More Support for Existing Content

  • I think that Rare should focus less on making new content and work on keeping existing content relevant and exciting. As things stand currently, after the season they're introduced these features are seemingly abandoned which makes engaging with existing content stale and repetitive.

    There is a plethora of content that is simply not interesting or rewarding enough to engage with such as treasure stashes or the entirety of the Devil's Roar.

    There is also content that, while popular, could benefit greatly from additional support. Two that come to mind are guilds and hourglass.

    I personally feel that fleshing out existing content would boost the overall health of the game in a relatively labor efficient manner. We've already seen some success with this with the chest of fortune and king chests, rewarding players for engaging with world events and treasure maps respectively. If Rare can go even further than that, such as integrating features into other aspects of the game or even revamping existing content, then I feel the benefits could be well worth it.

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  • They made both captaincy and guilds as content that were built to be expanded on later, and neither was expanded on in any measure yet. Some could argue that guilds was an expansion on captaincy but it was just a totally different system that changed nothing about captained ships. As well the hourglass is something that was a great addition, but other than fixing some bugs that had at launch, its been all but ignored even though it just launched as a shell state and people have requested additions to it ever since its launch.

    This game really does need to look at old stuff a little more. The only revamp to content we have seen in years was a rework to voyages that did some good to bottle quests and shipwrecks, but ultimately degraded the quality of any voyages you would have otherwise voted for before the update while simultaneously removing one of the headline features of captaincy, that being captain voyages. Voyages would have been best of untouched imo since captain voyages essentially did the same job without optimizing and streamlining voyages into the mud.

    There has been very little content ever since season 8 that has made me excited, and the lack of looking back at previous stuff and checking where it sits among everything else has been a bit frustrating to say the least. Literal years of new stuff while leaving everything else in the dust is kind of demotivating and has left me a bit burnt on the game.

  • A major issue that I've long thought they should try to avoid more is killing off momentum with patches that tend to overreact to something happening and original designs that go outside of organic play.

    The longest running example is commodities but there are many more.

    Season 12. They turned the "fun season" into an extreme grind. Made the new tool irrelevant with wild and unecessary rng. Overreacted to people farming 1 item by doing a shrine as intended with a 250 item requirement. Making bad design worse and not fixing it until a season later. They should get credit for going back and making it better but there was an entire season of counterproductive design and decisions there.

    Season 13. Commendations that really didn't even make sense (like 8 rituals) where all of the "captain the BB" commendations were generally terrible in organic play. Way too much one sided grinding and risk for a boat that just sinks slower than others.

    Whether people liked the reaper change or not is irrelevant to the fact that it made the BB less appealing to captain after the change, and it very much showed and has shown ever since the change. That was an overreaction that led to a one sided change and the BB will never have momentum again. On top of this they removed the cof and added an irrelevant chest as the main prize. Every decision they made about the BB made it less organically appealing to Captain.

    Yeah, reworking existing content can be helpful but not killing off organic appeal and momentum has to be a priority as well. Comms gotta be designed well at release and patches shouldn't put the final nail in the coffin of new content.

    P.S. Guilds were just the 10th time they've created a cliquey status system in SoT that left out casual players. Like alliances it really added very little for substantive community interactions and encounters and just had people acting like bad bosses and underappreciated employees. Not good from the start, imo.

  • If feels as if SoT is reaching a more and more "content complete" point. There's so much stuff on the servers these days, with hardly any dull moments or open stretches of sea left. If you were to interact with all pieces of content you could on one GH Valut quest you'd end up fighting like 2 random encounters (old megs/skeleton ships), potentially encounter the ancient meg(s), or maybe encounter the kraken or BB. You would also probably pass a mermaid shrine, a skeleton camp, and a fortress. Probably find a bottle quest as well which would send you on a whole new tangent. The sea feels so full, so I really don't see what they can add except for a few new quests for the DB or whatever else.

    The issue with SoT is that so much of the content doesn't work well. Like who is doing a skeleton fort? Why is doing non-raid WEs so weird? Additionally, there's a lot of interesting and fun activities that are simply no longer worth doing or haven't been updated for the new systems that have been added. Like the basic quests all use the old chests, which is fine but confusing. I wish they just updated them all to have the same new loot and changed the commendations to just use the new stuff. Captaincy, HG, Guilds, and the BB have all left their "honey moon" period and are getting very stale.

    There have been many many many foundational changes made to the game these last few years and with Season 15 I think we've seen the payoff of all of that. Hopefully the pace of content that we got with S15 can continue and we see the team revisit and expand older features. Imagine if they were able to update all the tier 2 quests (like vaults, shipments, and fleets) in just one season! I'm hopeful for the future of SoT, I just hope they focus on real content rather than making a whole new progression system for the 8th time.

  • @fysics3037 said in More Support for Existing Content:

    I'm hopeful for the future of SoT, I just hope they focus on real content rather than making a whole new progression system for the 8th time.

    Add random weight to fishing. Add guild ledgers just for fun for guild members to compete/keep stats. Add ultra rare fish that are as rare as a shrouded ghost.

    That right there would do more for fishing than just about anything else for an entire style of play.

    Tavern entries. A tavern entry could be something tied to the site where people can submit stats they want to share and people can look through what people enjoy doing. People can customize it like a logbook and make it personal. Since logbooks are so often washed out or bugged it very much takes away from Captaincy. Let people create and connect outside of the game where it's not always as bugged. Whether it's fishing or hunting or HG or general adventuring it can allow people to share and get to know one another through their activity. Opt in.

    There are these small cliques around SoT that largely decide what all the attention and focus goes on. It's outside of organic play and it's meta heavy all the time. One of the best adventure sandboxes ever made and the regs largely all focus on the same cosmetics, the same type of play, the same issues. A game that should be filled with individuality but is instead layered in conformity.

    Should embrace the long game and the organic experience in future updates imo. Storytelling and individuality. Not just rushing the comms for the cosmetics in two days and then doing and talking about what everyone else does in the social areas.

  • @wolfmanbush I think season 15 did plenty for HC. It stuck to its roots while adding plenty of new content and rewards. We'll see how the rest of it comes together, but I don't agree that adding weight or ultra rare fish would really do much. After all the gameplay loop would be exactly the same.

    I've made a lot of posts on potential reworks for older content that are doable, would help improve replay ability, and just generally freshen older content up. The one that best reflects my most recent thoughts and ideas are part of a very large rework to guilds, you can find it here (don't necro). Personally I think the game could be improved by incorporating out of game features/tools directly into the game, adding random elements that dramatically shake up gameplay or the experience, and improving PvP to be more approachable and incorporated for all types of players.

    First of all, I think many of the tools/features (whether made by Rare or not) people rely on to interact with stuff such as progression, guilds, or reporting should be incorporated into the game. I went in depth on all the features I think are necessary for guilds in that thread I linked earlier, but I'll summarize it here. They should bring in the LFGuild system directly into the game, provide many many tools for describing and searching for guilds, and provide a guild chat with an announcement channel. It'd also be really cool if we could get some way to actually make LFC posts within your guild. Perhaps that could even link to the website somehow so you don't need to be at your computer to do it, and also so people could be notified of it. Another area that should be greatly expanded is progression tracking. Someone did make a tool for doing a printout of all the progression you made in SoT, with stuff like lifetime gold and percentage tracking towards all kinds of things. Like you can see your HG wr (crazy ik). There have also been tools made for tracking stuff like fish. Bringing a greatly reworked and expanded progression menu would be really nice, providing an easy place to look at all the different things you have done throughout SoT. The last thing is the reporting features. They've already started to bring that into the game but expanding that to more effective and varied reporting would be good. This would all just help make all the different forms of progression and stuff much more cohesive, which just makes it easier for casuals to approach.

    The next thing I think they should focus on adding is random factors that can affect your gameplay experience, enhancing replay ability. On the WE side, I think they should bring back a lot of the old modified WEs like the Ashen Skeleton Fort/Fleets. They could bring back Fleefs and add a "of Fortune" version of all the World Events that is just harder and rarer, rather than having the CoF rotate to one thing and just sit there. They could add a bunch of other more common modifiers like having a ghost fleet go around a sea fortress instead (similar to that one event quest) or have an ashen winds that always has boiling water and the smoke effect. For the quests I think a similar thing would be cool. Maybe having a rare version of each quest would be cool, like a "Diamond Vault Key", similar to how you could get the BB in the OoS ghost fleets when at max rep. You could also change the enemies that you have to fight or add a small extra part of the mission. Imagine having to fight a siren queen or skeleton ship at the end of a lost shipment quest. Adding these kinds of updates would allow the game to feel fresh each time you play. It would also help create special moments that bring players together, like they want WE's to do, or create memories.

    The final thing is just making improvements to HG and PvP in general. They need to balance the game well so that you can actually use whatever weapons you want and not basically be handicapping yourself. It'd just make it more fun for everyone. Also they should add some kind of tdm mode or feature that way the only way to practice a really important skill isn't just boarding boats. Especially with how they crack down on spawn camping so hard. Like if you wanna practice as a solo player what are you supposed to do?? It'd make it much better for everyone because the best players want the variety, the casuals need the practice, and it'd get people off new players backs. The last PvP/HG improvement I think they should make is vastly improving the defending system. This would let people play hourglass and do literally anything else. I think most people are "PvPvE" players and don't enjoy doing 100+ levels of HG that are just PvP. Also it'd help add variety to the naval HG experience without just making more modes (which distract from the core gameplay experience of a 1v1).

    All of these just focus on improving the gameplay experience in all different kinds of ways, without changing the core of the content that is actually well done.

  • @fysics3037 I think your idea of adding twists to existing events/voyages would be awesome. I would add that having the possibility of having these variables exist at varying time slots during an event can further enhance the replayability of events. An example, while a skeleton fort is clear of variables at the start, as the event progresses skeleton ships can come from the sea to reinforce their landlubber friends making crews have to think on their feet in order to succeed.

    In terms of HG balance, there will always be weaker and stronger options. To be frank, with how the weapons are designed currently, we're about as close to balanced we can get without fundamentally changing how the weapons work. Of course there are improvements that can be made outside of the weapons, in my eyes. Curse dumping in particular can have one crew utterly stomp the other with little to no counter play (eg. ballast + weary ball). While they are typically rare, they are far from impossible to stockpile. My suggestion would be adding a cooldown between when curse balls have an effect on a ship.

  • @wulfenthrad I always kinda imagined that it would just spawn in that way and if there were modifiers you could get extra rewards. And the modified one's wouldn't be raidable so they'd always have the adventure loot pool. I do kinda like the idea of amplifying the events with different things, like you were thinking of. Perhaps that idea could be tied into the "of fortune" versions y'know?

    Also I don't agree with your take on balancing. The fastest way to kill someone in SoT has always been through swapping to the next weapon and shooting with that, over waiting for a reload. If every combo worked off that "one swap" mentality than you would get a consistent ttk throughout the entire game. From there you can tweak values such as ads time, individual damage (still has to combo), range, and whatever unique mechanics you want to create a "niche" for each weapon. At the very least, if every weapon combo could at least work off the "one swap combo" then they'd at least be viable. Further balancing from there would definitely be appreciated and help the game feel more varied and unique, but I wouldn't cry over it not happening. Currently on every boat you pretty much just always run sniper + something else... Not really ideal IMO. We could have it so playing a pistol/knife/whatever instead of sniper on certain roles would make more sense, without really needing reworks or anything.

  • @fysics3037 Ah, my mistake. I just recently got back from season 9 and I've been having success with utilizing the weapons in adventure so I kinda assumed they were good in HG as without actually testing lol. Yet even with that in mind, I don't think there really is anything that can replace the sniper, applying pressure/crossing at a distance w/out cannons is simply too precious to give up. I agree it's not ideal, but I don't see a feasible way of changing it outside of the fundamental alterations I alluded to earlier.

    If you don't mind, I'll be leaving this particular discussion point down for now. Not only to keep the thread focused on shifting development to existing content but also to rectify my lack of understanding as to how the new weapons fit into HG.

  • Honestly, I agree with the sentiment that Rare is leaving features behind as they go on their update schedule. Here’s what I think: small updates, not in a Season system at all, like before Season 1. Maybe every ~4 months they do a bigger update, otherwise they just do smaller stuff. Back when the game came out, they could do as little as add megalodon for a few days and the community was satisfied. The entirety of Cursed Sails lasted what, 3 weeks? The community demands more. That’s the issue. As satisfied as some of us in this thread may be by revisiting the older content with upgrades and updates, the sad fact is that others likely will not be. So give us smaller updates, more often. It keeps interest alive, and, in addition, they can ‘sneak’ in some new features for older things, likely in the larger updates I mentioned earlier. Here’s an example. New update to add new quests? Add the ability to release animals (pigs, snakes - for the sadists, of course - and chickens) out of their cages onto a ship. They can run around, sit belowdecks, whatever. New update adding better PvE balancing? Let Skeleton Ships shoot Bone Callers again, giving Skeleton Ships an alternative to boarding. Big update for Reapers Bones they’ve talked about? Add taking over a Skeleton Ship, like the Burning Blade, or give Skeleton Crews better camps on large islands around a campfire, or a way to get an artefact or cursed skull or something to get a special Skeleton Crew on your own ship? I don’t know; I think it could be done… It really comes down to tearing down the Season format. If the Season is supposed to all be new content, or super-focused on a very specific area of the gameplay, it kinda locks out any idea of content updates and changes for already-existing stuff. The main issue is, like I said, getting the majority of the community on board that ship…

  • @sirpebble323 did you just... miss S9? They have shown the capability to revisit old content with the season model before. No reason they can't do it now. Also using the small content updates in the beginning days of SoT as examples of good updates that satisfy the player base is just kinda wrong... On launch and for years after SoT was constantly criticized for not having enough content. Obviously the people that stuck with the low content would be fine with less content.

  • Season 13. Commendations that really didn't even make sense (like 8 rituals) where all of the "captain the BB" commendations were generally terrible in organic play. Way too much one sided grinding and risk for a boat that just sinks slower than others.

    Agree, i played very little of Season 13, so still need the commendations, but getting 8 ritual streak 10 times is alot, and it not something i always have the time to just do.
    If Rare wanted us to do so many of them while having the curse on.
    Just make us do 100 Rituals while sailing on the Burning Blade.
    This way even if you lose to PVP, it still counts to the total amount and people would be more inclined to take control for a short while.

  • @fysics3037 I very much did not miss Season 9. But in the scheme of things, that was one of the ‘low point’ Seasons, and it lasted nearly 7 months because the next Season was taking a while to make. If they dedicate an entire Season to content upgrades and rebalancing like in Season 9, players will complain there’s not enough to do. I’m simply stating that while yes, it is technically possible to do so, it would only cause more problems from the player base. If they do smaller updates and rebalance or improve past content in that form of a schedule, at least the players that require much more content that’s new can take comfort in the fact that ‘hey, at least we get (XYZ) next month, right?’ rather than ‘well, looks like I’m done with this game for 3+ months’. To be honest, Season 9 only drives my point forward more so than before; they can do it, it just doesn’t bode well for community engagement for the majority of players in the game. Plus, Season 9 introduced… other… things and points of play which I will admit I personally did not appreciate. So maybe I’m a bit biased. But still, my point stands not from emotion, which I find unreliable and infirm, but from a point of logic and reasoning.

  • @sirpebble323 me and many others I've talked to agree that S9 would have been one of the best seasons if it didn't drag on. And that's no real fault on Season 9, more a fault on S10. I mean it literally made all the content in the game 10x more playable

  • That is the issue though; it drags on. I’m not arguing the changes themselves, but that they were the only ‘content’ other than the Chest of Fortune. These kinds of changes are better to put in alongside new content other than a Chest with some commendations. That way, the game still feels fresh and the past content gets an upgrade.

  • @sirpebble323 ok? I mean I agree I guess, but that doesn't do anything to support your point about seasons being bad in general... Seasons and doing monthly releases w/ revisiting old content are not incompatible, nor are seasons at fault for most of what has happened with the game.

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