HG and forced TDM

  • I just want to give some feedback

    Since more than two weeks now, i get in like 60% of the matches the same player steriotype, once boarded my ship there are 5-10 minutes anchored, nothing else than just sweat camping, they do literally nothing to win the match, there are no holes, no fire, no attempt to drive out, they could do this endlessly- and this is where it becomes toxic.

    As hg commitment i am willing to do pvp, but in these cases, the hg matches losing the character of playing a game and have no respect for other people.
    This is nothing else than a grind down of the opponent mentality and how long he is willing to fight. Needless to say that the same people spamming text commands and have names like bought accounts.

    I cant remember it was ever so mutch than in current times, i just want to grind my stuff and have a good time, there are even good tdm "sweats" who have at least some words of respect after the match because they understand what they do or at least they have some empathy but there is more laughing and rolling ez.

    At least my suggestion for HG would be a continuous shrinking fighting area (like every 2 min 5 squares less to a minimum circle) to disable runners and it would also stop people to leave the ship without attention or end the misery of the camped person faster. People would have to learn better shots and get forced to fight like a battle royal game and matches would faster end. In my opinion this would increase the players positive game exp.

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  • Those types of players just wanna TDM/ Camp wars and they don't care because:
    Most likely on alt accounts where their other past accounts have been banned already, hence reporting them doesn't really do anything in reality let's be honest.

    Nothing you can do outside of just admitting defeat and leaving, thus not giving them the satisfaction, not giving them any attention, and normally those sorts of people just hop off the game entirely.

  • If they’re camping you with no intention to sink you, that’s a bannable offence. Record and report, submit to support.

  • @veronik5682 well there are some strats to get those into ship combat, like ramming or long shots as only way but your probably right, its not worth to give them the satisfaction and would be also better for my own mental health, its just everytime a downer to resupply and takes a lot of endurance to keep on and sadly this is not ment to play "just a game".

  • @tesiccl well than ive to record 2/3 of my matches, i did this once, the player got suspended, not banned.

  • @hardless5277 suspended = temporary ban. What I meant ^^

  • @tesiccl well its also not that easy i mean just as an example, the record goes like 10 min long, you have to fracturing the data in 50mb slices to be able to send or upload the video somewhere to link the video- the only player i got so far was also activly bucketing my ship so, there where holes but he didnt want me to sink and i knew thats defnetly bannable. without that i dont know what rare would do if i just show, here this player camped like 10 min without any attempt.

  • @hardless5277 if you have a YouTube account, upload the full video there as unlisted, and include the link to the video in the report. That way support can watch the full video without you having to go through so much effort to splicing it. Hope this helps.

  • @tesiccl I should consider that, because there are a lot of them. Rare should defnetly do a tutorial video how to clip and report player easy and correctly, i mean this would empower the community. And we need a cataloge of bannable offences, because its not written in the pirate codex or x box terms, its currently all over respect and toxicity and thats a wide field. Or create an extra HG codex but anyway players need to know whats happening or could happen and how to handle that.

  • This is the sad portion of community that feel powerful by camping people. Just sit on ferry until they let you sink (if you scuttle you don't get loss rep)

  • Camping to NOT sink is dumb, however boarding/sink meta is preferred. Let's face it, HG sucks. I'm not alone.

  • If and when they decide to make the circle shrink. I’m just gonna do what everyone in Fortnite does. Force the others into a place where the circle cuts off travel path. Leaving both players divided by a large island and no way to reach.

    No diving just defending near say Old faithful and learn how the circles are created. :p

  • @burnbacon this wont work if the circle is getting closer and the minimum is set to a only water area, but yeah why no island play, happens already every day but the point is, there will be fights, no running or endless camping, the ships will be so close at some point that the better players will hit more and that counts

  • @hardless5277 said in HG and forced TDM:

    I just want to give some feedback

    Since more than two weeks now, i get in like 60% of the matches the same player steriotype, once boarded my ship there are 5-10 minutes anchored, nothing else than just sweat camping, they do literally nothing to win the match, there are no holes, no fire, no attempt to drive out, they could do this endlessly- and this is where it becomes toxic.

    As hg commitment i am willing to do pvp, but in these cases, the hg matches losing the character of playing a game and have no respect for other people.
    This is nothing else than a grind down of the opponent mentality and how long he is willing to fight. Needless to say that the same people spamming text commands and have names like bought accounts.

    I cant remember it was ever so mutch than in current times, i just want to grind my stuff and have a good time, there are even good tdm "sweats" who have at least some words of respect after the match because they understand what they do or at least they have some empathy but there is more laughing and rolling ez.

    At least my suggestion for HG would be a continuous shrinking fighting area (like every 2 min 5 squares less to a minimum circle) to disable runners and it would also stop people to leave the ship without attention or end the misery of the camped person faster. People would have to learn better shots and get forced to fight like a battle royal game and matches would faster end. In my opinion this would increase the players positive game exp.

    How would “disabling runners” help you when you’re getting consistently conquered by pirates who simply board your ship? A shrinking circle makes it easier for tdm players to win via tdm.

  • @capt-greldik i ment this as an over all solution for the most annoying problems in HG. It is not my only problem, the fact that i am speak out here is nothing else than a conclusion of the bitterness that is created by players, not the game it self.

  • @capt-greldik and yes tdm would win through this but also everyone who is trained in cannon shots or able to escape the own ship and get to the opponents ship to counteract - everybody wins, faster matches, faster ends more grind, less toxic and consuming nerves and time. For example the tdm camper left the ship outside the shrinking circle, loses because he cant do this endlessly, he has to act to win, regular not by toxic behavior.

  • @hardless5277 said in HG and forced TDM:

    @capt-greldik and yes tdm would win through this but also everyone who is trained in cannon shots or able to escape the own ship and get to the opponents ship to counteract - everybody wins, faster matches, faster ends more grind, less toxic and consuming nerves and time. For example the tdm camper left the ship outside the shrinking circle, loses because he cant do this endlessly, he has to act to win, regular not by toxic behavior.

    Define toxic

  • @capt-greldik endless camping without any attempt to winning? also bannable offence. But like i said thats a wide field and includes more, thats why we need a cataloge of bannable offences to empower the community and how to handle the situations correct, because even veterans sometimes dont know what this all includes- needless to say that new players cant know that stuff too.

  • @hardless5277 said in HG and forced TDM:

    @capt-greldik endless camping without any attempt to winning? also bannable offence. But like i said thats a wide field and includes more, thats why we need a cataloge of bannable offences to empower the community and how to handle the situations correct, because even veterans sometimes dont know what this all includes- needless to say that new players cant know that stuff too.

    I’ve played a lot of HG. Nobody in hg is camping without trying to win. It just doesn’t happen. If someone camps you without the intent of sinking you, in or outside of hg, it’s illegal. Rules already dictate that it’s not acceptable.

    A shrinking circle only helps those who want to tdm and cruise you out of the circle.

    I win most of my fights from naval.

  • @capt-greldik sorry than your not up to date or dont belong to the weaker players who have to deal with that kind of players day by day

  • @hardless5277 said in HG and forced TDM:

    @capt-greldik sorry than your not up to date or dont belong to the weaker players who have to deal with that kind of players day by day

    I just ended a session of hg, a session that began in March of 2023. I’ve lost countless matches. I’m sorry that you don’t have the resiliency to get you through a basic video game learning curve. Maybe you should continue advocating for the game to change in your favor instead of improving.

  • @capt-greldik i am advocating for nothing else than a better climate in the game and for weaker and new players, if that is a reason for you to question my own will to improve or how good i am, thats fine, but that doesnt belong to the topic it self. The topic is about a problem, wich i dont have alone, many can confirm. HG win condition is to sink the enemy ship, not to bully the player it self so long untill he is willing to give up.

  • @hardless5277 said in HG and forced TDM:

    @capt-greldik i am advocating for nothing else than a better climate in the game and for weaker and new players, if that is a reason for you to question my own will to improve or how good i am, thats fine, but that doesnt belong to the topic it self. The topic is about a problem, wich i dont have alone, many can confirm. HG win condition is to sink the enemy ship, not to bully the player it self so long untill he is willing to give up.

    If a player is engaging in already established illegal behavior, such as camping without intent to sink, report them. Otherwise, improve.

    Edit; I’m not great at tdm, I lose from boarding in the very way you’re complaining about. I just don’t adopt the victim mentality. Play game

  • @capt-greldik I dont adopt the victim mentality, victims would be silenced never speak out or touch the game again. The fact that rare takes this serioulsy is because they know things are happening wich have nothing to with the game, but with the player behavior, like all Online Games. It has nothing to do with getting better or how exp a player is, this counts from the first minute a player steps into a game. The game is for everybody, not only for the strong, for the better hardware or else narcism fantasy.

    and my suggestion is just a solution to give players a sign, that matches end in x minutes because i am anchored in a region where i lose or get faster driven out or cant avoid any longer shots- in my opinion it helps both play styles and would lead to more acceptance of the mode.

  • @hardless5277 said

    its just everytime a downer to resupply and takes a lot of endurance to keep on and sadly this is not ment to play "just a game".

    That's a game loop issue where you: sink, death screen, spawn at tavern, spend 2/3 minutes re-suppling, raising anchor, dropping sails, sailing out, diving, waiting in Tunnel Queue, Fight. I even timed this when queuing up with new players. The result?: You spend more time getting ready to PvP then actually fighting if your learning the ropes of PvP. It's not good.

    So much friction which makes new PvP players outright quit or not stick long in HG when trying to learn PvP. You sink twice/ three times in a row. Yeah I really can't be bothered to dive anymore..
    The only players that ''benefit'' from said system are the ones that win 90% of their fights since they don't feel the down time as much...

    Idk if you realised but RARE don't really care about the PvP side of things in terms of it being a gamemode, Arena was rarely updated hence shut down, Skull of Siren Song, I mean yeh, it died in less then 2 weeks, I barely know it's a thing in game anymore.
    And Hourglass? Once again failure to update it, failure to realise the core gameplay loop I mentioned in bold above, and failure to update it to keep it healthy, it's a trend...
    They only introduce PvP modes as a lazy cope out to throw a bone with barely any meat to keep the PvP only crowd ''contempt'' that they are taken care of... Poorly.

  • @hardless5277 Dude I play on controller and Xbox, I don’t play Xbox servers. I play pc servers dude if there is a tdmer coming against me it’s fine, dude people don’t realize there weak point is naval. Also I really don’t care about pc tdmer cause I am also a tdmer and I have the power to stop any player on the servers. [mod edit]

  • @iluvmlkj Your post has been edited as it goes against the Forum Rules and Pirate Code.

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  • @iluvmlkj actually the just get good argument doesnt work here, if you cant see there is a point in toxic behavior of people and the bannable offence they commit. And surley everyone should be capable to defend the board, but actually if you play on pc servers you should know how fast you can be killed by a two tap in a pistol sniper combo.

  • @hardless5277 just not, dude have you ever heard a thing called movement. Any best tdmer like mestar, Sammy, jay, actou, all miss shots dude they play pc too I tdm them on controller. It’s not bad just cause you don’t know to do movement, its not hard.

  • @hardless5277 dude I do play pc servers cause they are not dead like Xbox. And I enjoy good fights

  • @iluvmlkj it seems like you dont have understand what this topic is about. I am not talking about TDM is bad, it is about players who use the HG mode to force people into a TDM without any attempt to win over 10 min and longer while dominating and make malicious fun about the opponents.

  • @hardless5277 said

    @iluvmlkj it seems like you dont have understand what this topic is about. I am not talking about TDM is bad, it is about players who use the HG mode to force people into a TDM without any attempt to win over 10 min and longer while dominating and make malicious fun about the opponents.

    What is the root cause of the issue here? Let's put on our thinking caps.
    No dedicated ways to TDM so TDM'ers resort to this, simple.
    And like I said above and I quote myself to save time re-typing:

    " That's a game loop issue where you: sink, death screen, spawn at tavern, spend 2/3 minutes re-suppling, raising anchor, dropping sails, sailing out, diving, waiting in Tunnel Queue, Fight. I even timed this when queuing up with new players. The result?: You spend more time getting ready to PvP then actually fighting if your learning the ropes of PvP. It's not good. "

    RARE can cry ''tools not rules'' all day long, but the fact of the matter is that there's certainty rules, and the fact of the matter is that the tools are not well made on a foundation wise, Because there is none for the PvP side of things outside of HG.
    Which regarding HG, go back to my quoted comment.

  • @veronik5682 finally someone who understands

  • @hardless5277 so hg is about PvP ok. Player vs player. The game is called sea, a flipping sea of thieves, someone who steals stuff and they fight for it. So sir I don’t understand why people do realize that the game name includes sea of thieves. And hg is a PvP game mode, I say spawn camping is nothing wrong. Dude you have the option to scuttle game or ask your friend to put u on different servers. Listen I am going say this rare doesn’t care about the PvP side of the game. We og’s who play this game for PvP, have got nothing for us. Rare cares about nerfing everything that the PvP community can do that pve lords can’t. Dude you sound like a pve player or a new gen(btw new gen terms means somebody who is new to the game or started after arena or prime season 8 hg in hg terms). And you want to cry about something that gives us some fun. Dude I enjoy naval but killing pirates is part of the game.

  • @veronik5682 said in HG and forced TDM:

    @hardless5277 said

    its just everytime a downer to resupply and takes a lot of endurance to keep on and sadly this is not ment to play "just a game".

    That's a game loop issue where you: sink, death screen, spawn at tavern, spend 2/3 minutes re-suppling, raising anchor, dropping sails, sailing out, diving, waiting in Tunnel Queue, Fight. I even timed this when queuing up with new players. The result?: You spend more time getting ready to PvP then actually fighting if your learning the ropes of PvP. It's not good.

    So much friction which makes new PvP players outright quit or not stick long in HG when trying to learn PvP. You sink twice/ three times in a row. Yeah I really can't be bothered to dive anymore..
    The only players that ''benefit'' from said system are the ones that win 90% of their fights since they don't feel the down time as much...

    Idk if you realised but RARE don't really care about the PvP side of things in terms of it being a gamemode, Arena was rarely updated hence shut down, Skull of Siren Song, I mean yeh, it died in less then 2 weeks, I barely know it's a thing in game anymore.
    And Hourglass? Once again failure to update it, failure to realise the core gameplay loop I mentioned in bold above, and failure to update it to keep it healthy, it's a trend...
    They only introduce PvP modes as a lazy cope out to throw a bone with barely any meat to keep the PvP only crowd ''contempt'' that they are taken care of... Poorly.

    The extent to which one prepares for a fight should be based on reasonable expectations of winning. If you lost three times in a row, it’s likely not due to running out of cannon balls. Don’t resupply until supplies are an issue. Probably something like 70% of the ships I sink have base supplies with no crates. All they did was run to their boat and press go. It can be that simple for everyone.

    When I was new to the game I jumped into HG fairly early, and I quickly learned not to spend time supplying just to immediately give it away. It isn’t necessary. I do supply fully now but I have reasonable expectation of my supply efforts being worthwhile.

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