Future game feature ideas

  • I have a few ideas for the future. Might have already been discussed:

    1. Armadas - a limited amount of ships (maybe max 3-5) that can sign a contract (maybe pony up some gold too) to be in an Armada. Friendly fire would be off between crews. Accords would have to be broken and contract dissolved to remove oneself from the Armada. Maybe lose some of their initial gold investment and/or not be able to join another Armada for an amount of time, etc. if a crew leaves without a consensus to dissolve. Kind of like small guilds.

    2. Pirate hideouts - I'm definitely sure people have discussed. This would be in line with a small guild sharing an island/base that isn't on the map. Just for them. Maybe somewhere to stockpile supplies. Place decorations. Plan their next voyage, etc. Maybe even implement a pirate king that gets more permissions than others, etc. Rank-up system, etc.

    3. Spyglass - 'nuff said

    4. Grappling hook and rope - 'nuff said

    5. Those small canons on the rail that shoot smaller shot. Maybe an upgrade. - ah they are called swivel guns

    6. Rams on the front of the ships - upgrade

    7. Decorative figureheads as well! Maybe some semi-risque, just a bit. Call me a perv but it's very piratey.

    8. Scars! Tattoos! Piercings! Stuff!

    9. More instruments! Small flute, shepherds pipes, hand drum, lute, etc. More songs! Maybe a system where one person could start a song with one instrument, then others join in to the same song and it fills the song out with all of the instruments being used. Would be pretty sweet.

    10. Ropes to swing from the crows nest to the deck or other ships!

    11. Maybe an extra NPC crewman that will attack enemy players who board your ship. Making the odds against the attackers. Home court advantage, etc. Would provide a bit more variety in pvp confrontations.

    12. Crossbows, pikes, marlin spikes, ballistae, etc. More personal weapons and more ship weapons and upgrades. All doing the same amount of damage. Just more fun to have a variety. Maybe implement specific types of damage to the ship, but this might be too complicated and messy. (i.e. take out their mast with chain-shot and they'd have to repair - need for more than just boards. Need a log or 2, etc.) Just spit-balling.

    13. Possible crafting addition. Mine up/collect metal ore. Smelt. Craft things like iron protective surfaces for your hull. Not protected from canons, just maybe from running into rocks, etc. Gives the ship a little more longevity, but has to be worked for.

    14. Fire hazards. Sails can catch fire. Would have to keep extra sailcloth around, etc. If the sails burn, maybe leave the crew 1 sail that would make them slow, but could still get back to port if they are out of sailcloth.

    15. More types of food. Possible add a kitchen to the ship where simple foods could be prepared. Need to gather ingredients. Simple buffs like speed +1, farseeing, swim speed, can drink more grog before becoming drunk, etc. - then seasickness can be a thing, lol. Hey there's already chickens and pigs ready to be turned into delicious entrees. Maybe even barnacles that build up on the hull that can be scraped off and cooked. Diving for clams, lobsters, etc.

    16. Water pump - upgrade. Can pump water out of the ship from the lower deck without going up and down the stairs. Would take time. Would have to get an achievement/work for this. Mostly just a convenience thing, but as the game progresses it could allow for more time to do other, more complex things. (not complaining, just a thought on progression)

    17. Mini-games: (already been discussed, but here's my thoughts) blackjack, darts (could be interesting during a storm, if hit crewmates they take damage, ec.), shoot the shark (timed mini-game where crew members try to shoot sharks from on deck. i know kinda cruel shrug), diving from the yard arms (each crewmember dives off the yard arms and the others rate their dive. whoever wins gets something silly, or maybe 1 gold from each other person, etc.), hide and seek (protected from pvp for limited period of time, ex. 5 minutes. can't start a game when enemies are near to avoid trolls), grog pong (i know, might be lame but easy to implement. 2 on 2 within your crew or challenge other crews)

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  • @johnnykwest82 said in Future game feature ideas:

    I have a few ideas for the future. Might have already been discussed:

    I have seen a lot of posts like this, some of which have even been of my own making. I will put my thoughts below though :).

    1. Armadas - a limited amount of ships (maybe max 3-5) that can sign a contract (maybe pony up some gold too) to be in an Armada. Friendly fire would be off between crews. Accords would have to be broken and contract dissolved to remove oneself from the Armada. Maybe lose some of their initial gold investment and/or not be able to join another Armada for an amount of time, etc. Kind of like small guilds.

    I believe the idea of Fleets has been tossed around. Rare has stated that Guild/Clan content is something they're really looking into, but sounds like it might be something after this initial release. I like the idea though. Ideally these would be server locked though, so as not to interrupt the solo players experience. That would mean there would be designated servers for these kinds of groups. I believe I brought up the Fleet Servers/Standard Servers idea. Just like most MMOs that have a PVP/PVE option, only Sea of Thieves would be Fleets/Standard options.

    1. Pirate hideouts - I'm definitely sure people have discussed. This would be in line with a small guild sharing an island/base that isn't on the map. Just for them. Maybe somewhere to stockpile supplies. Place decorations. Plan their next voyage, etc. Maybe even implement a pirate king that gets more permissions than others, etc. Rank-up system, etc.

    Ugh, someone please help me out here. I know Rare has talked about player bases before, but again I think its a thing they plan on looking into after this initial release. I know I've heard them say many times that your ship should feel like your home. But I also know there was an interview where they floated this idea out there and were certainly interested in trying it if the community supported it. I personally would be game, the more content the better.

    1. Spyglass - 'nuff said

    Already in the game, and you will be able to check it out tomorrow...maybe, if its there...

    1. Grappling hook and rope - 'nuff said

    Hmm, I know they've hinted and things like Hatchets and a Harpoon/Spear, but I've actually not heard of anything like this being in the works. Not a bad idea, and again would add more content.

    1. Those small canons on the rail that shoot smaller shot. Maybe an upgrade. - ah they are called swivel guns

    Swivel guns, yes! Not sure if they're going to make it though. Rare is sticking to a more functionally useful customization option, and this might be more power related. Then again, its possible. There is a few pictures of some concept art showing smaller cannons.

    1. Rams on the front of the ships - upgrade

    Not seen anything official about this. But you can change your figure head on your ship, I could imagine a RAM might be an option even. Not that it would help, it might though. It could be fun to play with.

    1. Decorative figureheads as well! Maybe some semi-risque, just a bit. Call me a perv but it's very piratey.

    You will see this at launch :)

    1. Scars! Tattoos! Piercings! Stuff!

    We know there will be trinkets, I assume these could be piercings. We also have art work of a Tattoo Dealer, so maybe?

    1. More instruments! Small flute, shepherds pipes, hand drum, lute, etc. More songs! Maybe a system where one person could start a song with one instrument, then others join in to the same song and it fills the song out with all of the instruments being used. Would be pretty sweet.

    I cannot tell you how mentally unstable I was getting listening to the same songs over and over again during my times playing. I seriously turned my sound down after a while. Between match making with randoms that I couldn't get to shut up, and pure boredom, I heard every song at least 90 times. But hey, good news, more introments are coming!

    1. Ropes to swing from the crows nest to the deck or other ships!

    Nothing confirmed that I know of, but it would be a cool idea for sure.

    1. Maybe an extra NPC crewman that will attack enemy players who board your ship. Making the odds against the attackers. Home court advantage, etc. Would provide a bit more variety in pvp confrontations.

    I do not think we will ever see NPC's on player ships. Just doesn't seem to fit the game in my opinion, and Rare has been pretty adamantly against this idea.

    1. Crossbows, pikes, marlin spikes, ballistae, etc. More personal weapons and more ship weapons and upgrades. All doing the same amount of damage. Just more fun to have a variety. Maybe implement specific types of damage to the ship, but this might be too complicated and messy. (i.e. take out their mast with chain-shot and they'd have to repair - need for more than just boards. Need a log or 2, etc.) Just spit-balling.

    There is a lot of equipment that has been hinted at, and a lot of it is coming. We just haven't seen much of it because Rare is holding back a lot for the release. Go check out my thread for more information on the weapons Rare has hinted at over the last couple of years.
    https://www.seaofthieves.com/forum/topic/26580/sea-of-thieves-variety-weapons-gear-bounties-more/9

  • @ethnine Awesome. Thanks for your replies. Also great post! So much I've missed that was right in front of me!

    (A tad hyper. 12 more hours!!!!)

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