@sweetsandman said in How do we improve the new player experience?:
@tybald said in How do we improve the new player experience?:
I put this in an earlier post further up:
The more I think on it, the more I think the game needs a Mentor/Swabbie program.
I suggest the following: A player, during launch, has the ability to flag themselves as a mentor. Doing so, leaves one slot on their crew "open" (even on a closed crew) to be filled by a random person with the Swabbie flag applied to them. If a mentor has a swabbie with them, they get bonus loot and xp. In exchange, the mentor is hopefully going to give the new player a better introduction to the game than leaving them blind would be. The game, after maiden's voyage would kick them back to the start screen, and ENCOURAGE them to join as a swabbie (toggle).
Pairing new players with experienced players willing to show them the ropes (a literal navy slang term), would greatly improve the new player experience.
I don't want to sound negative...but you're putting a BIG ask on the community and hoping that these "swabbies" don't get a bad experience from less than capable mentors.
That's why my idea was so rigorous. It would strive to ensure a positive experience.
Have you ever played on open crew? Even most of the veterans that hop into open crew are definitely not the sort of folks that I would want mentoring new players.
Experience =/= Being a good Mentor
There has to be some way to make sure that the mentors are of the highest quality if you want it to be a successful mechanic.
I don't think it's as big an ask as you may think. Most people are not trolls, and as mentor would be voluntary, those willing to volunteer are more likely to be helpful than not. On the flip side, mentors don't need to be perfect, they need to be willing and patient.
The key here is that the mentor isn't really there to "teach" the game, they are there to essentially drag a swabbie along on adventures and end up creating a more fun experience for them.
I'll toss out this example:
You decide to start up a galleon. On the open/closed crew screen there's a check box "Join as a mentor?" It remains in "invite friend" screen. As long as you (or one of the crew players) are there, the bottom box is greyed out. You invite your two friends, and have a plan to run FoTD. You guys join, and boom, you now have a crew of 4. You, two friends, and Swabbie! You guys welcome them, and now drag this person along on the adventure. As this is a social game, you are likely to be getting to know this person, talking to them, answering questions, etc. Run FoTD, gain $ (giving him a decent start, getting him some levels in something, etc.). More importantly, as you guys go through this, the swabbie is going to suck....but they are playing, having fun, and most importantly LEARNING THROUGH DOING. What's really required of the mentor is to be patient, be social, be friendly, and play. The rest of the game is going to come as they learn.
The contrast to this is the new player, coming in, solo slooping, feeling lost, and stumbling around, getting a voyage and MAYBE getting it done....roughly. Then having a ship roll up on them and stomp them as they don't know the first thing about trying to fight on their own.