Skeleton Curse Cosmetics. Customization Mechanics Issues

  • @astralenigma said in Skeleton Curse Cosmetics. Customization Mechanics Issues:

    @siegnard fun fact the phantom naked skeleton model is used to represent a model from a player that hasn't been loaded to the memory yet.

    Oh yeah, that is a thing ain't it.

    Surprisingly, the model is also strangely clean, unlike a regular npc skeleton.

  • Looks like halloween has passed, and as we approach november, this makes me wonder - would an animation change while wearing specific curses work (ie. Skeleton curse players moves and fights like a shambling skeleton, ghost curse players have custom sword lunge and death animation, etc)?

    I do feel like this is feasible as the player's hurtbox remains the same no matter the gender and size of the given character, and an animation change would only affect what it look like but not its hitbox.

    It would definitely be awesome though.

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