour, it not more.

    All you have to do is pick your ship once, and from there you can dive between servers using the Quest table on your ship. Pick the first and easiest Gold Hoarder quest that gives you 2 chests on a small island.
    The only time you'd have to go back to main menu is if you are upgrading/downgrading ship size.

    I get that Rocket League and Fortnite are different, but it shouldn't take 6 to 9 times as Manny button inputs to join SoT. It's just bad design and can be fixed so that we can all at least have the option to get into the game quicker

  • @burnbacon said in Too much work to actually start playing:

    @corytana

    Mind you im on xbox so results may vary, but 18 clicks?

    Main Screen, click to main menu (click)
    Main Menu, Play (click)
    Play, Adventure (click)
    Adventure, High Seas (click)

    • Now this where it gets interesting. From what ship you want after which type of Seas.

    High Seas, Charter a Ship/My Ships/Guild (click)
    Charter a ship, Pick Ship Type (click)
    Ship type, Open/Close Crew (click)
    Open/Close, Confirm (click)
    Confirm, Set Sail (click)
    (9 clicks)

    High Seas, Charter a Ship/My Ships/Guild (click)
    My Ships, Select Ship (click)
    Ship Select, Open/Close crew (click)
    Open/Close Crew, Confirm (click)
    Confirm, Set sail (click)
    (9 Clicks)

    High Seas, Charter a Ship/My Ships/Guild (click)
    Guild Ship, Select Guild (click)
    Select Guild, Choose Guild Ship (click)
    Choose Guild Ship, Confirm Guild Ship (click)
    Confirm Guild Ship, Open Crew/GuildCrew/Closed Crew (click)
    Open Crew/GuildCrew/Closed Crew, Confirm (click)
    Confirm, Set Sail (click)
    (11 Clicks)

    So, unless your clicking some other stuff...or maybe I miscounted. Not bad so far.

    I had 18 when counting for skipping cinematics, how many time I pressed the directional buttons and how many times I pressed X (on Playstation, it would be A for Xbox). My two ships I have are in my guild. If I want to run a sloop with a closed crew, all of that adds up to 18 presses. If even if it was just 11, it shouldn't take 5 times as many presses as other popular games. Maybe it has to have more than 2 or three, but I know they can figure something out to where it doesn't need 9-18.

  • @corytana said in

    I get that Rocket League and Fortnite are different, but it shouldn't take 6 to 9 times as Manny button inputs to join SoT. It's just bad design and can be fixed so that we can all at least have the option to get into the game quicker

    If the game could handle saving the data, allowing each player to create a certain number of "Quick Search" preset ships would be cool.

    Like I said previously, one easy way to reduce the amount of clicks would be to either let you disable features like the tall tales and safer seas if you aren't into that at all. If they don't want players to remove them, then moving them to the top bar along with "Play, Guilds and Pirate Log" could be a way to reduce clicking through menus and let you jump straight into Adventure - High Seas on the 2 click after booting up the game.

    You'd still be at around 6-8 clicks, but that is the best they can do without giving you an actual preset quick search option.

    When you said 4 clicks in Rocket League, you were talking about jumping straight into a standard 3v3 with random players, without inviting any friends to your team. If you want to invite friends, that takes another 3-5 clicks, depending on how many, and if you are playing competitive and selecting 2v2 or 4v4, then that's another click added. So you're at around 10-12 clicks at that point. Sounds like Sea of Thieves to me.

    You can get into a game in 10 clicks in SOT by just spamming A, which will load you into an Open Crew Galleon. I don't recommend.

  • @kashmero said in Too much work to actually start playing:

    @corytana said in

    I get that Rocket League and Fortnite are different, but it shouldn't take 6 to 9 times as Manny button inputs to join SoT. It's just bad design and can be fixed so that we can all at least have the option to get into the game quicker

    If the game could handle saving the data, allowing each player to create a certain number of "Quick Search" preset ships would be cool.

    Like I said previously, one easy way to reduce the amount of clicks would be to either let you disable features like the tall tales and safer seas if you aren't into that at all. If they don't want players to remove them, then moving them to the top bar along with "Play, Guilds and Pirate Log" could be a way to reduce clicking through menus and let you jump straight into Adventure - High Seas on the 2 click after booting up the game.

    You'd still be at around 6-8 clicks, but that is the best they can do without giving you an actual preset quick search option.

    When you said 4 clicks in Rocket League, you were talking about jumping straight into a standard 3v3 with random players, without inviting any friends to your team. If you want to invite friends, that takes another 3-5 clicks, depending on how many, and if you are playing competitive and selecting 2v2 or 4v4, then that's another click added. So you're at around 10-12 clicks at that point. Sounds like Sea of Thieves to me.

    You can get into a game in 10 clicks in SOT by just spamming A, which will load you into an Open Crew Galleon. I don't recommend.

    For rocket league and SoT, I'm talking about playing solo (in a a sloop for SoT). I get that inviting for Ed's take a little more effort, but if I'm playing solo, it should not take me 18 clicks, which is currently does.

  • @corytana

    On average, how long are you playing Sea of Thieves for each session?

  • There was a post on reddit years back about adding a quick launch using previous used settings. If I recall it got thousands of hundreds of upvotes and Rare never saw or didn't care. We have also been asking for a way to save favorite cosmetic sets and that's never happened. Sadly I don't think we will ever get back to the early days of picking a ship size, set sail. Technically 3 clicks since we have to click start on the main menu, ship size, crew lobby to wait for our friends to join. There was no crew type at launch so every ship was open ship so you actually had to wait in the lobby for your friends to fill in before setting sail. All the features they have added have just bloated how we enter the game itself. Tall tales even being a load in option is silly. Until guilds I would load into Pirates Life as it loaded you in standing up vs sleeping and spawned you closer to the ship. But as that defaults you to closed crew and you can't change the game to guild crew in game only toggle between open and closed that made the Tall Tale start pointless.

    While this isn't the intended way to play we have seen streamers server hop via backing out to the main menu and setting sail over and over again to find the popular event of the season so they know where to find people to go "create content" with. Also friends trying to get 2 ships on a server or even alliance servers might be setting sail 20+ times per hour so this tedious backing out of the game to relaunch to get a better match whatever the reason despite not being the intended way to play is still something a fair amount of people do. Back when the game came out and all there was to do after max level was grind meaningless commendations I would set sail probably 30 times per hour. But back then it was click to start, skip cutscene (remember the option to autoskip wasn't added till later) ship type, crew type, set sail. 5 clicks. My goal was to search every barrel on the outpost I loaded into looking for messages in a bottle to deliver wood crates since that was the rarest of the 3 and the only one I still needed. Some of us do mad things like that. After my friends quit about 2 months after launch I did do some alliance server grinding up until captaincy which made me only want to play on my own ships.

  • @xzodeak

    The UI in this game feels like a dev placeholders rather than a finished product.

    The whole game feels like an alpha when it comes to performance

  • @burnbacon said in Too much work to actually start playing:

    @corytana

    (11 Clicks)

    So, unless your clicking some other stuff...or maybe I miscounted. Not bad so far.

    Meanwhile in Fortnite with 1000+ gamemodes.

    • Launch game.
    • Skip Seasonal Trailer.
    • Select gamemode in main menu by scrolling.
    • Play game.

    PS. Also has a better anti-cheat system when both games use EAC.

  • @veronik5682 said in [Too much work to actually start playing]

    Meanwhile in Fortnite with 1000+ gamemodes.

    • Launch game.
    • Skip Seasonal Trailer.
    • Select gamemode in main menu by scrolling.
    • Play game.

    PS. Also has a better anti-cheat system when both games use EAC.

    Fortnite’s anti-cheat works for its design, but Sea of Thieves has different challenges. Anti-cheat systems are built for specific games, so what works for one won’t always work for another. Cheaters also adapt quickly, often having workarounds ready as soon as fixes are released.

    Comparing the anti-cheat systems of the two games is like comparing apples and oranges. Each one is designed to address the unique challenges and player behavior within its own game.

    Anyway, we all know the only players upset by the menu clicks are the server loopers, lol. It only takes 20 to 40 seconds to get into the game, even with 11 clicks, so it's likely not a priority right now.

  • @uluckyhitreg said in Too much work to actually start playing:

    @veronik5682 said in [Too much work to actually start playing]

    Meanwhile in Fortnite with 1000+ gamemodes.

    • Launch game.
    • Skip Seasonal Trailer.
    • Select gamemode in main menu by scrolling.
    • Play game.

    PS. Also has a better anti-cheat system when both games use EAC.

    Fortnite’s anti-cheat works for its design, but Sea of Thieves has different challenges. Anti-cheat systems are built for specific games, so what works for one won’t always work for another. Cheaters also adapt quickly, often having workarounds ready as soon as fixes are released.

    Comparing the anti-cheat systems of the two games is like comparing apples and oranges. Each one is designed to address the unique challenges and player behavior within its own game.

    Anyway, we all know the only players upset by the menu clicks are the server loopers, lol. It only takes 20 to 40 seconds to get into the game, even with 11 clicks, so it's likely not a priority right now.

    I don't even know what server looping is, or why anyone would want to do it. I don't like having to press 18 buttons to get into the game because that is absurd by any standard. Like I said before, even half that would be too many, and they absolutely can make this better for all players. Defending this bad UI does nothing for the player, and it only makes it all the more inconvenient for us to start playing.

  • @corytana said in Too much work to actually start playing:

    .... I don't like having to press 18 buttons to get into the game .... Defending this bad UI does nothing for the player.

    I wouldn't say bad, more like bloated.

    I feel like this potential change is similar to the harpoon auto-scooping treasure onto the boat. Some complained about the change here on the forum, but I'm willing to bet none of them would wish to go back now. To me, this is just a simple QoL decision.

  • @corytana said in Too much work to actually start playing:

    @uluckyhitreg said in Too much work to actually start playing:

    @veronik5682 said in [Too much work to actually start playing]

    Meanwhile in Fortnite with 1000+ gamemodes.

    • Launch game.
    • Skip Seasonal Trailer.
    • Select gamemode in main menu by scrolling.
    • Play game.

    PS. Also has a better anti-cheat system when both games use EAC.

    Fortnite’s anti-cheat works for its design, but Sea of Thieves has different challenges. Anti-cheat systems are built for specific games, so what works for one won’t always work for another. Cheaters also adapt quickly, often having workarounds ready as soon as fixes are released.

    Comparing the anti-cheat systems of the two games is like comparing apples and oranges. Each one is designed to address the unique challenges and player behavior within its own game.

    Anyway, we all know the only players upset by the menu clicks are the server loopers, lol. It only takes 20 to 40 seconds to get into the game, even with 11 clicks, so it's likely not a priority right now.

    I don't even know what server looping is, or why anyone would want to do it. I don't like having to press 18 buttons to get into the game because that is absurd by any standard. Like I said before, even half that would be too many, and they absolutely can make this better for all players. Defending this bad UI does nothing for the player, and it only makes it all the more inconvenient for us to start playing.

    What's hilarious to me is that they even hired a complete outside studio to help them design the new UI a while back with the captaincy update, was it Lucid games or the other one?
    Any who they managed to make it worse...

37
Postagens
4.1k
Visualizações
feedbackgeneral
33 de 37