It's been said before, and echoed throughout the entire community, and for good reason.
Hourglass deserves a fix.
I have played enough hourglass to reach tier 100 overall throughout my time playing sea of thieves.
(However I lost my main xbox account a while ago so I'm right where I left off now, around level 50)
I can say confidently that the dev's who work on the game are asking far too much from their average player. A solo player who see's the skeleton or ghost curse shouldn't be faced with the longest and most repetitive grind since WOW, and this can be solved easily in my opinion.
All I am asking is that the development team considers raising the gained xp and progression of hourglass to how it translates during community weekend as this would make the grind much more bearable and available to the majority of players.
It should not take months of on and off to unlock a cosmetic item, and you shouldn't have to be incredibly skilled at a admittedly flawed combat system to unlock said cosmetics faster. And for the players who have completed the grind, up to level 100, 500, and even 1000, they should be given unique, limited time cosmetics to show that they completed a difficult challenge and distinguish them from players who had it easier.
I'd like to note that on average it takes the majority of players around 200 hourglass matches to reach level 100 in one of the two hourglass factions, combine that with the loading times that plague servers when there is a low player count, you could be working daily towards level 100 and it'd take weeks.