@senjai said in minimum reputation for playing Hourglass?:
@wolfmanbush Not true. It would slow people down. It won't eliminate it, but it would certainly put a dent into it. People who cheat are going to be less inclined to get 15-20 levels of pve reputation along with a new account.
Remember, there is no economy in this game so unlike world of warcraft or other MMO's that have an economic benefit for cheaters, this game does not. Not practically at least. So any of these deterrents that would not work in games like WoW, can drastically help here.
The kind of cheaters that it will work on in SoT are those that think downloading free cheats off the internet is a good idea. Casual cheaters.
The issue with taking security advice from the general public is that it's low in effectiveness and high in inconsiderate "feel good" policy.
Loud groups are totally willing to make experiences worse for people outside of their groups, lots of times they will even be willing to support things that make it worse for themselves in the long run, all for a false sense of security and control over the situation.
This makes HG even worse for casual players and new players. It does nothing to help them in a piece of content that is largely just a fomo nightmare from start to end.
Security should always be good policy that is considerate of the experience for those that will be directly and most affected.
This is nothing more than feel good policy for experienced players. It's inconsiderate of how it will affect the experiences of those outside of the groups pushing it.
Imo it was a mistake for Rare to even show that sort of vulnerability in an attempt to cater to feedback. Security isn't a feedback situation, it's a professional situation that needs to be taken more seriously than feedback can provide. It makes "we are working on secret stuff behind the scenes" appear less concerning for cheat devs by letting it appear like feedback is more of a part in security than it should be.