@Ironuzuka I thought about it! And actually my first Man O' War model had 3 of the cannons below deck in portholes restricting their aim. It's still a tempting idea to me, but I decided instead on this split level deck design so the 3 bottom cannons could maintain full functionality and rotation, but still evoke being below on a gun deck. If you want to see an option of below deck guns, check out my other thread!https://www.seaofthieves.com/forum/topic/30448/5-ship-types-for-sea-of-thieves-speculation-graphic/257
@MarvelIronFist Thanks! That's the goal of the game to become one isn't it? ;)
@Cows-n-Muffins Thanks for clarifying on the sails, that is exactly how I intended it like we discussed in the other thread. And thanks it was a lot of work!
@Retto-Elbaroda Yes like @Cows-n-Muffins said the furling happens up at the crosstree platforms but rotation would happen below. I'm glad you like the idea of having a crew member up in the sails because I always have too! I think there is an opportunity for that in a larger group. I was actually thinking of that rope as a rope you would use to cross to the other crosstree, where you would then be able to unfurl/furl the front topsails. Thank you so much for the great feedback!
@Avirex-Idyll I'll just be happy if this encourages rare to add more ships to the game, and thank you! I can understand your hesitation for larger crews, I still want 4 to be the norm , but I do think it could help flesh out the emergent world if there were opportunities to group up for 6 like a Raid in destiny. Just like there is a PVE emergent boss (Kraken), I imagine this as the PVP emergent boss.
Perhaps there is only 1 and you have to find it in the world?
@LaughsManiacaly Thanks! Yes I'm trying to keep the model as close as I can to current game design while still moving the bar on gameplay variety
@xCALYPT0x Thanks Man! And yeah I'm opting for square sails to keep it consistent with in game squares... perhaps we will see triangles in the future when the GOlden Age of Piracy comes. I also notice the devs have refrained from putting sails on the front bow or the rear, so I'm trying to keep the model consistent with that.