The Pirate Legend Update - 2019 Quest Overhaul Suggestion

  • With 2019 right around the corner, Rare has stated many times that the focus of each update is to adress points of feedback that are more likely to imediate necessities for the game, for that matter I propose a new update to come for early next year, the Pirate Legend Update, which is not just an update to the Athena's quests, but an overhaul on the journey to pirate legend along with improvements on the voyage companies.

    THE JOURNEY

    Keeping to the core of the idea of Sea of Thieves, all reward should remain as physical objects that you only gain their worth once arriving at the NPCs in the outposts, no changes on the dynamics on XP and Gold gain through questing, the changes proposed here are more gameplay related and to boost diversity in gameplay first and foremost.

    1 - The Voyage Companies

    Voyage Shops: All mainland and devil's roar (and future new lands) vendors should have their quest shops reworked, the 3 voyage per vendor system is very limiting and does not allow for expanded variance on quests, we saw how the new quest type was relegated to an entirely different NPC of a new area, since you couldn't reliably have cargo runs and regular merchant quests on the same vendor due to there only being 3 slots for the voyages. Therefore the suggestion is to increase the number of voyages types sold by each vendor, allow for a drop down selection bar to pick between different quest types and the player should be able to have access to many different new quests.

    Voyage progression: New quests types should be unlocked past a certain level on that faction reputation. Basic quests like the GH treasure maps/OOS skelly cap bounty/MA animal cargo delivery should remain unlocked to all players from the start and maintain their standard difficulty progression through each new rank obtained in their respective factions. The only difference is that new quests added to these vendors should be unlocked after obtaining a certain rank.

    Faction Rewards: We should move away from limited tools skins to giving more types of cosmetic rewards to players by obtaining higher ranks and achievements at each faction. OOS themed weapon skins, MA animal containment boxes with different skins, GH gold clothing/makeup... just new things to make a player stand out for being loyal to a faction.

    2 - The Gold Hoarders

    X Marks the Spot and Riddles: The regular standard quest should remain the same way it is in the game right now, with a few changes to riddles. For riddles add a different relic reward in the form of the "Relic Crate", every riddle quest will finish by giving the player a Relic Crate instead of a random chest, this object is weak and will have a prompt to interact with it "Hold X to Break Crate". Once broken it will reveal up to 5 different random treasure trinkets (like silver cups, decorated coffers, etc...) of varying qualities.

    Deep Sea Plunder: Players will be given directions from a map to a place between islands in the middle of the sea, this map is imbued with weird sea of thieves magic and will glow the closer you are to the wreck. Once you arrive at the location, the shipwreck will be underwater with no seagulls to signal it (always). This shipwreck will contain a locked door to the captain's quarter that only the crew from that quest can interact with. Once the door is open they will have access to the treasures of the ship and get a voyage complete. The standard difficulty increase can be of multiple mystic maps with multiple wrecks that need to be found and have their doors unlocked to obtain a voyage complete.

    New Cursed Chests:
    Chest of Candlefire - A chest with a brightly lit candle that can't be turned off, illuminates surroundings like a lantern, can be seen from a distance. (idea from https://www.seaofthieves.com/forum/topic/55756/new-item-chest-of-light-helps-and-harms/)
    Chest of Grief - Four red skelletons spawn upon digging or picking it up for the first time, they can be killed but after 20 seconds they reasemble themselves and continue to pursue the player, they cannot leave the island they spawn in.

    3 - The Order of Souls

    Skelleton Captain and Crew Bounty: The core of the quest should remain the same, however I must add a suggestion here involving the AI. Skelleton behaviour is very shallow, they behave in fairly annoying ways and mostly pose only a challange in great numbers, I propose a few tweaks. Have the behaviour be consistent, I have lost count on the amount of times a skelleton took a sword combo without flinching, this should never happen, non-gold skelletons should always be stunned when hit by the player, be that with a gun or sword, this allows players to outplay the skelletons and quickly deflect damage that would be inflicted to them rewarding sharp aim and good positioning (this includes stunning them out of the banana eating animation denying them a heal). Also on the bahaviour, please make skelletons not have desynced animations, this is horrible when an update breaks the animations from skelletons, having them fire their guns without their long aim animations or with very short animations, this havily punishes players for no reason.

    Hunt the Beast: Add new mosters to the world in a brand new quest that sees the player hunt for a powerful beast sighted in an island based on cave painting lore we've been seeing.

    • The great snake

    After sailing to the designated island and arriving at the correct spot, the ground will rumble and the mighty great snake will slither from underneath the ground.
    It will stand like a normal snake in its regular stance spitting poison towards pirates.
    It will swipe it's tail end to harm pirates.
    It will slam its tail to fling pirates in the air (height that pirates will be propelled is about the height of a palm tree). To dodge this time your jump to match the slam.
    Random Drop: Great Snake Skull (lowest reward), Mighty Snake Skull or Exotic Snake Skull (highest reward)

    • The great boar

    After sailing to the designated island and arriving at the correct spot, a mighty roar will be heard and the raging boar will emerge from the vegetation.
    It will charge against players to hit them with his tusks.
    It will spin its head to try to hit players around it.
    It will fling dust and rocks with its back legs towards pirates.
    Random Drop: Great Boar Skull (lowest reward), Mighty Boar Skull or Exotic Boar Skull (highest reward)

    • The great hawk

    After sailing to the designated island and arriving at the correct spot, the cry of the hawk will be heard and he will fly over to fight the pirates.
    It posseses two states, flight and grounded, at flight it will be flying close to the pirates but just above the trees, after taking some damage he will land and stay grounded for a while until it recovers then it will regain it's flight.
    It will swipe it's wings to throw an air shockwave towards the pirates that deals damage, only while flying.
    It will make a mighty cry that will desorient pirates briefly like they were drunk but dealing no damage, only while flying.
    It will beak pirates, only while grounded.
    It will swipe with it's leg claw, only while grounded.
    Random Drop: Great Hawk Skull (lowest reward), Mighty Hawk Skull or Exotic Hawk Skull (highest reward)

    • The great crab

    After sailing to the designated island and arriving at the correct spot, a menacing crab that emerges from the ground, after been awakened by its slumber it is very protective of its territory and will not tolerate pirates in it.
    It will have a pincer strike in front of it that would have a wind up before the strike and a great range and area of effect.
    It will have a body slam dealing damage to anyone around it.
    It will have a charge attack with the crab repeatedly clicking its pincers ahead of it.
    Random Drop: Great Crab Pincer (lowest reward), Mighty Crab Pincer or Exotic Crab Pincer (highest reward)

    After slaying the beast and recovering it's skull/pincer, bring it back to the NPC for the reward. Voyage complete is obtained after all the beasts from all the bounty maps are slain. Higher OOS ranks increase number of bounty maps per voyage.

    New Fodder Enemies: Along with bosses it is important to add new threats to the surface world to keep the missions away from monotony.

    • Lesser boars

    Smaller versions of the boss version that would spawn alongside skelleton waves, one lesser boar at a time.

    • Skelleton Witchdoctor

    A skelleton with the ability to throw potions that would cause negative effects on pirates or positive effects on skelletons. Example: potion that makes a pirate drunk and heals skelletons.

    • Skelleton Necromancer

    A skelleton that could repeatedly summon clawing skelletons to attack the pirates.

    • Bombardier Skelleton

    A skelleton holding a bag of bombs strapped to it's back with the abillity to throw bombs at players dealing aoe explosive damage. Shooting the bag of bombs would cause the skelleton to blow up in a small explosion that could damage nearby skelletons but not the same intencity as a gunpowder barrel explosion.

    4 - The Merchant Alliance

    Animal Delivery: Should remain more or less the same, only with added animals.
    New quest items:
    Turtle Bowl - A bowl with water you carry around to keep the turtle hydrated
    Macaw Cage - A simple cage to keep the Macaw locked inside.
    Fox Box - A box that prevents the Fox from escaping.
    Animal traits:
    Turtles are pretty simple creatures, they move slow, but need to be in a bowl full of water or else they will dehydrate, the bowl is bought empty and it requires a simple splash of water from a bucket to be filled, but moving it around with water slowly drains it, so be sure your bowl is always full.
    Macaws are like chikens, difference is that they need to come to you from the trees they usually rest in and bounce from. Simply have a banana in hand and they will flock to you.
    Foxes are quick like pigs, and can be vicious if you upset them with gunfire. They don't need to be fed anything.

    Supply Delivery: Look around the world for different supplies and deliver them through a crate of that supply.

    New Foods:
    Pineapples - Heal fully, but has long eating animation (first person cutting top, bottom and 4 sides of the pineapple with a knife, after that eating it).
    Oranges - Heal less than a banana but restores you from negative effects (like drunkness). You eat some oranges and you're k.

    New Repair Tools:
    Iron Slabs - Fixes a hole and that hole needs to take twice as much regular damage to be destroyed.
    Hammer and Nails - Fixes a PATCHED hole and removes the scar from outside and inside.
    Giant Cork - Fixes hole for half the normal speed of a normal repair, but lasts temporarily for 10 minutes until it pops off.

    Extra Goodies:
    Grog Barrel - Explodes if shot, like a gunpowder barrel, dealing no damage but causing everyone around it to become drunk for 20 seconds. Grog barrel can be used to refill tarkand.
    Flour Barrel - Explodes if shot, like a gunpowder barrel, dealing no damage but creating a smoke cloud that blocks vision.

    The voyage paper should looks like this

    Example 1:
    1x Crate of Bananas

    Example 2:
    1x Crate of Wood

    Example 3 (higher rank):
    2x Crate of Cannonballs
    1x Crate of Iron Slabs

    Example 4 (higher rank):
    1x Crate of Pineapples
    1x Crate of Cannonballs
    1x Crate of Giant Corks

    THE DESTINATION

    1 - The Legend Hideout

    Much like regular vendors, the pirate lord should have his voyage inventory expanded to allow for players more freedom to pickbetween different voyage types, without being limited by arbitrary quantities of purchasable voyages per ingame day.

    2 - Athena's Quests

    The All-in-one Quest: This is the standard PL voyage, but I recommend tweaking it to include the new proposed voyages with a few twists.

    • Gold Hoarder Part

    Add in the Relic Crate with the riddles, as well as the new shipwreck quest.

    • Order of Souls Part

    Add the Beast hunts but the twist is that it's an added threat on the regular skelleton captain bounty maps, therefore once you clear the waves of skelletons, the beast will arive alongside the skelleton captains and regular skelletons.

    • Merchant Alliance Part

    Add the new quest items and objectives mentioned previously along with the regular objectives.

    8 Maps, being that, 2 are x marks the spot, 2 are relic crate riddles, 1 is a regular skelleton captain bounty, 1 is a beast + skelleton captain bounty and 2 are merchant alliance requests with the added new supplies. The Devil's Roar version is basically the same, only difference is that I don't have any changes proposed for Cargo Runs.

    The Legendary Fort Raid: The legend(s) vote for the voyage in the legend's hideout and they trigger a fort to become active. The blue skull glows with bluish energy to signify that it is indeed a legendary fort. The voyage cannot be cancelled once activated and it's global, so no other pirate legend can trigger the legendary fort while one is active, the legends don't get a map on their voyage wheel, they can vote for another voyage if they want, but it can't be another skelleton fort raid quest while one is already active. The waves are more varied, having hybrid of different skelleton types mixed in each wave (golds + shadows, regulars + plants, etc...) as well as the previously mentioned new fodder enemies. The captain wave can contain beasts as well to add to the challenge. The fort would yeild great rewards, including athena rep objects, so legends can choose to team up with people allowing them the give the faction treasure away while keeping the athena rep objects for themselves. Activating a Legendary Fort Raid has a 3 hour cooldown after one is completed.

    The Legendary Kind of The Island: Activated in the legends hideout as well the quest can't be cancelled, the legends don't get a quest map and they can vote for another voyage in the meantime that isn't King of the Island, just like the Legendary Fort Raid. This one is about holding a beacon in an island, it may have the cloud shape of a circle with bluish outlines. This beacon beckons players with the promise of a captain spawn that has a Maleficent Skull. Players must hold the position on the islands and stand their ground against several waves of skelletons/beasts. The beacon could have a painting in the area to be held that has a glow that progressively rises from the bottom of the painting to the top signifying the progress of capture. Once fully lit, the captain wave spawns. Defeating the captain weilds the Maleficent Skull which grants Athena's Rep.

    Ferryman Debt: Purchased from the legends hideout, it opens a gate at the rocky formations in form of an ark in the middle of the map that transports any players along with the ship that enter through it into the world of the Ferryman, the land of the dammned. A new quest is obtained upon entering the world and it directs you to certain NPCs, you will face unique challenges until you are directed to the final chapter that will lead you to one of the islands for your final reward.

    1. The World of the Dammned

    alt text

    A formation of 5 large islands where players explore delapidated structures and unnatural rock formations. The players will find ghostly NPCs that tell the tales of their life stories and their demise. Sinking in the world of the dammned sees you return to the hideout of the dammned port.

    1. The quests
    • The Acursed

    Fight ghostly apparitions of fallen pirates, they raise the skelleton scourge to assist them. They can hide inside the walls, but the chains attached to their ectoplasm always gives away their location. They can use the chains to briefly imprison pirates that dare disturb them, afterwards a ghostly shriek will slowly tear away the player's hp. Each defeated ghost drops a trinket, can be sold to the mysterious stranger for Athena's Rep.

    • Gate Keepers

    Fight skelleton reapers that hold the bells that open the gateway between the world of the dammned and the overworld. They possess powerful sweeping attacks with their scythe blades, but their large menacing size can prove to be an easy target for ranged weapons. Since they are usually located in the underground caverns of the islands, facing them in claustrophobic spaces may be the bigger challenge. Upon defeating them, they drop a bell trinket, that can be sold at the mysterious stranger for athena's rep.

    • The Skelleton Lord Stronghold

    The final chapter of the quest leads to the furthest island of the world of the damned, a stronghold island that becomes active with the crew of a Skelleton Lord. Works similarly to a fort raid in the overworld, however the Skelleton Lord is already spawned. The skelleton lord weilds powerful tools compared to his lesser counterparts, containing the ability to raise his fallen crewmates constantly, making him the source of the endless waves of skelletons. He has a sturdy armour that allow him to poise through sword strikes, never becoming staggered. He can equip different weapons depending on the distance between him and the players. After his defeat he drops his stronghold's key, players may use it to unlock the vault weilding a couple of normal treasures from the overworld, however an athena's chest sits at the center of it all, grantin athena's rep if sold to the mysterious stranger.

    1. Emergent Threats
    • The Ferryman

    The Ferry of the Dammned navigates outside the area of the islands, it is stationary and can be engaged, however he is not a pushover. He summons his ghostly crew to man the cannons and begins engaging with impunity anyone that dares disturb him. He can't be sunk, however after a certain damage threshold he will grant you a truce, spawning a trinket named Ferryman Locket, that can be sold for athena's rep or kept in the ship for a cosmetic effect: your ship leaves a ghostly trail in the water.

    • The Haunting

    While you sail the dammned waters, your ship might be attacked by spirits. They will attack your ship and crewmates from inside, clawing at the walls, creating holes and doing all sorts of havock. Dissipate the lesser ones gnawing at the ship with light from your lantern, but the agressive ones that attack the players need to be fought with weapons. The agressive spirits drop random overworld trinkets upon defeat.

    • Spirit of the Old One

    A ghostly kraken attack, similar to the one in the overworld, gaining only a new skreech attack in place of the suction. Same loot drop as the overworld attack.

    The Athena's Mark: New overworld quest for pirate legends, purchased from the pirate lord, has a devil's roar variant. Players will gain a sheet that gives them a location clue for 3 different islands. After finding the location, players must play a shanty that will trigger the legendary shanty. Athena's mark will emerge and it will open a passage to an underground cave system, where the player must complete a challenge to obtain the rewards, separated in three types: platforming, combat and puzzles.

    • Platforming challenges

    These are only found in islands from the Shores of Plenty or Devil's Roar, depending on what voyage you've bought, it will change from a regular voyage only in the overworld compared to the devil's roar version that will contain a clue to an island in that area instead.

    Shores of plenty platforming challenges will revolve around platforms above water or above an abyss. The water is harmless, but falling into the abyss will kill. The goal is to test the skills of a player to walk over terrain geometry in creative ways. In order to reach the treasury room at the end.

    Devil's Roar platforming challenges will revolve around platforms above boiling water or above flowing lava. Boiling water deals damage over time and lava kills outright. There will be more timing focused challenges in order to avoid lava flows, careful jumps over precarious terrain and threat of boiling water at every turn.

    After reaching the end, there will be a small area with treasure and an opening that loops back to the entrance of the cave system, alowing players to quickly take the rewards off the cave.

    • Combat challenges

    Only in the major islands in the Wilds. Fight unique monsters underground, obtain their rewards. They can be either monsters, large animals or skelletons. The final gauntlet will lead to the treasure room with an opening that loops back to the entrance of the cave system, alowing players to quickly take the rewards off the cave.

    • Puzzle challenges

    This challenge only happens in islands in the Ancient Isles, these challenges have unique items that players can pick up and place in certain objects to open doors and progress through the cave until players reach the treasure room with an opening that loops back to the entrance of the cave system, alowing players to quickly take the rewards off the cave.

    The rewards should be a mix of regular treasure and on major item in each of the 3 islands that can be sold to the mysterious stranger for athena's rep.

  • 18
    帖子
    28.6k
    查看
  • I'd also like to put a different suggestion for the pirate hideout as well a new system introduced to legends to allow them to engage in gameplay more actively after reaching athena's 10.

    The Hideout Truce: Players can no longer carry weapons into the legendary hideout. This is important to allow this place to become more welcoming and a center for new endgame activity, a desirable location to earn after grinding each faction. I can hardly see a reason to keep pvp active in this area, since you can't see playerss enter the hideout, unlike in the overworld that you have the horizon to grant you some warning to incoming pirates, as well as this area having no object of interest for pirates to be fighting one another.

    The Market Lords: Players may enter trading inside the hideout through an emote, the "coin toss", like the make friends emote, triggers when you and another pirate emote to one another, causing a trading menu to show up, allowing you to exchange gold and items from your collection. However these items are special, and I'll talk about them in the next topic.

    The Athena's Loot: After returning any item that grants reputation for Athena to the mysterious stranger, players will obtain new items that don't affect gameplay, however can't be bought from vendors, these are random from each chest/trinket/anything given to the mysterious stranger and vary in rarity. These should be the only tradable items for the Market system.

    • Relics

    Equipments that give players special animations when equipped. Only one may be equiped at a time.
    Example 1: Relic of the Dammned - Players hover instead of walking, have glowing ghostly particles when attacking and vanish into the air when are downed instead of falling down.
    Example 2: Relic of the Roar - Players leave trailes of fire blazed ground where they walk, animations have fiery effects and go out in flames whenever are killed

    • Journals

    Books that change the appearance of the quest maps in your voyage wheel. Only one may be equipped at a time.
    Example 1: Journal of the Dreaded Frozenbeard - Changes the appearance of the voyage maps to frozen slabs of ice.
    Example 2: Journal of the Undead Mutineer - Changes the appearance of the vayage maps to bones with inscriptions.

    • Recipes

    Sheets that change the drink that you fill your tarkand from whatever object you choose to refill it with. Only one may be equiped at a time.
    Example 1: Bewitching Brew - Causes your drunkness to have extra witchcrafty visual effects.
    Example 2: Fiery Brew - Causes your drunkness to have extra flaming visual effects.

    • Flasks

    Consumables that grant your pirate a visual appearance change for the duration of the session. Only one effect may take place at a time, consuming another flask removes previous effect.
    Example 1: Flask of Animalia - Gives your pirate animal characteristics
    Example 2: Flask of the Moon - Gives your pirate a dark feature that makes you seem like you are always in night time.

    • Powders

    Items that chenge your ship's visual effects for your cannon fire. Only one may be equiped at a time.
    Example 1: Chinese Powder - Makes your cannon contact explosions become firework themed
    alt text
    Example 2: Ghost Powder - Makes your cannon contact explosions become spooky and ghostly.

    • Wooden Heart

    Items that change the sinking animation of your ship. Only one may be equipped at a time.
    Example 1: Heart of Iron - Your ship becomes metallic and rusts as it sinks.
    Example 2: Heart of Eternity - Your ship desintegrates into ghostly particles as it sinks.

    • Cursed Exilir

    Consumables that change the effects of your weapon animations for the duration of the session. Only one effect may take place at a time, consuming another elixir removes previous effect and no vfx has any interaction on gameplay.
    Example 1: Elixir of Thunder - Enchants weapons with a shocking vfx for swings and bullets.
    Example 2: Elixir of Frost - Enchants weapons with a chilling vfx for swings and bullets.

    Players must choose and define how they want to sell these items and hat do they want to gain from each, these items may only be found by legends, but any player can trade so long it can enter the legend's hideout and is willing to pay the gold for it.

    There were only a handful of examples for items in this system, but the more items the better as it allows players to create healthy markets.

  • Woah there are some really good ideas in here! There’s a lot more than just Legend reworks. You should definite make individual posts for these ideas to get the most traction. It’s hard to focus on one thing. Personally my favorite are the creatures you described

  • @straw-hat-blake this is meant as a rework of both the journey to pirate legend as well as a rework of the legend status itself, so basically it's a quest overhaul suggestion, but it's focused a lot on legends. I don't see much reason to create several threads, just one organizes all the ideas into one big whole.

  • @urihamrayne oh nice yea. I’m all for that. I remember hearing one of the devs talk about how they’ve been reworking voyages to be more immersive. And they’ve been working on them ever since the hungering deep! So hopefully we’ll see something soon

  • @UrihamRayne

    Items that change the sinking animation of your ship. Only one may be equipped at a time.

    sarcasm
    “The titanic” in which your ship simply goes to about a 90 degree angle upwards, the back half breaks off, and it sinks in two pieces.

  • @urihamrayne that’s impressive I didn’t read through all of it but the ideas are amazing rare should hire you

  • @danklizard202 I'm too much of a salty pirate dog to be part of Rare's jolly crew of friends.

  • @urihamrayne You post has been add to the Community Idea's Master List Thankyou for your contribution and if you plan to update your post plz reply to this to annonce any chages or updates.

  • I 100% understand were your coming from and I agree with you they should bring more enemies into it and more sea life and better quality's for the ai skeletons I mean the meg was good but now you have 3 different types now would be good if rare focused more on adding maybe a mermaid hideout in the water were maybe have to fight mermaids to get there loot or maybe like you said Uriham Rayne need's more enemies instead of repeating enemies with different colours maybe try bring out maybe ai pirates as well ?

  • @alexspk13 I agree with that to could be more exciting and thrilling

  • @urihamrayne There are some really awesome ideas here! You deserve congratulations for this, because this is very thorough. Kudos to you! I believe the SoT team is already working on a quest overhaul, but there's a LOT of material here they could take inspiration from and I love it

    That being said, SoT have to be super careful not to implement anything that might give functional advantages to certain players while being locked out for others, e.g. iron slabs only being available to players that have accomplished X task or accommodation. Not to say you're suggesting this, because I don't think you are, but that's just a general disclaimer for any new functional content ideas

  • @ambiguousmonk correct, with barrels 2.0 we are still to use the system to it's full potential, so why not add new materials to have players find around the world and increase the power of their crew? It's a small "progression" addition, like cured cannonballs, but the difference is that most of these aren't directly combat centered, most are just utility based and most importantly not gated behind any level requirement, only the good will of the player to go out in the world and stare at barrels all day.

    Frankly there are more ways to make resource management engaging other than giving more things for players to find, but I am way too sober to come up with anything.

    @UncutDani3l123 yeah I completely forgot mermaids, but I believe rare already is working on them, like I know they are working on coconuts as new food items. Personally I would add mermaids as new fodder enemies to fight, an alternative to skelletons in brand new bounty missions. Due to their natural affinity with water, perhaps making use of them in terrifying new mid sea encounter like a surprise boarding attack by mermaids could come to be a new emergent threat.

  • Very nice post! I really hope some off these ideas get implemented. Well done sir!

  • @urihamrayne Right on! For the more effective utility items, I would probably say that those should only spawn as rewards for deeds (forts, wrecks, skelly ships, etc, much like how skelly gunpowder is only available through forts) rather than normal supply barrels to avoid people randomly getting a substantial advantage out of sheer luck (this is also a problem with cursed cannonballs right now, in addition to their insane effectiveness). Progression like what you've mentioned I find totally okay, since it's still 'horizontal' despite influencing player power. As long as things aren't 'locked' or unavailable to certain players through any systematic means (e.g. levels, experience, gold, rep), the progression isn't vertical. The items are still all available to all players all the time. Literally the only thing that constrains a player's ability to obtain them are the players themselves

  • @urihamrayne that sounds good I really like the idea of a boarding party more exciting having to fight for your loot on your own ship would be nice and yeah I did a lot of research apparently the mermaid hideout with ai mermaids is only a rumor currently ATM but rare did say that they are leaving it for a option but really I hope they make the right decision....
    Coconuts that's cool be better than having to just find bananas all the time and maybe would be good if they did originally did have cannons down the lower docks but my friend suggested something like pirate bosses and maybe get more like a mission base as well if its possible but I don't think so the game is going quite well ATM I think but they just need a few more tweets but really hope they do it right and they should get like maybe something similar to pirates of the Caribbean make a lot more exciting but you don't want to completely copyright if you know what I mean more of maybe get ideas for enemy's and skins for ships like would be great as it is the pirate era if they could add red coats and blue coat ships?

  • Updated and reworked the final two points, by expanding the world of the ferryman and adding a new quest type for legends.

  • @urihamrayne Liking the new updates to your post. I added Recent Updated monicur to your link on the Master List.

18
帖子
28.6k
查看
页数 17/18