Server Hoppers Should be forced into a timeout same as Arena

  • Simple.....Server Hoppers should be forced into a timeout same as arena. If a player drops a server 2x then the timeout period should be 30 minutes and forced to remain on the next session no less than 1 hour. There is nothing that can be done in the game in less than 1 hour so this is reasonable, period!

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  • I stopped playing open arena because of it...

  • Im curious.
    Why?

  • @opportuist said in Server Hoppers Should be forced into a timeout same as Arena:

    Simple.....Server Hoppers should be forced into a timeout same as arena. If a player drops a server 2x then the timeout period should be 30 minutes and forced to remain on the next session no less than 1 hour. There is nothing that can be done in the game in less than 1 hour so this is reasonable, period!

    The moment Alliance Servers are dealt with for good, I could consider such measures. Until then, I would like to continue sniping juicy fights when logging on.

    The ramp up time in this game is way too long anyway, before something interesting starts happening (for me an my crew at least).

  • open crew dies with a limit and open crew is necessary in a game that leans towards a crew being necessary for many.

    What people think about server hoppers that come in for a quick kill/loot/content shouldn't lead to penalties and punishments for those that are trying to find a compatible crew on a server that fits their preferences.

    Nobody should be put in a situation where they have to choose between access to the game and being on a ship/server with people they don't get along with or that are treating them poorly

    Don't like server hopping? don't do it. Nobody should restrict individual power for people to protect themselves from a crew environment they don't enjoy or feel comfortable in

  • @opportuist Easy fix, prioritize keeping servers at max capacity at all times. Boom, servers are full and there's no need to server hop to find other pirates.

  • To add to this, without forced merges to emissary rich servers for Reaper emissary, this limitation would break the game for at least one faction. Forced merges when a server has no other emissary ships, or doubling up the rep for stolen regular loot and letting non-emissary ships get targeted by Reaper emissary ships (the latter obviously no one wants)

  • @opportuist sagte in Server Hoppers Should be forced into a timeout same as Arena:

    Simple.....Server Hoppers should be forced into a timeout same as arena. If a player drops a server 2x then the timeout period should be 30 minutes and forced to remain on the next session no less than 1 hour. There is nothing that can be done in the game in less than 1 hour so this is reasonable, period!

    Agree, but I'd say after 3 or 4 times

  • @opportuist WHY? Because that is how they like to play the game? Some people dont want to spend hours and hours doing the same PvE activities over and over again, they want to PvP for loot. Arena is a 15 min battle with winners, runners up etc, you could say competitive.

    To simply say server hoppers should be timed out because that system exists in a different game mode without any justification as to why, is as pointless in the whole conversation of the so called "problem with server hoppers".

    Just play the game the way you want to, and leave others to play it their own way. If you sink to server hoppers, then bad luck, it happens to everyone at some point, learn and move on.

  • Why? It's not like you lose something b'cuz of the server hoppers.

  • Server hopping creates a few issues for me.
    Firstly, a ship will arrive in the world, and then dissappear shortly afterwards leaving fewer ships on that server as that space just vacated won't be filled again for at least about 10 minutes giving a dead server feel, especially if your on a server with several ships popping in and out constantly.
    And secondly, these people hopping servers just waste my time as they never have anything in terms of reward for dispatching them other than a few minutes of often pathetic battles. They have no loot, no supplies worth taking, it's all a one way risk for players remaining on a server having to constantly deal with them.

    So I can see why people do it, it's the possibility of maximum reward at no loss for minimum effort. And that kinda seems like cheesing your way in the game.
    I would support a time penalty if it were ever implemented if you haven't spent a certain amount of time on a server already previous to you switching to another to perhaps join friends.

  • @opportuist What about those players that want to get their friends on the same server by server hopping and trying to get 2 ships on the same server? Easier to do on the Xbox servers but over half my friends play on the PC. Takes a bit more time. We just want to play together.

  • @immaket sagte in Server Hoppers Should be forced into a timeout same as Arena:

    Why? It's not like you lose something b'cuz of the server hoppers.

    You lose stability of the servers, actually not just you, everybody
    And the server merges increase...

  • no, just no

  • Putting some arbitrary limit doesn't even stop the people that some want to stop

    This only penalizes casuals and people that don't have connections

    people that hop for alliance purposes or for pvp purposes have connections most of the time. Lots of connections. They will still get servers because they have the numbers to adapt and manipulate. These types of restrictions that people are always pushing for because they don't like certain behavior or gameplay only truly penalize people that aren't significantly harming the environment around them

  • @wolfmanbush sagte in Server Hoppers Should be forced into a timeout same as Arena:

    Nobody should be put in a situation where they have to choose between access to the game and being on a ship/server with people they don't get along with or that are treating them poorly

    thats exactly what serverhoppers do mostly they put me in a situation i dont get along with and treat me poorly.

    what about this: nobody should be able or allowed to circumvent and cheese the PvP intervals and opportunities.
    No guarantee for not beeing attacked, but also no guarantee to find the target you want!?!?

    The "i want PvP available" all the time and like in Arena and worthwhile targets in Adventure mode is the same like i want PvE Servers.

    they ruin my fun, i dont play actually and maybe i'm really done with this game because of the "playstyles" majority has.
    it spoils me the game, is not fun anymore

  • @stundorn said in Server Hoppers Should be forced into a timeout same as Arena:

    @wolfmanbush sagte in Server Hoppers Should be forced into a timeout same as Arena:

    Nobody should be put in a situation where they have to choose between access to the game and being on a ship/server with people they don't get along with or that are treating them poorly

    thats exactly what serverhoppers do mostly they put me in a situation i dont get along with and treat me poorly.

    what about this: nobody should be able or allowed to circumvent and cheese the PvP intervals and opportunities.
    No guarantee for not beeing attacked, but also no guarantee to find the target you want!?!?

    The "i want PvP available" all the time and like in Arena and worthwhile targets in Adventure mode is the same like i want PvE Servers.

    they ruin my fun, i dont play actually and maybe i'm really done with this game because of the "playstyles" majority has.
    it spoils me the game, is not fun anymore

    What is your average run on a session? What are you typically doing?

  • Goodbye streamers. RIP BoxyFresh, HitboTC etc etc... U will be missed if this gets thru.... which ofc it won't

  • @cloudguydrj

    Are you suggesting the game would not be entertaining to stream if streamers log in and stay on their server until merged as is designed?

    Imagine if everyone had this attitude to the game and hopped about to find some PVP action, there would be no reapers lvl 5, no FOTD, no emissary ships because no one would be playing, just bouncing about servers in the hope somebody is actually playing the game to interact with.

    Good riddance if thats the future of the game.

  • @needsmokes look, I watch MixelPlx, Phuzzybond etc too, but sometimes I just feel like watching someone take down a FotD coz it is pretty entertaining. It isn't the only thing I watch but sometimes I don't have the time to just watch Mixel go around completing world events and getting in on some PvP. Some ppl also just don't have the time to wait in a server for ages waiting for an Athena or Reaper etc. and server hopping in a way solves that by letting ppl switch servers and find what they want when they want. Certain ppl r just PvP focused the same way others r PvE focused, it's the circle of life in the Sea of THIEVES

  • If you don't tackle the reason why the people hop, any arbitrary time-out will just cause people to not play at all. People aren't hopping for no reason, the default game doesn't suit their needs/wants. Putting a barrier doesn't magically make them want to stay, right now, they don't want to remain on a server.

    This fixes nothing, all it will do is cause people to stop playing.

  • We wouldn't need server hop if we had what we were looking for: battles, piracy, emotion. We do this to find something to do, as spending an hour or more on an unknown server sailing so as not to find a single ship to battle is quite tedious.

  • People focus on the pvp/streamer thing over and over. Such a small part of server hopping.

    Ping is another huge issue. Facing temporary loss of access or being stuck on high ping servers that the algorithm decided to throw you on that day is another big reason to not have restrictions. Play this competitive game with serious lag or don't play for this amount of time? Another nonsense position to put pirates in.

    I seriously question how many people that always want this are actually facing server hoppers in the form of coordinated skilled crews that are hunting. They aren't hopping to mess with your tall tales or to steal your loot worth 3k or your random voyage. Hunting crews hop for people like me that are running a reaper 5 or high level athena flag for hours at a time constantly circulating loot. I'm easy to find and am high value to someone checking maps and tables over and over and over.

    Many that want this are more than likely getting sunk by people that organically ended up around them and either sank/attacked them because they just want to have fun or because they sensed weakness in whatever situation you are in and pounced on random opportunity.

  • @wolfmanbush

    I think I encounter them pretty much every session. My sessions when I get the chance to play are often in excess of 6 hours, and there are often times I can predict when I will be encountering these players. Thankfully, we are seasoned and well used to being attacked and as we have been in a server for so long, we are stocked with good foods, and armoury.
    These attacks will come, and when one of us boards their ship, we can tell by the lack of supplies that they are new to the server. They also all look very very similar in how they appear. Of course, we will lose now and then. It's only loot. But I feel more for the more casual player than myself. They won't win very often against these players. And that is an issue. They will turn up, attack, cash in and be gone again. Probably causing the vanquished crew to also leave, and then the server is going to be dead all over again.

    Perhaps the game does need a PVE and PVP focused servers?
    That way, anyone on a PVP server will get all the action you crave.. But you probably won't earn much. But it's not about the gold is it. Its all about the glory!

  • @needsmokes said in Server Hoppers Should be forced into a timeout same as Arena:

    @wolfmanbush

    I think I encounter them pretty much every session. My sessions when I get the chance to play are often in excess of 6 hours, and there are often times I can predict when I will be encountering these players. Thankfully, we are seasoned and well used to being attacked and as we have been in a server for so long, we are stocked with good foods, and armoury.
    These attacks will come, and when one of us boards their ship, we can tell by the lack of supplies that they are new to the server. They also all look very very similar in how they appear. Of course, we will lose now and then. It's only loot. But I feel more for the more casual player than myself. They won't win very often against these players. And that is an issue. They will turn up, attack, cash in and be gone again. Probably causing the vanquished crew to also leave, and then the server is going to be dead all over again.

    Perhaps the game does need a PVE and PVP focused servers?
    That way, anyone on a PVP server will get all the action you crave.. But you probably won't earn much. But it's not about the gold is it. Its all about the glory!

    A skilled and coordinated hopping pvp crew isn't judged on appearance and supplies. They have their roles down to an art. You will be pressured constantly you will be boarded constantly and there is a very good chance as an adventure pve/pvp pirate you will be taken out rather quickly most of the time.

    To a skilled group of pvp hoppers even well rounded adventure crews don't cause them to break much of a sweat.

  • "Want to do something fun but it's not on the EXACT first server you join? Well, screw you guess you have to wait for good PvE or some players to join the server."

  • @immaket said in Server Hoppers Should be forced into a timeout same as Arena:

    Why? It's not like you lose something b'cuz of the server hoppers.

    Literally, server hopping or not, if you get sunk by someone with less resources than you when they just joined the server you're just worse than them.

  • I'm fine with this. Server alliances wouldnt exist

  • @needsmokes said in Server Hoppers Should be forced into a timeout same as Arena:

    Server hopping creates a few issues for me.
    Firstly, a ship will arrive in the world, and then dissappear shortly afterwards leaving fewer ships on that server as that space just vacated won't be filled again for at least about 10 minutes giving a dead server feel

    1. How do you know the server doesn't put new people in for 10 minutes.
    2. If said assertion is true that it takes at least 10 minutes to fill the spot, wouldn't a better solution, albeit taking more effort. To make it so spots get filled more frequently.
    1. Server Hopping adds more risk to events like FOTD. One of the reasons why these are fun is because people server hop and fotd's are almost guaranteed pvp action.
    2. The only reason it would result in dead servers is if the matchmaking isn't doing its job properly
    3. This things works in arena because you can leave in between matches. This would add a level of being forced to stay in a game. Those that just want to get to say check out cosmetics or buy some things. Would be given a feeling of trapped. Same way people feel trapped when in arena game with toxic players.
    4. Makes people less likely to leave servers after being sunk, potentially resulting in more instances of players coming back over and over again.
    5. People feeling unable to welcome more crew members into their sessions. Because they don't want to leave and switch to a bigger ship.
    6. Potential stifling of multiple creators. Many creators that do mostly PvP content would find themselves sailing around aimlessly looking for people to fight and mostly just dumpstering noobs. The chances of finding crews that are challenging to fight are very slim if you are not looking for a reaper grade 5 for example, that might actually put up a fight.

    Potential Pro's
    Might stop alliance servers (doubt it, they will likely just go around and ask for peoples ships instead of server hopping, same way people did comp events back in the day.)

    Server Hoppers often have nothing to lose. Removing some risk/reward. Although wasted time may be just as much of a motivator. But I would rather see something stopping people from coming back over and over again. Or reduced spawning supplies after sinking numerous times on one server.

  • @wolfmanbush

    It doesnt matter what i do, i do all and everything.
    What matters is i lose fun because of the interactions with players that have a mindeset i dont agree with.
    It's the " i want this to be available now" mindset, the "lets stomp these poor noobs" mindset, the overly agressive and competetive mindset, the "hopping and taking down a fotd is entertainment" mindset.

    Thats just people i cant have fun with.
    I like open world PvP and i like to feel it happens organically to feel its an open world sandbox.

    Of course it happens that some sweaty PvPers just join the Server "organically" but the Intervalls would be far more bigger than it is, because i dont believe the story some tell that pure PvP and streamers hopping is only a minority.

    Like someone above said, all the popular streamers do it, its a "playstyle" and the Forums are full of people who say that this is the way they play.

    But to players who like a more adventureous, playfull and maybe even rp'ish playstyle, that includes PvP for sure, these players add nothing but agression, trashtalk etc...
    They exploit often, they dont even go for a challenge, but mostly stomp some solo'ers.
    Not to get loot, gold or have fun together, but to "teach them a lesson".
    You can read it across the forums, the respect many PvP focussed players show and have for the other players eh i mean "bots" is zero.

    Playstyles like this and btw also to form an Alliance Server are not inclusive or partaking and contributing to a shared world.
    It's only abuse, misuse, cheesing and bungling, exploiting.

    And thats it. I have no interest in playing or interacting and pvping with people who cheat, exploit, abuse etc...

    And this mindset has taken over.
    It's not a rare occurance, but a regular one.

    Arena was a bad idea and supporting streamers exploiting is as well.

    Now the game is popular, but the audience is split, maximum opposed and just no place or environment i actually feel good and having fun playing a pirate videogame.

    One can poker with friends or friendly, funny people or he can poker in a shady backroom with some dark looking criminals, who cheat by principle, allways threaten you, outnumbering you, insult you and feel the need to flex alltime while trying to supress you, show you off and that you are weak etc ...

    You meet these "wannabe's" too often thanks to Arena, streamers and serverhopping.

    No fun and intervals meeting sweaty PvPers hopping and trying to destroy you, make you leave the server etc... are to small, it happens too often and that is where the organical feeling of PvP in a open seabox adventure game vanishs for me.

    Hopping is not a playstyle to me, its exploiting and circumvent random elements and turn a PvEvP Adventure Game into a PvP only Game with Arena characteristics.

    See im fully OK with pure PvP playstyles.
    UO and LoA PK myself and i also login solo to PvP only.
    But i dont hop servers for, if it means to search for 2 hours than this is the PvP im looking for.
    Sandbox PvP, not i hop Servers for instant action Arena PvP.

  • @turkaspy

    A certain amount of time is given for a crew to rejoin a previous session before the space is filled with a new player.

  • You add cooldowns or penalties to server hopping, you effectively kill open crew.
    When first trying out this game on a mates xbox, I used to have to hop between crews to get a crew that was even remotely competent and had microphones/ was willing to communicate and didn't have some horrific open mic that was going to give me a headache, needless to say, this used to take quite some time.

  • Just curious, how is server hopping harmful to the community, if you don't mind explaining?

  • @stundorn you are just as bad as the extremists on the pve/pvp argument. you only want people to play your way.

    There are many ways to play and just as many reasons to server hop.

    You may not like it, but it doesn't change the fact that its an option and server hopping isn't an exploit.

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