It's pretty bad. Well, really bad.
I'm kind of curious about the history of pioneer feedback regarding the MA. I feel like there are such obvious design flaws in the way MA quests and traps are completed and managed that immediate concerns would have been raised during Pioneer play sessions. I mean, I'm fairly average when it comes to discussing game mechanics, but I noticed the blatant design flaws after my 2nd quest. At the core, you have two other vendor reputations that create this game play flow, a seamless transition from one quest to another, and then you have the Merchant Alliance mechanics that place a massive wrench into the game play cogs. It makes things not fun. In fact, things become really damn boring to the extent that players during the beta were using workarounds for cage management and quest completion. That's not a good sign. Did none of the Pioneers bring up the obvious issues or did Rare simply not listen? I feel like there should have been an open beta with this content a long time ago, not 10 days before the release.