Important: Unattended Gifts left

  • Getting the gift's achievements is frustrating by itself because they do not appears very often. And when they do, there are not many chances of getting other pirates to sell them on Reapers even when you left them close to Flamehart's feet hoping for some pirate goes to Reaper's Hideout, sees it and sell it while you are still on the same server.

    The math gets even worst when suddenly the server changes due the lack of pirates in it. If you leave Reaper's while that happens, your Gift stays in the previous server instance and when another pirate sells it, it doesn't count.

    So that restricts us also from Diving whether to a mission or to hourglass. Because there are huge chances of changing the server and loose the Gift ownership too. (IMHO: Diving mechanics broke the game)

    So... with that in mind, Rare devs, PLEASE PLEASE PLEASE modify the code to keep the items that are attached to achievements in which another pirate has to do something in the same server!... please!

    Another possible solution I see is: Keep the ownershipUserId of this items to the original user to keep consistency when Diving. The Gift ownership should be kept even if they are not in the server. You might want to restrict it to the fact that the user is still connected to the game, probably.

    Now is Gifts items, but if in the future you add other items, they should have the same behavior.

    Thanks in advanced!

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  • Gifts would be a good use of map board use if they worked how you asked and kept ownership.

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