@i-am-lost-77 said in Give us our XP for finishing a voyage, not turning in the chest/soul/animal:
@entspeak said in Give us our XP for finishing a voyage, not turning in the chest/soul/animal:
Correct however your rewards/time of PvP vs PvE overall will always side with PvE this is a fact.
This is not necessarily true. Depends on how quickly a PvE player solves a riddle, finds a chest, kills a skeleton wave. It also depends on what they did in between. It depends on the PvE player's efficiency in finishing the voyage. It also depends on the skill and efficiency of the PvP player. I already addressed this in another post which included a response to you. The notion that PvP is inherently less efficient is specious.
But, what this suggestion does is increase the value of a chest for a PvE player should they turn it in: the chest's reward + the bonus of 50% of the chest's value. So, under this suggestion, a chest is worth 1.5x it is now if you get it via PvP and only worth what it is currently if you gain it via PvP. That is a change in the value of chests based on type of gameplay. And, not only that, but a PvP player runs the risk of what this suggestion claims to be wanting to eliminate for all players - logging off having nothing to show for time invested.
So, in that case, why would a player opt to fight a ship that has chests, and risking wasting their time invested for a play session - especially if they win and then, themselves, get attacked and have that chest stolen... when they can get their own loot via PvE that includes a 50% bonus for that chest which they are guaranteed even if they lose it?