So anyways.. Maybe next season or season 17 we can get a TDM feature as is so often requested.. I think it would be a huge success for most players. Even for ones who only feel comfortable TDMing with friends. My question is, should the TDM feature be restricted to a specific area, like inside an instanced place, on a specific island, or just anywhere that players want? Like a toggle for crews, maybe something they vote on in the menus or vote on at their ship or on an island? AND it has to be the entire crew that votes to turn it on, but only need majority or even one to turn it off.
TDM as a feature
@thamb0 I think friendly fire toggle at the minimum, and if they could it'd be cool to have a larger HG like mode in addition (again skeleton camp tdm mode would be so peak). Friendly fire toggle has the most diverse utility and is pretty clippable for some nice YT videos. I think it's simple and effective, letting tdmers just fight people and casuals actually get some practice. Experienced players could "challenge" themselves by leaving it on. Also tdm works best with 4 people (due to how much food is just around) and galleon is also the best boat for it. Kinda just lends itself to an optimal experience.
Doing a larger quest/mode thing has more broad casual appeal and long term viability, but is a lot harder to do. You'd have to account for the skill of people and all that as well, because quality matches would be significantly more important in a tdm mode than HG. It'd be awesome to have a second hg mode but idk if it'd be the right direction. There's a lot more potential for queues to die out or people using really annoying cheesy starts (like imagine 4 people harpooning you nonstop...). Plus hitreg. Also cheating is a big worry. I think it'd definitely take a while to get the game to a state where introducing some real tdm competition would be a good idea.
That's why I think they should definitely do a friendly fire toggle and if they could put proper support structures, also do a new hg mode. Maybe if the friendly fire toggle came first and they used the interest in that to decide about the tdm mode it would be best.
Just a random thought here; not necessarily a counterpoint or argument to any stated posts here thus far but maybe just an objectively different viewpoint:
There hasn't been (and probably won't ever be) any type of TDM or FPS combat mode in this game for the same reason the oft-requested guild halls, home bases and personalized islands/mansions also likely will never come to be: because it doesn't jive with what Rare has always envisioned for their game, which is SEA(!!!) of Thieves. Combat based primarily around naval warfare with personal firearms as a necessary supplement to that PRIMARY mode of combat? Maybe they don't and never will care about what a vocal (but admittedly minor) subsection of the player base wants to try and turn the developer's game into rather than what it always has been, and that's okay? In a game where the entire point of everything is being on the water and the travel between islands, ANY combat mode or customizable structure based around staying on land and away from the water is COUNTERPRODUCTIVE...?
I can imagine that "maybe a game developer should ignore what their fans want" is a controversial take for some of us here, and most certainly to all of the folks who have commented rather passionately in this particular thread specifically.
But insofar as an explanation or answer to the frequent "We keep asking for this, why are we being ignored?????!!!!!!11!11ONE!!!?!?" question that keeps popping up periodically...?
That just might be the logical answer to your question. Because they (Rare) don't want it and never did no matter how much you might.
To be as haughty and facetious as possible so as to justify the angry replies this post might generate, let me close with a quote from Oscar Wilde:
"In this world there are only two tragedies. One is not getting what one wants, and the other is getting it. The last is much the worst, the last is a real tragedy! . . ."
@thegrimpreacher I don't think a TDM combat "mode" is really ever going to happen either, but it still doesn't hurt to ask for it as a feature. I.E. being able to practice vs your own crew or other players somewhere.
One of the biggest sore spots for new and PvE players is getting demolished by PvP players. If they had a place or feature to at the very least practice fighting with their weapons, they could use that as an outlet to improve. Is it 100% necessary? No. But would it help a massive amount of the player base? Yes. That's what I'm advocating for.. Having Rare at a bare minimum allow us to fight amongst our own crews to mess around, practice, and help onboard swabbies to using their weapons. Getting reps in with ships is easy, because you have skeleton ships, ghost fleets, BB, etc. but practicing with weapons for PvP is a bit trickier. Fighting skeletons and phantoms isn't too difficult because they are extremely slow moving, but practicing with a crewmate where they are jumping around and having to track them and hit shots is where pirates can start to improve.
Also, since it's SEA of thieves, they should really get rid of islands, as they are land and have no place in this game. Also, the Tall Tales where almost all primarily on land, so they should get rid of most of those too. I really hope they get rid of vault quests, sea forts, skeleton forts, etc because like you said, the game should primarily revolve around naval warfare and not killing skeletons and phantoms or other players on islands.
Also, ignoring what the players want is a great way to have a game fail.. That's just a crazy take to say ignore what the fans want.. LOL. Look at Runescape, it literally failed with evolution of combat and then after listening to the FANS, the devs created Old School Runescape and now poll literally everything to the fans, and WOW it's one of the most popular MMORPGs of all time still to this day. Crazy.
@thamb0 said
@thegrimpreacher I don't think a TDM combat "mode" is really ever going to happen either, but it still doesn't hurt to ask for it as a feature. I.E. being able to practice vs your own crew or other players somewhere.
One of the biggest sore spots for new and PvE players is getting demolished by PvP players. If they had a place or feature to at the very least practice fighting with their weapons, they could use that as an outlet to improve. Is it 100% necessary? No. But would it help a massive amount of the player base? Yes.
Damn it was almost as if they had once had a gamemode for that, wonder where it went.
That aside yeh being able to toggle friend fire and just mess around with your crew is a long suggested feature. But I think they were hesitant with that due to cheaters exploiting that code or simply the bugs it brings with it.
Thrice with thinking RARE will just never bring a TDM seperate mode.I can imagine that "maybe a game developer should ignore what their fans want" is a controversial take for some of us here,
This has ALWAYS been a fine line between the gamers and devs. Many times devs have listened to what players wanted and guess what, it still failed because players talk to talk, So it's not always beneficial to listen to the playerbase ESPICIALLY when there's hidden unwanted consequences that comes with it...
If say magically 75k players wanted arena back and by some magical fate RARE re-introduces a new and improved Arena game, that would hurt adventure, why? Because HG would be dead overnight (AS if it's not suffering enough already).
Just a crude example that sometimes the devs knows better then the players demand. And not the other way around... Like @Thamb0 Mentioned I think that's a crude take nit picking examples of when gamers were right all along. But in reality it's the devs that knows better not to thin out the playerbase by introducing every single change and quirk that Tom & Timmy wants..Half wanted QS to be patch because they couldn't be bothered learning the basics of tapping the sprint button in between switching guns?!?!? , the other half wanted to stay as it was since it was a fun gun mechanic (Exploit) that had a skill ceiling made it enjoyable.. There's no winners here to satisfy a split playerbase demands...
@veronik5682 I mean cheaters already do plenty of toxic stuff like drop kegs, fly, aimbot, etc.. I don't know what they would really wanna abuse with a toggleable friendly fire mode so crews could practice? If they're gonna rage hack and kill pirates, they'll do it regardless, no?
Also, thank you for not saying the A word. Don't wanna get the thread locked XD@thegrimpreacher People just getting into PvP suffer because there is no practical way to practice hand to hand combat. If you aren't good at hand to hand you will literally just instantly lose to someone that is good at it. Literally my crew and many other top crews will instantly board at the start of an hourglass match to just try and end it immediately. This also isn't even mentioning the massive issue of spawn camping that has been a plague on the game forever. Something that is often due to sheer boredom and desire to tdm. Also FPS is one of the most popular game genres and adding a simple tdm feature (like friendly fire toggle) would make the transition into SoT much easier and give the game much broader appeal. The RP potential is also great, the YouTube potential is there, and it's just another way to mess around with friends.
Also yeah ignoring the player base of the game is a good way to lose the player base... Dunno why you thought "every player is dumb and none of their ideas are good" was a strong argument... Also I don't even think anyone ever said that Rare ignored the player base? Like they definitely do listen. And of course we are going to speak if they are willing to listen. TDM features are something the game could greatly benefit from and making it clear that people want it is fine. It seems as if most of Rare's reluctancy has to do with the flaws of the game (hitreg, bugs, cheaters) and trying to improve other older aspects of the game. As they start to wrap up their "platform" improvements and get the issues resolved with the new team, it's important to remind them of the numerous people that would appreciate the feature.
@veronik5682 said in TDM as a feature:
This has ALWAYS been a fine line between the gamers and devs. Many times devs have listened to what players wanted and guess what, it still failed because players talk to talk, So it's not always beneficial to listen to the playerbase ESPICIALLY when there's hidden unwanted consequences that comes with it...
Rare has had variable success with seeing the "unintended consequences" (S11, S13, SoSS, Arena) so it's not as if only the community is to blame. I think you're kinda trying to say this, but (imo) Rare's responsibility to the community is to add things the community wants (or didn't know they wanted) while putting their own spin on it that makes it satisfying, balanced, and well designed.
@fysics3037 said
@thegrimpreacher People just getting into PvP suffer because there is no practical way to practice hand to hand combat. If you aren't good at hand to hand you will literally just instantly lose to someone that is good at it.
That's my gripe and I'm 99% sure the reason why the overall playerbase in this game hasn't improved at in PvP. The PvP in this game is SLOW, even moreso with all the nerfs it had the last 2 years.
But that's not even the issue, it's the lack of gameplay loop for the PvP, HG eases that but even then if your constantly sinking in HG I bet my bank account your spending more time respawning in a tavern, supplying up, raising anchor, lowering sails, sailing out, diving, waiting in queue for 8 minutes then you do fighting? A fight that lasts 2 minutes against a good player... Yep...That is atrocious time sunk in not PvP'ing. It's demoralizing for players that want to actually get good at PvP get over that massive mountain on sinking non stop and as stated the massive time sink doing anything but PvP...
Arena had it much better 15 minutes bursts of fun games, you could sink non stop and join back the fight almost instantly. I would trade waiting 20 minutes in an Arena queue then touch HG ever again (Im 1k in both) and the 10k title is just a joke...
This also isn't even mentioning the massive issue of spawn camping that has been a plague on the game forever. Something that is often due to sheer boredom and desire to tdm.
I stop trying to sink a player off just tdm/spawncamping them, I caught a yellowbeard a while back trying to sink them by doing that, my ship sunk, I killed a player like 10 times in a row and sailing his ship into a rock that did no damage. Long story short I was met with the ban screen a few day later. The footage was biased in his favor. The support team only saw their PoV and not what lead up to it... I think if it was in HG it would of went differently who knows.
But yeah Im still really salty about that ban, I believe it's two strikes and your pema ever since the ban/report update?
I get there's some people that spawncamp just to make it a misery for the receiving end, but when I get put in the bad fruit basket for trying to get a legit sink, I got banned, lost hope and respect from RARE support and I really questioned other players claiming to be falsely banned as truth to it after my own experience.@thamb0 said in TDM as a feature:
Also, since it's SEA of thieves, they should really get rid of islands, as they are land and have no place in this game. Also, the Tall Tales where almost all primarily on land, so they should get rid of most of those too. I really hope they get rid of vault quests, sea forts, skeleton forts, etc because like you said, the game should primarily revolve around naval warfare and not killing skeletons and phantoms or other players on islands.
What we have here is a textbook example of Reductio ad Absurdum, wherein a proposition is attempted to be disproven by following its implications logically to an absurd conclusion. It's a common refuge amongst those with shallow reading and/or comprehension skills. 😁
You misquoted me of course; I never said the game should primarily revolve around naval warfare and only the dimmest of people would follow that implication into concluding that 90% of the game's land-based content should be removed. I said any COMBAT mode that involves staying ashore for extended periods of time is counterproductive to the game's apparent aims. Since my point was clearly misunderstood, let me use smaller words: I was obviously speaking of the PvP crowd specifically, since there was never any contention in this particular conversation regarding the PvE crowds being unhappy with what they've got available to them right now. This entire forum chain has been about the addition of another combat mode since the OP and people agreeing with them are unhappy with the assumed limitations of the current mode.
Also, ignoring what the players want is a great way to have a game fail.
Side note here but I also very clearly said it was "a vocal (but admittedly minor) subsection of the player base" and not the entire player base as a whole, or even solely the PvP crowd amongst them. Giving the (vocal minority of a) player base everything that they want is also a fantastic way to have a game fail.
This goes for you, too @Fysics3037 for deliberately misquoting me with Dunno why you thought "every player is dumb and none of their ideas are good" was a strong argument... since I said nothing of the sort.
EVERY player is, in no way, dumb and I did not, in any way, imply such.
Are some of the vocal minority in any community dumb with bad ideas...? Absolutely. In fact, often the loudest ones are the ones with the dumbest ideas.
@veronik5682 yeah I mean I can't imagine spending my time as a new player trying to tdm people. Especially if me practicing in adventure risks getting banned so heavily. Hourglass isn't a good option and adventure is watched over like hawks.. Giving people a proper place would vastly improve the experience for all categories of players, whether they realize it or not.
@thegrimpreacher You said "But insofar as an explanation or answer to the frequent "We keep asking for this, why are we being ignored?????!!!!!!11!11ONE!!!?!?" question that keeps popping up periodically" and "I can imagine that "maybe a game developer should ignore what their fans want" is a controversial take for some of us here, and most certainly to all of the folks who have commented rather passionately in this particular thread specifically." which both ostracize the people requesting this feature. If you believe everyone requesting this feature aren't lower than the common person than why would you type "?????!!!!!!11!11ONE!!!?!?" or leave that quip about the "truth" being hard to accept? It seems as if that is solely to paint the people asking for it as a "less than" group, or put yourself + the devs above everyone else. Both of which are quite ridiculous ideas. I simply wrote the backhandedness of your comments in a clearer text. Also the fact your response generalizes small minority groups of players as "dumb" again is just further evidence of your bias.
I said any COMBAT mode that involves staying ashore for extended periods of time is counterproductive to the game's apparent aims.
Keeping the conversation to this...
When I suggested the Sea Dog Tavern in the Sea of the Damned, it's because it would be the lowest effort solution from Rare. Giving the players an instance to have no-holds-barred PvP, in which they can "TDM" if they want to. An instance that already existed, and would simply need to be added back to the game.
This keeps TDM activity out of Adventure servers, where everyone else can engage in everything else the game offers.
As for keeping any official mode ashore for extended periods, this isn't necessary either. A TDM mode could be two endlessly circling ships (in a separate instance), where teams fire off to opposing ships to kill crews, or defend their own against attackers. No weapon limitations. Free, respawning throwables and food lol. It would be useful for boarding/anti-boarding practice, giving players the freedom to mess around, try different things, all while nothing is on the line for them to lose.
In Arena, we sometimes had ship TDMs between willing crews, which were also (jokingly) referred to as "camp wars." Of course, I wouldn't call any official mode "camp wars." But there are ways to make a TDM mode that has practical relevance to the game's naval "COMBAT."
@fysics3037 said in TDM as a feature:
@thegrimpreacher You said "But insofar as an explanation or answer to the frequent "We keep asking for this, why are we being ignored?????!!!!!!11!11ONE!!!?!?" question that keeps popping up periodically" and "I can imagine that "maybe a game developer should ignore what their fans want" is a controversial take for some of us here, and most certainly to all of the folks who have commented rather passionately in this particular thread specifically." which both ostracize the people requesting this feature. If you believe everyone requesting this feature aren't lower than the common person than why would you type "?????!!!!!!11!11ONE!!!?!?" or leave that quip about the "truth" being hard to accept? It seems as if that is solely to paint the people asking for it as a "less than" group, or put yourself + the devs above everyone else. Both of which are quite ridiculous ideas. I simply wrote the backhandedness of your comments in a clearer text. Also the fact your response generalizes small minority groups of players as "dumb" again is just further evidence of your bias.
I am well aware of what I said. In fact, I'm the one who said it. What I didn't say is any of the drivel that you spouted following my quote that is far more representative of your bias than mine. I didn't ostracize anyone, you inferred it. As is evident by the phrase you used: "it seems as if". Which literally translates to "this is what it looks like to me".
If by "clearer text" you mean grossly mischaracterized, I quite agree. I don't think my opinion does or should carry more weight than anyone else's. Do I think the devs's opinions and desires of their own game carry more weight? Absolutely. It's their OWN game. You know what MOST people do when they start a book they don't like? They stop reading it and pick up something else. They don't write a letter to the author telling them they should change the entire premise of the book to suit the reader's whims after every new chapter they read.
And please do point out where I "quipped about the truth being hard to accept...?" I re-read my posts twice and don't see at all where I said anything of the sort. I assume it was yet another thing you inferred based upon your own bias and then "claimed" I said. Just like how I, in no way, claimed small minority groups of players are dumb in their entirety. I said the loudest members of such groups often had the dumbest ideas. Which is true of literally all social groups, large and small.
You seem to be quite fond of taking everything everyone says out of context to suit your desire to be some kind of champion of the voiceless underdog here.
As we're no doubt nearing a mod's intervention on their thread, I'll be dropping my own anchor here. Respond if you wish, but I won't be reading or responding any further. I don't feel like getting banned from the forum for defending myself from your out of context assumptions.
EDIT: I just realized I asked you to point something out to me in an earlier paragraph and then told you I wouldn't read any responses a few sentences after that. Apologies. Please do not bother to point anything out to me, as I will not be reading any further into this forum topic. Happy sailing.
@thegrimpreacher yes the loudest members of minorities are always the stupidest... Nothing disproves that... I mean you literally just don't like that I said the quite parts loud. The text of a person who truly believes what they say doesn't come off as snobby and dismissive. And even if it was it's easily clarified. Neither of those apply to what you said. Sorry that I'm gonna take offense to you insulting my community, please forgive me 😭🙏
@fysics3037 said in TDM as a feature:
@thegrimpreacher yes the loudest members of minorities are always the stupidest...
That's not what he said. He said they have the dumbest ideas (that they pubicly announce). Announcing the dumbest ideas doesn't mean that you are the dumbest. Loud people often yell before they think, so they often shout out ideas that aren't fully formed or thought through. Quieter persons often first think more about their ideas, polish them and when they announce ideas, they only announce the best ones of all they have.
This is having the dumbest (public) ideas is not the same as being the dumbest person.
I hope this explaination was a bit clear?
As everyone said, sadly there are many toxic PvPers. However, there are just as many, if not more, wonderful competitive gamers that love PvP and will be the first to toss a GG or helping hand.
I hope that Rare can continue to strike a balance with PvP. Player engagement is the only way I can consistently get my friends and family on this game.
After a FoF, FoTD, Briggsy or voyage/quest of the sort without seeing real players, they are pretty much cooked.
Once you can manage a ship, voyages without the risk (or assistance) of other players just feels like the loot is not worth the value. May as well play safer seas, and if you’re going to do that, may as well play RDR2 or Elden Ring or GTA.
Sot is my favorite game of all time, specifically for the experiences I’ve had with and against other players. It is the driving force to rack commendations to share with guild or get better to fend off menacing ships.
I know one thing for sure: you cannot build a sandbox game around whether or not humans are toxic. I hope that if anything, Rare and team can continue to think creatively to INCREASE player engagement, rather than worry that it will create more bad blood. Make the sea feel alive. Focus on alliances, reliances, friendships and guild improvements, but keep the opportunity to engage with others as a focus (PvP).
While this makes sense, would be great to have and whatnot, I just don't see a way for them to make it happen, and here's why:
If it's a seperate server (like Arena was), they're not going to spend money maintaining that server for tdm, when it happens organically during pvp, both in hourglass and in Adventure. Why have a seperate server just for people to practice what already happens during gameplay? So, it means it would have to take place somewhere in adventure.
If it's a random island somewhere dedicated to it, how do you enforce only that style of play? What's to stop other players from coming along and sinking your ship/trolls, etc.? On top of that, what happens when players coming to practice TDM can't even get a foothold on the island, as they keep getting sniped/killed all the time?
I've TDM'd quite a bit with my friends, and we've had to agree to rules in order not to make it unfair for the other team (wait until the person is on the island before you can start, no tucking on ships, etc.).
It's a great idea on paper, and sounds really fun to do, don't get me wrong. Getting it to work however, is a whole other ballgame. If everyone could all agree that a certain island is reserved for TDM, fine, but getting people to agree to those terms and cooperate/respect those who are there and practicing, isn't possible.
@europa4033 I think they should just turn skeleton camps into tdm arenas. It's got the lore, alr has mermaid statues, barrels, and diverse environments. Also super out of the way. They just need to add spawn invincibility.
It would be really cool if they did what you describe, something similar to what WoW does where you can set your hearthstone somewhere. So if your ship sinks oh well. Sadly, they're not going to do this.
@fysics3037 Not a bad idea, but then player's wouldn't be able to really do the skeleton fort for the orbs. So, are you suggesting making new skeleton camps for tdm or having just one skeleton camp on the server randomly being selected? Just curious how it would work. Also, players would need to be okay with leaving their ships unattended all next to the skeleton camp. It would be nice if we had a tdm area that we could sail our ships into the tunnel of the damned and then fight at something like the twisted SDT from the adventure. Except maybe this time we can also go inside? Still, I think the best course of action is to just hope Rare implements a system where crews can turn off or on the ability to fight each other. Everyone has to vote to activate it and then only one person from the crew is needed to turn off the feature and it can be done from the esc settings. I think that is the best avenue to allow tdm between crewmates who want to practice or just partake in it for fun. Nothing is still stopping players from tdming other crews at islands if they agree to it, albeit can be difficult to set up or actually find crews without having to use outside sources, but the very least we could get is the crew tdm option.
@thamb0 just matchmake like hg. Having a "dedicated spot" for tdm is just a bad idea. Nobodies gonna be waiting around there. Matchmake like hg using the skeleton camps as arenas. The other like 5 skeleton camps could be open to anyone else. They could just change the color of the flame to indicate there's a tdm match going on there.
I think they should either make a separate tdm mode like described above or at the very minimum give a friendly fire toggle.
Because Sea of Thieves wasn't designed to be like that. What's more, promotions based on kills, even though present in the Arena, we can see where that got us! It's not for nothing that these stats are not present in Allegiance!
Once PvP players understand that SoT is first and foremost an adventure and role-playing game, maybe this community will grow up a bit!
And since we know our players well, if ever there was an AFK option to boost reputation... BUT YES, of course... In an arena perhaps, but forget the arena: it's dead and buried!@zeyrniyx you’re right! But it’s a sandbox game first and foremost. As an RPG, you can choose to be a feared reaper and only PvP, so it deserves all of the support and respect just as much as PvE.
@zeyrniyx imo the people that need to grow up at the ones that think updates can only appeal to people in an "either or" fashion. SoT is one game and should appeal to THE community, not YOUR area of interest. Asking for tdm features is not an attack on whatever you do, rather it's a long and frequently requested thing with proven benefits. After 14 PvE updates that don't move the needle at all, why is it still such a struggle for you to admit the game needs something else?
@fysics3037 said in TDM as a feature:
@zeyrniyx imo the people that need to grow up at the ones that think updates can only appeal to people in an "either or" fashion.
It is though, there is only a limited amount of dev-time to spend on updates. So if they spend time on update X, they can't spend that time on update Y. So it definitely is an 'either or'-situation.
@fysics3037 said in TDM as a feature:
After 14 PvE updates that don't move the needle at all, why is it still such a struggle for you to admit the game needs something else?
Literaly every season in the last 2-2,5 years had PvP updates (in fact: the last season without an PvE update is more recent then the last without a PvP update). So what you are saying here is just clearly false.
You not liking (most of) those updates and a lot of those updates not working out as intended (because they centered around making PvE'ers visible, wich PvE'ers don't like) doesn't mean they weren't there.@super87ghost what your describing us opportunity cost, which can easily be remedied but bundling content together into one satisfying PvE and PvP update. Nobody says tdm is the only thing that could get added for an entire season. Also the opportunity cost is very selfish. "I'm not getting what I want for one season so nobody else should get what they want!" Seriously, grow up and figure out that the people who have been fine with 50 PvE updates aren't unreasonable for asking for 1 PvP update. We aren't the ones saying there should never ever be a PvE update because that would take away from our experience via an indirect means like opportunity cost. And I've already described 100 times over why past updates have been completely had little to no impact on how PvP actually plays at a high level. And the little impact they have is negative, making the combat worse. You can go read some of my past messages for explanations on that, but the bottom line is that PvP is worse now than when HG released.
@h0b0jo0e said in TDM as a feature:
A lot of players enjoy the pleasures of TDMing on islands. They do not earn rep or gold or anything to do this activity, they just do it for fun. Why not impliment a TDM feature while ACCOUNTING for the FARMING of kills for rep or gold. The arena could be an island and you'd be sorted based on crew size.
I agree I agree I agree I agree I agree I agree I agree.
@fysics3037 said in TDM as a feature:
@super87ghost what your describing us opportunity cost, which can easily be remedied but bundling content together into one satisfying PvE and PvP update.
Literaly every season in the last 2-2,5 years were bundles with PvE and PvP together. (the last season wich didn't do this was a purely PvP one!). So you're discribing what is already happening. Again: that you didn't like those specific PvP updates, doesn't mean that therefore they didn't exist.
@fysics3037 said in TDM as a feature:
Also the opportunity cost is very selfish. "I'm not getting what I want for one season so nobody else should get what they want!"
This seems to discribe your attitude very nice right now. You keep demanding a very niche ask, while denying every PvP and PvEvP update and keep pretending they ever happened, just because you didn't get the exact thing you wanted.
@fysics3037 said in TDM as a feature:
Seriously, grow up and figure out that the people who have been fine with 50 PvE updates aren't unreasonable for asking for 1 PvP update.
You are projecting here, since you already got a lot of PvP updates. Again: you not liking those specific updates doesn't mean they don't exist. There have been many PvP updates, you just keep denying it just because you don't like them.
@fysics3037 said in TDM as a feature:
And I've already described 100 times over why past updates have been completely had little to no impact on how PvP actually plays at a high level. And the little impact they have is negative, making the combat worse.
Correction: they had little to no impact to how YOU play PvP. There are more then enough players who use them during PvP, just not you. And you are now arguing with yourself, since you are now contradicting your previous statement where you keep implying there were no PvP updates....
Again: i am fine with some sort of TDM function (if done correctly and not forced on the fast fast majority who don't like it), but your demands that they MUST do exactly what you want and the fact you keep pretending there have been no PvP updates, etc, is very laughable. THAT is why people go against you and why you can't seem to get people aboard, because that attitude turns people away.
@super87ghost I'm sorry but the mediocre at best "PvP" updates that focus on giving you new tools to shred through PvP rather than meaningful changes to the PvP landscape aren't to my, or really anyone I know, tastes. It's like if they have you a Season 5 4 times in a row, and then I sat here and told you that you got plenty of PvE content. Sorry, when a weapon is about as useful as fireworks are in combat, I'm not gonna sit here and parade around in celebration. I've listed many many ways to improve the combat here in these forums, some of which have actually made meaningful improvement. However, the vast majority of changes are not well thought out and have actively made the PvP less fun to play. When the PvP starts mediocre, and then gets worse, and you add in the fatigue of the 10000th repetitive hourglass match, it's not really some mystery as to why I, my entire guild, the other guild I'm part of, 80% the competitive league I spectate, and 95% of every other person that I knew on NAW quit the game. But no, clearly the PvP has gotten better with time and it's just me that's unhappy with the "sweeping PvP updates" we've gotten.
@super87ghost I think you're mistaken. All of the past updates since hourglass have been PvPvE updates. Not a single one has been a PvP specific update. If so, please inform me which ones? The Burning Blade? Not a PvP update, since you can literally complete it without fighting any real players.. SoSS update? Not PvP, because again you can complete that voyage without ever interacting with another player. You keep saying we've received all of these PvP specific updates, but I can't think of one since Hourglass... which was now over 2 years ago. Yes, the Adventure mode means that literally any update to PvE will by proxy affect PvP because players can always attack others, but I think @Fysics3037 is talking about a REAL PvP centric update that truly focuses on PvP, not PvE with potential for PvP. Besides HG, which is in a terrible state, Rare has only given PvP focused players PvE updates that they can go fight people over. Again, please refresh my memory and give me examples of actual PvP only updates.
This is why I advocate having a Season that reintroduces the Sea Dogs, allows crews to PvP amongst themselves, to practice, learn, and have outlets for teaching new players whilst still being fun for OGs to mess around with. They could also add in the "Silver" idea that Captain Falcore had, AND they could create a small area on the map, or in a tunnel of the damned, which is basically a PvP playground for fun. Just have it be a large island with a fortress on it and have 4-5 non-player sloops around it, where players can portal to and just mess around and PvP. No time limit, no real score, no queue times, just go an interact with who ever is there, or simply your own crew. "Hey galleon crew, wanna go to X Island and fight for awhile?"
"Sure".Let players level Sea Dogs up by getting silver from participating in combat on the seas, and for those wanting to practice their skills in the safety of their crew, or with some new friends from a server, or just with anyone who portals to the Island on that server, then give them the Sea of the Damned Island X. It's not that hard. Add multiple outlets for PvP so that all skill groups can find their space and then venture into other aspects of PvP when they want. Don't just make a voyage, slap PvP on it and expect everything to be better for those players, because now no one is happy.
Humans competing with one another fosters attitudes. It’s not inherently a pvp thing, it’s a human thing. Typically with pvp the goal is to murder the other guy, people often get upset when they are on the receiving end.
I’ve said it on these forums dozens of times and I’ll say it again, the most toxic encounters I’ve had involve pirates being attacked at events meant to be fought over. Were the players at the fof who become extremely upset at me simply because I was playing the game as intended pve or pvp? Are we not all both pve and pvp in sot?
Go on social media and watch the lunatic humans yell at each other, no pvp or video game required. Humans are the problem.
@thamb0 I'm fine with the smaller packages of PvP stuff that have been tied in with PvE stuff. What I'm saying is that they need to significantly increase the quality of those PvP packages. SoSS, BB, Knives, DB, Blowgun, Blunder rework, Harpoon Gun, Spears, etc have all been "tools" meant to be used in both PvP and PvE. However, reality is that they focus on the PvE far more than the PvP. In a serious fight, none of those listed "PvPvE" updates actually impact the "PvP" at all. They've all either faded away, are entirely useless in a "serious" fight, or distract from what we (as in PvPers) generally enjoy and have a "community ban" on them. You can claim that these updates are "big PvP changes" all you want, but in my and many other's minds, it's the exact same. The best way to improve HG is just to make the combat better. It is literally a stark reflection of the state of PvP. They have failed to make it better though, and as the combat has gotten worse and more stale, there has been a decline in HG participation. No PvP update can fix the game until PvP at it's core has been improved.