5 plus friends one server two ships

  • It would be nice if it can be easy to have more friends join into a server on a different ship so if there is 5 one sloop and one brig. I believe this will make it a better and more fun experience for my friends and I and other groups. Thanks again I hope other people favor this idea.

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  • I believe this will make it a better and more fun experience for my friends and I and other groups.

    "My friends" but not my friends or other people. It would be a huge help to those wanting to make pve servers, I mean Alliance servers :/

  • Yep, would turn into an Alliance server. Where everyone would be hunted down by one Guild.

  • What about other people on the server

  • Meh...people shoot down this idea, but I do think Guild Fleets could be done with some balancing. It would be tough, but I do think it could be done.

    Here's my thoughts...

    First, a Guild Fleet would need to be formed before joining a server. In the pregame area, you'd select "Guild Fleet". This would make the ships locked into Guild-Member-Only crews.

    Second, it would need to be minimum 5 players for a fleet (I'd say maximum of 8, but obviously debatable in this hypothetical).

    Third, ship types would need to be FULL ships, no partials. and have a TWO SHIP MAXIMUM per Guild Fleet.

    • 5 players = 1 Brig and 1 Sloop
    • 6 players = 1 Galleon and 1 Sloop (no, you can't have 2 Brigs you psycho)
    • 7 players = 1 Galleon and 1 Brig
    • 8 players = 2 Galleons

    Fourth, rep/gold would be divided across the crews instead of repeated for each. Meaning if a Sapphire Gem is worth 1,000 gold, each crew would get 500 gold.

    Fifth, and I think this one is important, the Guild Fleet is marked on the map at all times for other crews to see (kinda like being Grade 5 Guild Emissary). Having that much coordinated and pre-planned power would have to come with some significant counter-balancing measures.

    Sixth, and I think this one is also important, Guild Fleets cannot raise Reaper Emissary. Again, having that much manpower would have to come with penalties for it to make sense.

    _
    There's probably way more things that would need to be balanced beyond what I mentioned here...but I do think it could be done.

  • @sweetsandman said in 5 plus friends one server two ships:

    Meh...people shoot down this idea, but I do think Guild Fleets could be done with some balancing. It would be tough, but I do think it could be done.

    Here's my thoughts...

    First, a Guild Fleet would need to be formed before joining a server. In the pregame area, you'd select "Guild Fleet". This would make the ships locked into Guild-Member-Only crews.

    Second, it would need to be minimum 5 players for a fleet (I'd say maximum of 8, but obviously debatable in this hypothetical).

    Third, ship types would need to be FULL ships, no partials. and have a TWO SHIP MAXIMUM per Guild Fleet.

    • 5 players = 1 Brig and 1 Sloop
    • 6 players = 1 Galleon and 1 Sloop (no, you can't have 2 Brigs you psycho)
    • 7 players = 1 Galleon and 1 Brig
    • 8 players = 2 Galleons

    Fourth, rep/gold would be divided across the crews instead of repeated for each. Meaning if a Sapphire Gem is worth 1,000 gold, each crew would get 500 gold.

    Fifth, and I think this one is important, the Guild Fleet is marked on the map at all times for other crews to see (kinda like being Grade 5 Guild Emissary). Having that much coordinated and pre-planned power would have to come with some significant counter-balancing measures.

    Sixth, and I think this one is also important, Guild Fleets cannot raise Reaper Emissary. Again, having that much manpower would have to come with penalties for it to make sense.

    _
    There's probably way more things that would need to be balanced beyond what I mentioned here...but I do think it could be done.

    There's a max of 16 players on a server, so let's look at those numbers:

    • 5 players = 1 Brig and 1 Sloop
      A little under 1/3rd of the server is in a group. Not fair to the non-grouped players.
    • 6 players = 1 Galleon and 1 Sloop (no, you can't have 2 Brigs you psycho)
      1/3rd of the server pop in one group. Unfair to the non-grouped players.
    • 7 players = 1 Galleon and 1 Brig
      Over 1/3rd of the server pop in a group. Even more unfair.
    • 8 players = 2 Galleons
      50% of the server working as a group. The other half of the non-grouped players would never stand a chance if the group decided to just go on a killing spree.

    Regardless of other balancing ideas added on; The pure numbers would be unfair to everyone else, who are not working together or even grouped up on the map.
    These two ships could stick together, roll up on solo-ships, and wreck them.
    Or, they could leave one of the ships behind, not care if it sinks, and just put all 5-8 players on a single ship. Now it's unsinkable.

  • @sweetsandman
    These are some really good ideas for balancing the guild fleet, I would add the option for six players on whether you want to do galley+sloop or 2 brigs. (Some people might be, as you put it, psycho)
    Also I think that the burning blade should also be disabled, we don’t need a galleon and the burning blade working together, thats gg for the rest of the server, gg for other world events.
    Something you didn’t mention that I feel is a little obvious, no diving/switching servers. This would cause so many issues with servers trying to find a server with not 1 but 2 open slots.
    I also think that if one of the ships sink, then both ships lose the emissary flag that they had. And both ships should have to have the same emissary up.
    Last thing, when it comes to spawning. Both ships should spawn at sovereigns, this is just to stop technical issues from happening because the game would probably try to spawn both ships at the exact same place which will cause lots of issues.

  • @guildar9194 to be fair, there's currently a limit of 16 players on a server. In a perfect world, we get back to 24.

    Maybe, scale my idea back in alignment with the servers. With a max capacity of 16 players on a server, Guild Fleets are limited to 5 players (no more than 1/3rd of the server).

    So basically your option would be 1x Sloop and 1x Brig.

    _
    Adding in additional PvP specific balancing measures would require some creativity.

    For example, as a Guild Fleet, your respawn times are doubled when you are a recipient of a pink flame of fate.

    Or maybe all healing is reduced by 25%.

    Again, the exact mechanics and balancing would need some real work, but I think it could be done.

    _
    @strikeboy01 Lots of creative ways to balance it. All of which would need to be explored.

  • I still stand by a 2 Ship and 6 Player max for a pre-formed team. That still leaves a lot of configuration options. You also make it so it has to be a Guild thing and using Guild Ships available. Finally, you add a Guild restriction so that any given Guild can only be in a server once (so at most, any given Guild only has at max 2 Ships in any given server, possibly just a single Ship if they loaded in as a Guild Ship but didn't launch a Fleet). This would mean that the most "packed" situation on any server would be 2 Guilds and 1 Solo under the current limitations (and that solo could always potentially be a fully crewed Galleon). Guild Fleets would also need to have Alliance options disabled, they don't get to team up with anyone else as they have their team (I would further limit any Alliances to a max of 2 Ships regardless of Guild status). A solo Guild Ship could still Alliance with someone in this situation.

    This should help in keeping servers from being too easily taken over by an Alliance Server situation, and in the cases that they do manage to do it (they happen now and will continue to happen no matter how we configure things) they can't all truly be working on a single goal as they would be having to progress at minimum 2 different Guilds in their server so it hampers some of the coordination they can do compared to now where they can all Alliance together (and if we add the basic Alliance cap too, this will further hamper the coordination).

    I do think this could be good as it could open a lot more options for people than we have currently, and it would most keep servers a little uneasy as you wouldn't know what kind of configuration you might load in to (there will still easily be servers in this setup where it is 6 Ships and every Crew is on their own). Or you might get a server with a Fleet and a bunch of independent Crews and/or Alliances, or even two Fleets and someone out there independently too that could cause chaos.

    I'm honestly for this change as long as effort is taken to keep some sense of balance out there.

  • @captdirtyoar said in 5 plus friends one server two ships:

    Yep, would turn into an Alliance server. Where everyone would be hunted down by one Guild.

    Could always make it so those players can not damage in anyway another ships or players and if they ram or interact with any other ship mechanics they get ported back to a random island.

  • @sairdontis4317 said in 5 plus friends one server two ships:

    @captdirtyoar said in 5 plus friends one server two ships:

    Yep, would turn into an Alliance server. Where everyone would be hunted down by one Guild.

    Could always make it so those players can not damage in anyway another ships or players and if they ram or interact with any other ship mechanics they get ported back to a random island.

    And what happens if other ships attack them?

    • They can't be PvP immune, because the game is PvPvE.
    • If they can fight back AFTER being attacked; They would do their best to force players to attack them first. Including stealing loot and sailing in front of moving ships.
    • If they get teleported; They could use this as a way to avoid being looted by other players; Once they come under fire, they just fire back & teleport away.

    Seems like a lot of work to fix an issue that does not need to be added into the game in the first place.

  • In a perfect world with a higher server cap and a lack of alliance servers this might work, but this is not a perfect world.

    There also isn't really any content in the game that would justify needing a second ship.

  • Would be interesting idea to have option for guild specific servers. 8 person cap per guild. All boats are highlighted on the map table. Basically guild wars.

    Would really get a new audience + those on standby since Arenas.

  • Lowkey, just having full on Alliance servers would be cool. Just normal servers but only with player fleets of multiple ships so that PvP stays even. This could also be an occasional event like the gold rush event to make these servers special.

  • @stormzeest this would be fine, as long as they kept it in safer seas since there is zero risk other than sinking time.

  • @hiradc
    they clearly do not matter in this post.

  • Yeah no this is a terrible idea, me and my 2 friends were brigging about yesterday and we went for a fort of fortune but got into a fight with a galleon, they were decent at pvp but we managed to hold our own, we were duking it out with them for about 20 minutes while my 3rd friend was 'secretly' doing the fort, we managed to get the key but then a sloop shows up, the galleon and sloop are virtually NEXT to each other while chasing US, they never shot at each other and tunneled us, we were literally 3v7 and eventually we had to call it quits because trying to fight was futile due to our lack of manpower and the sloop players were incredibly sus with their way of fighting in face to face combat which was even more demoralizing.

    They had no alliance flag up either to indicate they were teaming, no.
    The sloop just showed up to have some weird "agreement" with the galleon to exclusively target US even though they were RIGHT NEXT TO EACH OTHER multiple times, i have multiple clips of it too, god it was frustrating...

  • @wailingclock794 said in 5 plus friends one server two ships:

    The sloop just showed up to have some weird "agreement" with the galleon to exclusively target US even though they were RIGHT NEXT TO EACH OTHER multiple times

    One was probably a streamer.

    We had the same last night, streamers on burning blade. They attacked us so we battled back. Sloop came in and did nothing to the BB, then Brig did the same. We ended up fighting them all.

    It was like the whole server was organised. For example, BB was being chased by us to reapers hideout, Brig was already parked there at reapers. BB just parked near it to offload. Made no sense. Then Brig started helping them.

    No alliances.

  • @captdirtyoar Yeah that sounds awful, i wish rare would do something about it, imagine trying to solo sloop for rep grinding on high seas and not only is there 1 ship after you but then another shows up and that's just your day ruined.

    I doubt it will be long before rare makes safer seas rep gain closer to a 100%

  • What I imagine would happen or at least what my friends would do is they would abandon the Brigg and it would be a 5 man Sloop crew,
    1 Lookout/Bailer/Repair Man
    1 Helmsman/Captain
    2 All time Cannoneers/Boarders
    1 Cook/Bailer/Repair Man

    Would this be cool? Yes, would it be overkill? Again Yes. Would it be a huge unfair advantage? Also yes. Just something to think about and it only scales depending on the size of the ship we choose to sail. Lol. A 5 man Sloop would hilariously insane.

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